Divinity: Original Sin 2

Divinity: Original Sin 2

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Oahkery Oct 1, 2017 @ 2:06pm
SPOILERS - Nameless Isle question
So do the characters who leave your party when you go into the Lunar Gate stay gone for good? I managed to get the Red Prince and Sebile to stay, but Fane, my mage and loremaster, left. I kept playing hoping there would be a time when I could get him to come back, but after the whole Arena of the One thing and the Wellspring getting destroyed, he's lying on the ground and appears to be dead. I simply quit then because if one of the characters in my party is gone permanently, I'm done playing. That would be really dumb. I'm hoping that's not the case, but it's sort of killed any desire for me to keep playing. Anyone want to enlighten me so that I can choose to push through until I get him back or decide "Screw this" and stop playing completely if he's just gone?
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Showing 1-15 of 41 comments
Oahkery Oct 1, 2017 @ 3:45pm 
Bump ... anybody? I've even tried to look up walkthroughs to find out, and none of them are complete or talk about this.
Oahkery Oct 1, 2017 @ 4:19pm 
Well, still don't know the answer to my question, but I ended up loading a save right before I went into the Academy, went back to the mirror on the ship and dumped points into persuasion then persuaded Fane to stay. If that's the only way to keep your full party, it's still really stupid.
Morgian Oct 1, 2017 @ 4:22pm 
Since the idea here is "there can be only one", you can lose party members permanently at this point. If you have sufficient standing with them, they won't leave you at this point. I suppose it is possible to lose everyone here, if you managed to lower your standing with all of your party.
Jim Carry Oct 1, 2017 @ 4:33pm 
There is 2 options at Lunar gate:
1. you can convince them with your High persuation level (when skill check appears)
2. you already got high reputation with your party members - let them talk with quest character affilated with.
Trick with point 1: You can go to the mirror on ship -> redestribute to persuation all points -> convince them to stay with you -> redestribute points again -> Profit
Jim Carry Oct 1, 2017 @ 4:40pm 
And back to the question - yes, if your party member left at this point, they won't come back later.
Nameless isle is full of such checks when you can lose your party members (sebille and mother tree, fane and voidwoken right after lunar gate)
Oahkery Oct 1, 2017 @ 6:13pm 
Wow, that's ... a really stupid design. So your choices are get forced into a specific build focusing on persuasion just for this part, cheese it using the mirror like I did, or lose a character you've put a lot of time and development into permanently? I don't care that it goes with the story; that's bad design that you either have to luck into one of the ways to keep your party together or get outside information from a forum like this or a guide to be able to have all your characters. I've been playing the entire time without looking anything up, then I get this crap. This really annoys me that there's something so ridiculously awful in a game as good as this.
Razaah !!!! Oct 1, 2017 @ 6:22pm 
Originally posted by Oahkery:
Wow, that's ... a really stupid design. So your choices are get forced into a specific build focusing on persuasion just for this part, cheese it using the mirror like I did, or lose a character you've put a lot of time and development into permanently? I don't care that it goes with the story; that's bad design that you either have to luck into one of the ways to keep your party together or get outside information from a forum like this or a guide to be able to have all your characters. I've been playing the entire time without looking anything up, then I get this crap. This really annoys me that there's something so ridiculously awful in a game as good as this.

I had no trouble convincing them due to the high attitude i've accumulated because i wasnt treading them like sh*t. :D
Oahkery Oct 1, 2017 @ 6:42pm 
Originally posted by Razaah !!!!:
Originally posted by Oahkery:
Wow, that's ... a really stupid design. So your choices are get forced into a specific build focusing on persuasion just for this part, cheese it using the mirror like I did, or lose a character you've put a lot of time and development into permanently? I don't care that it goes with the story; that's bad design that you either have to luck into one of the ways to keep your party together or get outside information from a forum like this or a guide to be able to have all your characters. I've been playing the entire time without looking anything up, then I get this crap. This really annoys me that there's something so ridiculously awful in a game as good as this.

I had no trouble convincing them due to the high attitude i've accumulated because i wasnt treading them like sh*t. :D

I didn't treat them like ♥♥♥♥ either, I just apparently didn't have as high an attitude as needed. I view the companion quests as an enjoyable diversion when I think of it, something to deal with once or twice in each area as I stumble upon more of their quests, not something to have to baby them about and focus on. I actually very rarely had any positive or negative reactions from any companion. I was planning on starting a second playthrough as soon as I finished my first to be able to use the other companions I didn't in this one, but now I'm thinking I'm still going to start a new game, but I'll use mercs I make myself instead of bothering with the companion BS. It's not my idea of fun to have to police my actions in the world to make sure I don't accidentally offend one of my companions who will then leave.
Razaah !!!! Oct 1, 2017 @ 7:07pm 
Originally posted by Oahkery:
Originally posted by Razaah !!!!:

I had no trouble convincing them due to the high attitude i've accumulated because i wasnt treading them like sh*t. :D

I didn't treat them like ♥♥♥♥ either, I just apparently didn't have as high an attitude as needed. I view the companion quests as an enjoyable diversion when I think of it, something to deal with once or twice in each area as I stumble upon more of their quests, not something to have to baby them about and focus on. I actually very rarely had any positive or negative reactions from any companion. I was planning on starting a second playthrough as soon as I finished my first to be able to use the other companions I didn't in this one, but now I'm thinking I'm still going to start a new game, but I'll use mercs I make myself instead of bothering with the companion BS. It's not my idea of fun to have to police my actions in the world to make sure I don't accidentally offend one of my companions who will then leave.

