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Use 1H+shield so you dont die.
Act 2 I started with 2x 1H until I found a really nice 2H around level 11 or so.
That's about the breakpoint where I think 2H is way better.
Bear in mind I killed Slane (amazing 1h drop) in act 1 and used his lvl 9 sword for a chill/freeze combo with 2 water/chill weapons.
I dropped this combo for a ridiculous 2H sword with 50% cleave damage. Imagine every attack hits a 180 arc in front of you. The % for cleave is how much of the total damage it does (and it had 10% chance for acid damage.... wow).
Replaced it with Lothar's hammer..... built in knockdown on hit. Wow.
So just switch weapons if you're facing undead/poison resistant enemies. it's not rocket science.
Fighting in the castle in fort joy where most of the enemies are human, once you have their magic down by casters the extra damage is helpful.
It's even worse for dagger users, my dagger user's backstabs do as much damage as my two-hander's regular attacks. The have similar multipliers from attributes and skills it's just the base damage from two daggers is around 60 points of damage when a two hander does 100. When you throw in that the Two-hander skill increases both damage and crit multiplier, while the dagger user has to increase both dual wield and scoundrel to get the same effect, it's not even a close contest.
act 1 dw
act 2 2h
act 3-4 shield and sword
shield/sword OP when you max phys armor as much as possible and then shackles+reactive armor.
Using mixed damage is in itself inefficient. Much faster to single damage type burn enemies down as a group. Note this doesn't mean no casters, it just means you'd use physical damage casters like Necros or Summoners instead of Pyros/Aeros etc. Swapping weapons, well that cost AP in a fight and even outside of a fight you have to have extra weapons, which are probably not as good as your main ones. So, in reality you were better off not poisoning them in the first place.
You can do it all you want and win the game just fine with it. That doesn't make it an optimal choice though.
What your saying makes sense but what I did the first time is strip the armor type that was either lowest or resistant to what status I wanted to achieve -- I used a lot of cholororm, flay skin etc. At least until I found the power of shield throw or physical damage in general.
I played an Explorer run which is quite a jump from Classic -- a good thing as easy should be easy -- it's just taking me a bit longer to acclimate to classic D;OS 2 than on 1 in which I had no problem w/ classic difficulty.
Anyway, just thinking my tactics from the first go round might need an adjustment ...early game there aren't many options at least until you steal all the books :D
Personally, I"d rather see about 25% more health/damage between levels and maybe some really punishing damage on the higher levels -- I think the tactical decisions would be more fun. But I digress... still I see me going to higher DPS such as 2H as soon as I can -- Driftwood maybe.