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Yeah, I ended up finishing the game and started a second playthrough to explore different builds I didn't get to try the first time (as you can probably tell, I enjoy more the mechanical/combat/build/gear aspects of RPGs more than the conversations and companion stuff), and, knowing what I do now, I decided to just not deal with that junk and built my player character as full persuasion. And it's actually been sort of frustrating, because I've found myself save scumming a bit not because I fail some persuasion check or something, but because I SUCCEED at one and something I completely wasn't expecting happens, like I'm suddenly best friends with a character I hate or a fight I wanted to do doesn't happen, or even just because suddenly my charactrer is acting in a way that's completely different from how I've been playing him.
I really don't care for that system in this game in general, where it's sort of an on/off switch of if you have enough persuasion, you can get people to do whatever the hell you want them to, but if you don't, it doesn't matter how good your argument is or if it's better for everyone or whatever, they're just not going to listen to a thing you say. And that crap with companions leaving makes it even worse. It feels like Larian's weak points in these games has always been the conversations (remember rock, paper, scissors?). It's like, yeah, you supposedly have all this "chocie," but no matter how many dialogue options, there are only ever three outcomes: a fight, they do exactly what you want, or they shut down and refuse to give you the time of day or just ignore that entire part of the conversation. No nuance whatsoever.
Ha, that rock, paper, reload mechanic was the worst.
There is so much that is exceptional about this game this still bugs me. At least they had the mirror so you can lopside your stats at any time to fix it.
That said, still GOTY for me. :D
In the first game, the one that stands out is if you dig up a specific grave in the first town you get to. The game gives you warnings that it's a bad thing and asks if you really want to do it, but I just assumed that was the game trying to impress upon you that your choices have consequences and some NPCs might get mad at me or even attack me, since it was at the beginning of the game. Nope! There's a trap that explodes and kills your entire party instantly if they're close enough. When I encountered that, I hadn't saved for a while since I had just been running around town and hadn't been thinking to quicksave, not expecting fights without some warning or something, so I lost a ton of progress and ended up quitting for probably a year or two, if not more -- I didn't play through the first game until I think after the KS for the second had started because of that.
And then in this game, there's a spot that's not as bad, but in the Driftwood area when you find the undead scarecrows, if you start a conversation with the main scarecrow, if you pick the succumb option or fail a persuasion check ... it just kills your character instantly and then puts you in that ridiculously-hard-for-the-level fight! I mean, seriously? I had a save right before then, so it didn't really ruin anything for me (and this was my second playthough anyway), but I stopped playing for a few days because it simply left a bad taste in my mouth that it did that. Picking the wrong choice in a dialogue and instantly having a character killed before a fight? That really, really annoyed me.
Whereas beast is at whooping 100 attitude but doesn't matter: he still leaves me in front of the academy.
Even stranger: If i respec only 1 point to persuasion, suddenly red prince and ifan have 100 attitude towards my character. Beast still has. Beast abandons me if choose the persuasion option in the dialog but agrees to stay when asked "normally".
Further, DO2 warns you, time and time again, that a Highlander time is coming where there can be only one.
Compared to other games, Neverwinter Nights 2 in particular, it is real easy to keep your party members happy. You don't even really have to chat them up. Just do their quests. Bioware games, for instance, have companions that demand more of your attention.
My attitude with each of them was extremely high, yet Sebille was the only one I didn't have to persuade. Fane actually had a higher attitude with me than Sebille, so I am unsure if its the attitude numbers that matter or not (or perhaps the attitude threshold for each character is different?) I am fairly certain I did not miss any personal quest stuff.
If anyone can shed some light on this that would be great :D
EDIT: The wiki says it is only your love interest that does not need to be persuaded. That makes sense why Sebille did not need to be persuaded for me, but unsure if this is always the case.
Just curious: What exactly were your Persuasion score, and your attitude with each party member?
I always run with very high Persuasion score on my main, and I am wondering if this will prevent these type of problems emerging in the first place.
My persuasion was 6 or 7, I never failed a single persuasion check the entire game. I actually just finished it then, and I half expected Fane to try and fight me over Divinity at the last moment but instead he sided with me.