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Everything will stay as you want it, you're safe to do as you like without him present.
I just tried to enter a game without logging in the other player/controller (using only 1 controller), but there's a problem!
I noticed Red Prince follows me. Sybil doesn't, I can chain her however. But Fane (my brother's player character) won't follow me no matter what. I can't click X on him and can't have him chained. Can't access Party Management either.
So, what... is he stuck behind?
I can control him manually, but that's inconvenient and I can't have the whole 4 player group move together...
2. No idea, its a mod. You'd have to post on the mod page about it and see what the author might say.
3. Just keep going (and avoid the main gate into the fort!). You'll have the squirrel following you all game long. The cat however, get him out of the fort and you'll learn more. Assuming your brother has the ability to speak to him as well, since that's who he follows.
4. If you dismiss then recruit the character with whichever main character you want them to build relations with, it should transfer the "ownership" of that companion too. I don't think the initial recruiter matters, but I could be mistaken.
5. Yes. And no. You will have full access to swapping them in act one. As soon as act one ends, you'll find yourself on a ship and you'll have to figure out how to get the ship moving. ONCE YOU DO, you'll be given a prompt telling you that you cannot return once you proceed. This is the final transition point between acts one and two. Have your party set by then. Once you proceed past that point, you will lose whatever companions aren't actively in your party. Clear the others of their gear and inventories as they will be lost once you proceed.
Should you lose your companions after act two (yes, they can leave you) you can hire mercenaries from the ship. They're pretty much blank characters so you probably want to avoid that, but they're there if you need them.
3. Damn, my brother doesn't have Pet Pal. We figured it's best to not waste more Social Skills points on it and that only 1 player will have it. Is that a problem for its story? The cat chose to follow my brother, just like the squirrel picked me. We didn't have a say in this. Would you recommend we get Pet Pal on my bro's character as well? (Social Points are rare are they not?)
We are still very much newbies to the game, so we don't know how skills/talents/points are received here and how to invest properly.
So there's a story behind the guard attacking the black cat inexplicably (don't spoil it to me)? This isn't a bug in the game's script?
4. When I tried to talk to Sybil she would be rude and say she won't talk to anyone but the one who recruited her originally. We haven't tried to dismiss her and have me recruit her.
She already killed the 1st dreamer on the beach. And Red Prince already talked to him too.
I don't know if her story / conversation history / quest with the character will be transferred.
For example - if she dislikes/likes my brother due to certain dialogue choices. - will that attitude transfer as well?
Oh - speaking of their BOND - where can you see the bond affinity stat ?
Btw - how do you find them after your remove them from the party?
We are kinda torn deciding which companions we will keep for the rest of the game. I really like Ifan - has an air of mystery to him, but the Elf is also unique and can eat ....body parts (yuck...) which is something none of us can. I like the Red Prince too. Wish you could have a group of 6.
There's no obvious means to chain him either, he just stands there.
4. No, anything the other player did does not transfer. Only the player character that recruited the companion can dismiss them as well. No idea where to see the bond stat as it used to be displayed and isn't now.
Once dismissed, they return to where you recruited them until you've escaped the fort. Once you have escaped the fort (some music plays and you get those exclamation marks above everyone's heads), then they'll go to the camp you find out in the swamps with the other friendlies. This will happen even if you have not discovered that camp yet.
There are mods to allow you to take them all. However, the game isn't balanced for this and it'll be absurdly easy. They companions you lose still have a part in the story too, so you won't see that if you use the mod.
Don't expect to see everything in one playthrough. You can't. There are too many options and paths to take. You'd be lucky to see most of it in three full and diverse runs.
My biggest gripe with it, is that you CAN'T use the mouse for other actions while playing with a controller! This is the first game in the world, ever - that doesn't allow you to control with both gamepads and mouse and keyboard! I mean WHY? Why not let me use the mouse for basic actions and stuff - like chaining, inventory management, using menus and so on ?
By the way - I figured out how to do it with a controller, and it's terribly clunky:
You need to click on the L3 (stick) and then aim the sparkling dot at the character you want - and press X - CHAIN.
This is the ONLY way to select a main "crowned" character. (noticed the crown btw).
It's also how you aim at specific stuff and zoom - for moving, targeting and so on. It's really uncomfortable and tedious, but we don't have an alternative...
They should have really patched the overall controls and make them smoother, while also letting us use M&K and controllers simultaneously.
You are doing the developers?
It would be very helpful if you give us options to use both 2 controllers AND Mouse (and keyboard) SIMULTANEOUSLY. So we can do some basic actions, menu navigation, inventory sorting, settings, see floating tooltip text (very important) and so on!
It's the only game ever that doesn't allow using both controller and m&k.
There are many missing texts that are only revealed by using mouse - like floating over innate skills in character creation.
It's just more natural, more intuitive and less tedious and clunky this way.
Especially putting items in bags, moving stuff, etc.
Also, there's no easy way to zoom in while in shared screen (no split) in local coop - on contract. Or is there?