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http://steamcommunity.com/sharedfiles/filedetails/?id=1155398711
I'm not denying that E.Weapons can be effective in certain situations. I'm just too lazy to use them.
Look, let's agree to disagree. I don't even know what you mean by seeing no harm when I already pointed out several harms to you. Maybe it's just preference at this point. If you like it, you can keep your point, alright?
As for me, Im tired of partly healing my enemies as I attack them, especially bosses with thousands of hp while my crit heals more than a hundred back each time I do a few hundreds.
The only good I see out of elemnetal damage EVER is the fact that if enemies have no magical damage, they act as piercing damage. But to be fair, when enemies have on magic armour, they would already be charmed by my Summoners. So it's all pointless.
Or better, wait till Divine Weapon comes out : D
That pretty much sums it up I think. They might be the right tool for a certain job but they're certainly not a must have overall ( or indeed a must avoid!) :)
We're not fighting at all! :) - I see your good points & it may well be that our differences are marginal and purely preferential! Just trying to offer an alternate perspective. I'm certainly not so convinced by my own that I want to keep arguing them! - I do like Damashi's point about setting off surfaces though - i hadn't thought of it.
Best of luck & Regards!
It was amazing in DSO1 but ...
You certainly are persistant! and clearly not convinced :) - but not everything is about creating raw damage. Apart from the AOE utility there is the crowd control options afforded by shocked etc. and the various other strategic possibilities it offers. Still - the OP has his answers and formed his opinion. There's little to be gained continuing the investigation.
And yes, a lot of times you heal your enemy, and seriously, there are many geo/pyro resistance 100%, rather just use air/water
How many times you use your dagger with fire cut those poison zombie or other stuff end up it become blow up and hurt your melee fighter too!
Using elemental damage just make things kinda messy, ooooo dont forget the curse fire!!!
I wonder why they dont do like... or put talent like "friendly fire off"
This is why I'm using ranger in my party now ; 2H / Ranger / Pyro Geo / Aero Hydro. Both 2 mages are holding shield and pouring tons of spells with E.Affinity, and it becomes hazardous environment pretty quickly. Mages have high resitance, and 2H can use frost armor and warfare skills, but rogue really doesn't have place in this party. I put every grenade in 2H and every arrow in ranger, so I don't actually need to 'hit the floor' with elemental weapons to make fire floor or poison puddle.
I've tried some elemental weapons today... but... I don't know... Maybe it could be more effective in Lone Wolf play. I really can't understand what Larian was thinking when they make these elemental weapons.
Also 'Elemental Ranger' really doesn't work well for the same reasons we discussed above.
It's absolutely useless if you are by yourself or with one other.
However, if you use a group of 4 and go 2physical damagers and 2magic damagers, it simply helps gets the magic shields down. Why not ? No down side to it.
I just wish they made spells do like 30% damage to armor, and physical attacks do like 30% to magic armor. Just so having one mage and one melee isn't so pointless.
The only times the extra damage can actually help you is when your target already had no magic armor (in which case you'd have been better off having your mages control/kill it), or when it can create a surface you're immune to (e.g. you're undead and it's poison--but watch out for your target to ignite it with fire). In the vast majority of cases, magic damage on a melee weapon has either no effect or a negative one. OR, you're in an all-magic party, and your melee weapon is a staff.