Divinity: Original Sin 2

Divinity: Original Sin 2

Statistieken weergeven:
Going to watch TV instead now. This video of Lady Vengeance fight put me off the game.
My Ranger, and Ranger hybrid have been awesome until this fight - but here they are pretty useless.

I got through this fight, though I don't know how - it was a surprise. Trying it again, and various tactics - all comming short.

My Tank and Rogue start at the other end of the ship. Will take my tank 3 turns to get in range to be any help. You can't kill them before they can get to Malady. You might managet to kill one or two, but that won't be enough to stop the rest. So killing them isn't the way, delaying/healing must be. Not much in the way of delaying with Rangers - nothing in fact. Pinning one isn't going to do much

I tried teleporting her high up in rigging. Great, next turn it was on fire, and there were 5 enemy up there with me & her. I get my Rogue up there, she was stood touching her, but couldn't see her to heal her. Funny, the 5 enemy had no problem seeing her when it was their turn.

I thought, I must be doing something wrong here(been pretty easy up to now. Think about 4 party deaths, including Slane).

Now I get this fight. I thought: I'll watch how someone who knows what they are doing does it. Well, respet to this guy, he knows what he's doing alright, and does it with ease. Thing is, he's buffed to hell before it kicks off, and is prepared with lots of scrolls etc. He even has a Charm bomb. I've only just seem my first Charm item - a Charm arrow head I found on the ship. Pretty sure I don't have a recipe for a Charm Grenade, or have seen one for sale anywhere. He Charms 3 - that's 3 less for them, 3 more for you. Wow, that sure makes a difference!

Anyone playing Honour, fair enough - I'm sure you don't want your hours wasted. Is this fight doable, with an unprepared party - let alone unleveled, badly leveled, badly equiped? II don't think so. I'm sure I can muddle my way through again. Point is, I'm put off now. The more times I try, the more I'm preparing for this one fight - cos my party isn't really able to deal with it as they were.

TV for me now.

)

https://www.youtube.com/watch?v=1qbmAWL5_b0&t=1157s
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31-45 van 49 reacties weergegeven
Origineel geplaatst door Neiker:
Just on a side note...is it possible to save the other origin characters that are not in your party by beating the living crap out of Dalis?

No.
Origineel geplaatst door Leland Stottlemeyer:
Origineel geplaatst door Coin:

Aw, poor you, you lost a fight, and game challenged you, this is truly an awful thing.

Should be ♥♥♥♥♥♥♥ glad you faced a challenge :squirtyay:


Not really getting the point are you?

You're put in a false scenario, that your party - untroubled to that point - can't properly deal with.

Not true. This is the first Divinity game I've ever played. My first playthrough. My party was not prepared in advance. I listened to what Malady had to say and adjusted. If you listen, she tells you how close she is to finishing the ritual.
I dunno. No charm bombs in my party, fairly standard setup (fighter, ranger, rogue, mage) and we did it even though it skipped our fighter's first turn (because of dialog maybe?) and Ifan dying relatively fast because the treasure chest was too tempting to pass up on.

Just use all the skills you learned up until that point and you should be fine. Hindering enemies, crowd control, debuffs like slow/cripple, use elements (to damage or smoke to block line of sight, etc).

It was different because you were surviving instead of sweeping through, but that was the whole point of showing how powerful they were and how desperate your situation. I went back and did it twice with the same team (admittedly wanting to see if different loot in the chest) and got through fine again.
Origineel geplaatst door Smakit:
It was different because you were surviving instead of sweeping through, but that was the whole point of showing how powerful they were and how desperate your situation. I went back and did it twice with the same team (admittedly wanting to see if different loot in the chest) and got through fine again.
Yes, it's a cliche in storytelling. The main villain shows up, you beat them, and they'll say "But I only used 5% of my power! You haven't seen the last of me!" This is just another version of that. Bottom line is that you see the villain but can't kill them or just have to escape.

It's painfully obvious.
Laatst bewerkt door Multihog; 1 okt 2017 om 15:28
Origineel geplaatst door Leland Stottlemeyer:
Origineel geplaatst door Yaldabaoth:
Like I said, I've got throug it already - but stll find set peice fights, where your normal tactics, that have worked great up to that point - just don't cut it anymore.


While I have not yet reached this specific fight, this is a good thing for a strategy game. If you could just keep re-using the same strategy the entire game, without ever having to learn or adapt a new one, that would be a sign of a poor quality game.

Based off your explination of your party members, it sounds like your party is a heavy DPS/Killing party. Two rangers and a rouge, that's 3/4 of your party dedicated to killing things. Then the tank, which may or may not have spells that can shield/protect allies. You have no dedicated support, which is a perfectly valid group setup but with no dedicated support of course you're going to have a hard time with missions where you must protect people. You should have a hard time with that, because your party isn't built for that.

So to beat this you're going to have to really think about how to take what skills you do have, and figure out how to bend and twist them to protect this person. Because this is a mission you're not prepared for, and a task that nobody in your party can do well, you're going to have to really think outside the box to figure it out. That's what makes this a strategy game.

