Divinity: Original Sin 2

Divinity: Original Sin 2

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Stabbey Dec 3, 2016 @ 8:01am
Obvious imbalance with the Voidwoken Turtles
Let me demonstrate with three points:

XP for the combat encounter with the two Level 1 Voidwoken Voidlings on the beach at the start: 2*100 + 100 bonus = 300 XP.

XP for the optional fight with Level 2 Burro and Kana (a fight in which you get an assist from an allied NPC and possibly also have the Red Prince for a 3-on-2 fight: 2*240 = 480 XP

For the fight with 3 level 2 Voidwoken Turtles who have ranged magic, several status effects and oh yeah, BLEED CURSE everywhere creating nasty surfaces which are difficult to avoid and god help you if fire happens (hi Necrofire!)... your XP is 2*60 + 180 = 300 XP. The same amount as for a fight you can solo 20 seconds after starting the game.

That is obviously way too little XP for the Turtle fight. It should be no less than 4 times as much (2*240 + 720 for the big one).
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Showing 1-6 of 6 comments
Anogonek Dec 3, 2016 @ 9:38am 
I agree that turtile fight hardly seems worth it for just the xp. But isn't there a hidden chest behind the curved path near one of the little ones? And then there's a source point (though I haven't made it far enough to really use it).
Stabbey Dec 3, 2016 @ 11:01am 
XP should be calculated based on the difficulty of the opponents and the encounter. Trying to do it based on "nearby loot" will only lead to headaches. Especially since loot is random. The source point is nice, certainly, but it's something you'll have to come back for several levels later anyway.

There's no way that a the turtle fight - tricky even with 4 people - should be worth less XP than the Burro/Kana fight which is much easier.
h2od Dec 3, 2016 @ 7:54pm 
I personally never thought the turtle fight was difficult. There is a crate and a treasure chest, as well.

Nothing in this game respawns. There is a finite amount of experience that you can obtain in the game. Optional encounters with customized experience gains are affordable. There's nothing wrong with that. And if they increased the exp on this fight, they'd have to take the exp away from another fight--because if they don't, you'll be overpowered. The devs don't want you to be overpowered for the remainder of the game.
Stabbey Dec 3, 2016 @ 8:16pm 
Originally posted by h2od:
I personally never thought the turtle fight was difficult. There is a crate and a treasure chest, as well.

I can believe that you had no problems with the Turtle fight, I actually did well on the Crocodile fight all the way up until they caste fear, which lead immediately to a TPK. But that's not my point.

The fight certainly difficult compared to the Burro/Kana combat encounter, which you get more XP for. You also get more XP for giving a bottle of alcohol to Dr. Leste and asking her if she has potions for sale than you do for fighting the Voidwoken Turtles.

HENCE THE REASON FOR THIS POST. DUH.


Nearby loot is irrelevant to XP. Loot is random and can be (often is) crap. Crates have about an 80% chance of having jack-all.


And if they increased the exp on this fight, they'd have to take the exp away from another fight--because if they don't, you'll be overpowered. The devs don't want you to be overpowered for the remainder of the game.

That is completely ridiculous nonsense. Try looking at the numbers.

Amount of XP needed to go from level 1 to level 2: 2000.
Amount of XP needed to go from level 2 to level 3: 6000.

That amount of XP needed is not cumulative, either (meaning only 4000 XP needed), because my just-reached-level-2 stat sheet says I have 1000/6000.

The Turtles are a level 2 encounter. 300 XP is a whopping 5% of a level at PC level 2. Considering that the turtles are one of two (2) combat encounters at level 2 as far as I can tell (and the second one is optional and missable if you don't do it immediately), it's totally stupid to say that increasing the XP that fight gives you would make you overpowered for the rest of the game.

Hell, even if you did that at level 1, that proposed 1200 XP wouldn't be enough to level you up without doing several other things as well.
Last edited by Stabbey; Dec 3, 2016 @ 8:33pm
jprice96 Dec 4, 2016 @ 7:47pm 
Well I was fighting the void turtles and they seemed to be able to move even when it was me turn. they where moving slowley and I'm not sure that it was not some sort of graphical problem but I watched as they move right next to me party on my turn.
Cosmic Cat Dec 4, 2016 @ 8:03pm 
I feel the turtles are a bit too fast (too many action points) considering they're turtles...
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Date Posted: Dec 3, 2016 @ 8:01am
Posts: 6