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You know you can pick warfare without a problem and "multiclass"?
In fact the game is designed for that.
(Ok, my archer did not take it, since I did not realise at the time that it would work with bows. I would probably have invested in that instead of ranged skill to pick up one or two Warfare utilities.)
Well, magic builds don't need to invest any points in the weapon skills.
Why would you not invest in the only school increasing physical damage as a physical damage dealer?
There's a reason it's included in 4 of the class presets.
To be fair, the weapon skills also say they increase damage by 5%, but Warfare acts as a multiplier at the end of the damage equation, making its 5% far more effective than the weapon skills.
That's not really shown anywhere and it's easy to be confused.
But once you know how it works, it's pretty easy to understand, as the elemental skills also work this way.
Physical damage is boosted by three stats: strength or finess, warfare and one of the three weapon skills: one-handed, two-handed or ranged. Damage dealing spells only has Intelligence and the school of magic itself. Very few spells use warfare to boost damage. On top of that, I've come across very few enemies with any physical resists, I think there was a boss enemy at the end of the third island? I can't think of any others.
The magical schools ALL bring utility and buff tools, that is why they do not compete in damage.
Actually, spells scale based on LEVEL, Intelligence, and spell school, which is 3 things.
But physical damage scales on 4 things, you left out weapon damage. Wands and staves also scale based on weapon damage, but these see a lot less use for spellcasters.
However, nothing is weak (or strong) against physical damage, whereas many enemies have lowered resistance to a specific element.
And of course, spells have far more utility.
Weapons get strong faster than spells due to the level scaling portion, but spells do become pretty strong later on. It's not a problem to strip magic armor in a couple spells if you boast a decent crit rate.
Invest all point on ranged then reroll all ranged to warfare and compare damage.
You can go warfare + huntsman and do more damage per shot than literally anybody when on high ground.
It's not like warfare being a better bonus for all-the-time physical damage excludes you from taking huntsman or ranged.
Also, of course the school that increases physical damage all the time is going to give you more tooltip damage. This is pretty clearly stated in the descriptions.