In my group, we have two dedicated tanks, a dedicated support, and a DPS. When we get to this battle, this likely will be pretty easy battle for us. However, other fights where you must kill opponents really quickly are rather hard for us, we need to rethink our strategy to beat those. And that's okay, it's part of playing a strategy game.

So next time you try, if you try again (since you said you did pass it) think outside the box. (The box, being your current strategy that you say has worked this whole time.)
Laatst bewerkt door Estellese; 1 okt 2017 om 19:34
Well, prob. I will put you off the game even more but this post is really disastrous for me. I didnt play normal difficulty, but on tactical getting reckoning was doable, and to not beat this fight normally in my mind is only possible by right clicking enemy or having no good cc\combos in a team, which is the same. I think 2 ranger in a party is a role-playing set-up, it can not be effective in any way (most fights), they have no cc\combos without arrows (and how coud you have 2 rangers and not be prepared with arrows. then in chap 2 there is a lot of fights without even a high-ground, you have 200h you prob. already know?) Chap 1 is kind of a long tutorial because the game system is complex to understand so it needs to be this length, and being destroyed by 1st "game" element(on Slane you dont have to use any tactic, you just need to damage him as fast as possible, trolls in 2nd act have ~7k hp and need to be played tactically against, and they drop a ♥♥♥♥♥♥♥ ring) just means that you have learnt nothing and didn't even try\want to play the game at all\be a part of the community? I agree that story is very good(there is even a "story\roleplaying" mode), and you can just get absorbed in it, but you played civ etc, this is just kind of offending for a fan. When you say this game-system have *this* problem, when it seems to people\me that your problem is not being inherently good at it. Whats more there is possibly a mechanic to practically automatically win this fight for you, after ~5 tries (or a bug I encountered while getting a 2nd hammer, you tried it at least 5 times before this thread, right??) In fact maybe you just love story\tv more than the game part. Whats more this is a role playing game at the core, every chalange can be overcome just by being imaginative
Laatst bewerkt door khorne chosen; 1 okt 2017 om 17:17
Origineel geplaatst door Leland Stottlemeyer:
Origineel geplaatst door Yaldabaoth:
Combine with empty grenade that I'm NOT sure you can buy in Fort Joy to make best charm grenade in the game.


OK. I guess that's what he did in the video.

Like I said, I've got throug it already - but stll find set peice fights, where your normal tactics, that have worked great up to that point - just don't cut it anymore.

You're entirely within your rights to like / dislike the encounter, LeLand. Personal taste is just that- personal - and no one should berate you for it.

I do think, personally, you're being a bit harsh on the encounter in that the primary complaint seems to be that your established tactics won't cut it in this fight. I can't fully speak to that either as I don't know what your normal tactics were.

For me, I only had 'loose' sense of go to tactics and was happy to modify, change or sometimes completely throw them out the window depending on the encounter. I found that to be fun. But again - personal taste.

It would be a shame to forsake all the fun & challenges ahead due to one encounter that wasn't your cup of tea. Just my thoughts.
Only 2 enemies are really dangerous - 2 geists. You can forget about anyone else.
Strip armor from 1 one of them, chicken him with bleeding while it runs thru fire.
Another 1 just needs to be teleported 2 times and let him dierun thru field of fire.
My 2 main dps chars were on other side of ship too. Fight is not that difficult itself. Took me just 1 extra attempt to figure out who is real troublemaker there and neutralize them.
Laatst bewerkt door Balbes; 1 okt 2017 om 17:48
I loved that fight, even after beating it, I kept reloading to keep playing it over and over.
Did it again. Set Ifan Hound, and let it howl, which is supposed to make enemies attack it. They completely ignored it.

Ran Red(my tank) right from one end of the ship - where he was conveniently placed out of the way for this set piece - to the other.

Put Ifan up in the rigging, and for some reason the Geists decided to target hiim instead of Malady.

Flew Sebille as far as I could, then got her up to Malady, and worked on Weaponised Monks.

Gareth joined Ifan in the rigging, and battled the two Geists for the rest of the time - one of those being on almost zero health and no armour for 2 or 3 turns, not sure how it survived. Both Ifan and Gareth died in the end.

Killed 2 weaponised Monks, teleported another away into fire.

Malady took little damage.

If the Geists had done as Dallis had comanded, and attacked Malady instead of Ifan, as they did the time before - probably would have been different again.

Utter garbage, like timed events nearly always are.

Next stop, Driftwood. Ifan minding his own business, recognised by a Magister, doesn't want to pay a bribe - fight against the entire town of 20 or so. What fun.
Laatst bewerkt door General Malaise; 1 okt 2017 om 22:25
Origineel geplaatst door Leland Stottlemeyer:
Did it again. Set Ifan Hound, and let it howl, which is supposed to make enemies attack it. They completely ignored it.

Ran Red(my tank) right from one end of the ship - where he was conveniently placed out of the way for this set piece - to the other.

Put Ifan up in the rigging, and for some reason the Geists decided to target hiim instead of Malady.

Flew Sebille as far as I could, then got her up to Malady, and worked on Weaponised Monks.

