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It didn't seem to affect my game play at all.
The reason I want the cat on the ranger is to give an extra positioning teleport in addition to tactical retreat, especially as some enemies like to teleport you back down after you get to your high ground.
Actualy, i consider killing an ennemy with the cat as a humiliating finisher. hehe
haha, I like the idea. will try that, thanks! :D
What about the voidling chicken in act 2? Does he become a summon too?
I got sick of him following me around, so I introduced him to Prince's two handed mace. I got quest exp.
there's a quest to find he's "fahza". do it, it is worth it.
Alternatively, spread your wings is a strong option. The points in polymorph give you more attribute points to raise finesse, memory, wits or whatever else you might need and, while it takes two AP to fly the first time, you can fly each turn for only one AP as long as the ability is active. It also lets you float over surface elements so that pesky pool of electric water can't stun you. Not to mention the outside of combat uses...
The cat is still useful in its own way, but not getting him shouldn't be too significant if you pick up some other abilities. The wings can also be obtained free through elven flesh eating just after leaving fort joy and hitting the swamps. (Just have to be an elf).
Edit: another good point is the scoundrel talent that allows you a free AP of movement can be invaluable if you choose cloak and dagger as your reposition. Or warfares execution talent for two AP awarded after a kill once per turn.