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Een vertaalprobleem melden
No.
Not true. This is the first Divinity game I've ever played. My first playthrough. My party was not prepared in advance. I listened to what Malady had to say and adjusted. If you listen, she tells you how close she is to finishing the ritual.
Just use all the skills you learned up until that point and you should be fine. Hindering enemies, crowd control, debuffs like slow/cripple, use elements (to damage or smoke to block line of sight, etc).
It was different because you were surviving instead of sweeping through, but that was the whole point of showing how powerful they were and how desperate your situation. I went back and did it twice with the same team (admittedly wanting to see if different loot in the chest) and got through fine again.
It's painfully obvious.
Based off your explination of your party members, it sounds like your party is a heavy DPS/Killing party. Two rangers and a rouge, that's 3/4 of your party dedicated to killing things. Then the tank, which may or may not have spells that can shield/protect allies. You have no dedicated support, which is a perfectly valid group setup but with no dedicated support of course you're going to have a hard time with missions where you must protect people. You should have a hard time with that, because your party isn't built for that.
So to beat this you're going to have to really think about how to take what skills you do have, and figure out how to bend and twist them to protect this person. Because this is a mission you're not prepared for, and a task that nobody in your party can do well, you're going to have to really think outside the box to figure it out. That's what makes this a strategy game.
In my group, we have two dedicated tanks, a dedicated support, and a DPS. When we get to this battle, this likely will be pretty easy battle for us. However, other fights where you must kill opponents really quickly are rather hard for us, we need to rethink our strategy to beat those. And that's okay, it's part of playing a strategy game.
So next time you try, if you try again (since you said you did pass it) think outside the box. (The box, being your current strategy that you say has worked this whole time.)
You're entirely within your rights to like / dislike the encounter, LeLand. Personal taste is just that- personal - and no one should berate you for it.
I do think, personally, you're being a bit harsh on the encounter in that the primary complaint seems to be that your established tactics won't cut it in this fight. I can't fully speak to that either as I don't know what your normal tactics were.
For me, I only had 'loose' sense of go to tactics and was happy to modify, change or sometimes completely throw them out the window depending on the encounter. I found that to be fun. But again - personal taste.
It would be a shame to forsake all the fun & challenges ahead due to one encounter that wasn't your cup of tea. Just my thoughts.
Strip armor from 1 one of them, chicken him with bleeding while it runs thru fire.
Another 1 just needs to be teleported 2 times and let him dierun thru field of fire.
My 2 main dps chars were on other side of ship too. Fight is not that difficult itself. Took me just 1 extra attempt to figure out who is real troublemaker there and neutralize them.
Ran Red(my tank) right from one end of the ship - where he was conveniently placed out of the way for this set piece - to the other.
Put Ifan up in the rigging, and for some reason the Geists decided to target hiim instead of Malady.
Flew Sebille as far as I could, then got her up to Malady, and worked on Weaponised Monks.
Gareth joined Ifan in the rigging, and battled the two Geists for the rest of the time - one of those being on almost zero health and no armour for 2 or 3 turns, not sure how it survived. Both Ifan and Gareth died in the end.
Killed 2 weaponised Monks, teleported another away into fire.
Malady took little damage.
If the Geists had done as Dallis had comanded, and attacked Malady instead of Ifan, as they did the time before - probably would have been different again.
Utter garbage, like timed events nearly always are.
Next stop, Driftwood. Ifan minding his own business, recognised by a Magister, doesn't want to pay a bribe - fight against the entire town of 20 or so. What fun.
OK. Again - your entitled to your preferences - but the bribe is hardly bank breaking & it is a game of consequences after all. It does sound a bit like you've decided upon a single strategy / approach & are very critical if that approach doesn't provide the optimal return everytime. That's your perogative. I'd advise a little more flexibility - but that's just my opinion etc.
On the whole, I've been enjoying the game. I don't like the leveling or armor system one bit, I admit that. Was the likely consequence of not offering a Magister a bribe - a fight with an entire town? I really wouldn't have expected so.
More trial and error I guess. Them Driftwood folk must love Magisters, to lay their lives down for them. Who'd have thought it?
:)
As always - you're entirely entitled to your impressions of the game! and I'm glad that overall you have been enjoying it! I could be wrong - but Ifan is my main - and on one run - failing to pay the bribe got me thrown in jail ( i didn't choose to fight).
From the Driftwoodins perspective the Magisters are the only shield between them and the voidwoken ( how wrong they are!) so attacking a magister is attacking them in their opinion.
Regardless - I hope the pluses continue to outweigh the minuses for you!
regards
As for the fight on the Lady Vengeance, I actually went through it the first time in a Lone Wolf play-through with my little brother, we were completely unprepared, and I had just used the mirror on board the ship to change from a (poorly theory-crafted) Aerotheurge/Spear build to a cripplingly under-geared Warfare/Necromancer build, alongside my brother's Scoundrel build. We had limited support skills and only the vague understanding that we needed to simply keep Malady alive, and we managed to beat it on the first attempt in Classic.
The game generally provides you useful tools where they are needed.
For instance, did you try using the ballistas along the side of the ship? They do a significant amount of AOE damage and do not cost much AP to use. Combined with player CC tactics, the fight is basically just a protracted staring contest with Dallis. The enemies are even huddled together at the beginning, making it ridiculously easy to shred their defenses and open them up to control effects.