Gareth joined Ifan in the rigging, and battled the two Geists for the rest of the time - one of those being on almost zero health and no armour for 2 or 3 turns, not sure how it survived. Both Ifan and Gareth died in the end.

Killed 2 weaponised Monks, teleported another away into fire.

Malady took little damage.

If the Geists had done as Dallis had comanded, and attacked Malady instead of Ifan, as they did the time before - probably would have been different again.

Utter garbage, like timed events nearly always are.

Next stop, Driftwood. Ifan minding his own business, recognised by a Magister, doesn't want to pay a bribe - fight against the entire town of 20 or so. What fun.

OK. Again - your entitled to your preferences - but the bribe is hardly bank breaking & it is a game of consequences after all. It does sound a bit like you've decided upon a single strategy / approach & are very critical if that approach doesn't provide the optimal return everytime. That's your perogative. I'd advise a little more flexibility - but that's just my opinion etc.
Origineel geplaatst door Chosokabe Wariamu:
Origineel geplaatst door Leland Stottlemeyer:
Did it again. Set Ifan Hound, and let it howl, which is supposed to make enemies attack it. They completely ignored it.

Ran Red(my tank) right from one end of the ship - where he was conveniently placed out of the way for this set piece - to the other.

Put Ifan up in the rigging, and for some reason the Geists decided to target hiim instead of Malady.

Flew Sebille as far as I could, then got her up to Malady, and worked on Weaponised Monks.

Gareth joined Ifan in the rigging, and battled the two Geists for the rest of the time - one of those being on almost zero health and no armour for 2 or 3 turns, not sure how it survived. Both Ifan and Gareth died in the end.

Killed 2 weaponised Monks, teleported another away into fire.

Malady took little damage.

If the Geists had done as Dallis had comanded, and attacked Malady instead of Ifan, as they did the time before - probably would have been different again.

Utter garbage, like timed events nearly always are.

Next stop, Driftwood. Ifan minding his own business, recognised by a Magister, doesn't want to pay a bribe - fight against the entire town of 20 or so. What fun.

OK. Again - your entitled to your preferences - but the bribe is hardly bank breaking & it is a game of consequences after all. It does sound a bit like you've decided upon a single strategy / approach & are very critical if that approach doesn't provide the optimal return everytime. That's your perogative. I'd advise a little more flexibility - but that's just my opinion etc.


On the whole, I've been enjoying the game. I don't like the leveling or armor system one bit, I admit that. Was the likely consequence of not offering a Magister a bribe - a fight with an entire town? I really wouldn't have expected so.

More trial and error I guess. Them Driftwood folk must love Magisters, to lay their lives down for them. Who'd have thought it?

:)

Origineel geplaatst door Leland Stottlemeyer:
Origineel geplaatst door Chosokabe Wariamu:

OK. Again - your entitled to your preferences - but the bribe is hardly bank breaking & it is a game of consequences after all. It does sound a bit like you've decided upon a single strategy / approach & are very critical if that approach doesn't provide the optimal return everytime. That's your perogative. I'd advise a little more flexibility - but that's just my opinion etc.


On the whole, I've been enjoying the game. I don't like the leveling or armor system one bit, I admit that. Was the likely consequence of not offering a Magister a bribe - a fight with an entire town? I really wouldn't have expected so.

More trial and error I guess. Them Driftwood folk must love Magisters, to lay their lives down for them. Who'd have thought it?

:)

As always - you're entirely entitled to your impressions of the game! and I'm glad that overall you have been enjoying it! I could be wrong - but Ifan is my main - and on one run - failing to pay the bribe got me thrown in jail ( i didn't choose to fight).

From the Driftwoodins perspective the Magisters are the only shield between them and the voidwoken ( how wrong they are!) so attacking a magister is attacking them in their opinion.

Regardless - I hope the pluses continue to outweigh the minuses for you!

regards
If you did the fight with Paladin Cork in Fort Joy, he tells you that the Magisters have people on the mainland fooled. Thus, yes, it is logical to conclude that the smallfolk of Driftwood believe that the Magisters are doing what's right to protect them all from the evils of Sourcery and Voidwoken.

As for the fight on the Lady Vengeance, I actually went through it the first time in a Lone Wolf play-through with my little brother, we were completely unprepared, and I had just used the mirror on board the ship to change from a (poorly theory-crafted) Aerotheurge/Spear build to a cripplingly under-geared Warfare/Necromancer build, alongside my brother's Scoundrel build. We had limited support skills and only the vague understanding that we needed to simply keep Malady alive, and we managed to beat it on the first attempt in Classic.

The game generally provides you useful tools where they are needed.

For instance, did you try using the ballistas along the side of the ship? They do a significant amount of AOE damage and do not cost much AP to use. Combined with player CC tactics, the fight is basically just a protracted staring contest with Dallis. The enemies are even huddled together at the beginning, making it ridiculously easy to shred their defenses and open them up to control effects.
Lol I literally did this with single character on honour mode. Medusa head plus ice spell freezing and teleporting crap away works well
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