Its more like some kind of trustbuilding exercise. All of those companions have pretty important stuff to do themselves and only end up with you because its convenient. I mean who would refuse an invite from a batsh*tcrazy person that just arrived on a prison island and is already yelling around that he will escape.
They take a gamble with you, you get them out with their help and they stick with you because you just so happen to be traveling in the same direction. Just because they are semiNPCs doesnt automatically mean that they are your warslaves because you mashed 1 sometime in the beginning of the game.
In the coop playthrough with a buddy of mine we lost sebille to the master because my buddy neglected to talk to her, get to know her and win her trust over so she shares the song with him. I kinda like that stuff can go wrong bad.
Morgian Oct 2, 2017 @ 8:48am 
You can bypass some of those pitfalls by leaving that companion at home (or just solo outside) when you go deal with the situation in question.
Boink Oct 2, 2017 @ 8:55am 
Originally posted by Oahkery:
I view the companion quests as an enjoyable diversion when I think of it, something to deal with once or twice in each area as I stumble upon more of their quests, not something to have to baby them about and focus on. I actually very rarely had any positive or negative reactions from any companion.


And you're shocked that in a RPG there could be repercussions for this?

"OK"
Oahkery Oct 2, 2017 @ 3:17pm 
Originally posted by Boink:
Originally posted by Oahkery:
I view the companion quests as an enjoyable diversion when I think of it, something to deal with once or twice in each area as I stumble upon more of their quests, not something to have to baby them about and focus on. I actually very rarely had any positive or negative reactions from any companion.


And you're shocked that in a RPG there could be repercussions for this?

"OK"

Yep! In the vast majority of games with companion questlines, they don't end with your companion literally leaving your party forever if you don't cater to their every whim. It sort of makes sense story-wise in this game, since there can be only one divinity, whereas in other games you're all working together against a larger threat and it seems pretty petty for someone to say they're not going to help because someone hurt their feelings, but it's still not anything I'm interested in as a mechanic or remotely find fun gameplay-wise. And it's not like I even treated my party poorly: I did their quests as they came up and talked to them at random times when I remembered, and by the time I got to that point, Fane's quest didn't even have any more objectives for me. It was saying stuff like "Maybe he's getting used to living in this time," and "You've discovered he used to have a family." There were no other dialogue options, and nothing else for me to do to progress his quest. But apparently I didn't do every little tiny thing he could think of, and he left until I cheesed the entire thing by dumping points into persuasion. Really dumb design and not like any other RPG I've played, and you're shocked I wouldn't expect that?

"OK"
Honestly this is one of the dumbest designs i have ever seen, especially in multiplayer where you can end up with bugged questlines wich flatout prevent you from completing quests for them, no warning nothing you open the door, BAM your compaions are gone, if you dont have insane persuasion you are ♥♥♥♥♥♥, gg, frustrating beyond believe, there is NO logical reason why i cant just rescue them after the stupid american gladiator to the fountain ♥♥♥♥....
Sai Kyouji Oct 2, 2017 @ 9:47pm 
Originally posted by Oahkery:
Wow, that's ... a really stupid design. So your choices are get forced into a specific build focusing on persuasion just for this part, cheese it using the mirror like I did, or lose a character you've put a lot of time and development into permanently? I don't care that it goes with the story; that's bad design that you either have to luck into one of the ways to keep your party together or get outside information from a forum like this or a guide to be able to have all your characters. I've been playing the entire time without looking anything up, then I get this crap. This really annoys me that there's something so ridiculously awful in a game as good as this.
Should have spent more time developing their attitude instead of just power o.O
Sounds fair to me that you need to either please them with your decision or with your charm.
Not forgiving but fair.
My lizard is as much F buddies as real buddies with all 3 of the comapnions so they stay.
Last edited by Sai Kyouji; Oct 2, 2017 @ 9:48pm
BoulderPuncher Oct 2, 2017 @ 9:56pm 
Originally posted by Oahkery:
So do the characters who leave your party when you go into the Lunar Gate stay gone for good? I managed to get the Red Prince and Sebile to stay, but Fane, my mage and loremaster, left. I kept playing hoping there would be a time when I could get him to come back, but after the whole Arena of the One thing and the Wellspring getting destroyed, he's lying on the ground and appears to be dead. I simply quit then because if one of the characters in my party is gone permanently, I'm done playing. That would be really dumb. I'm hoping that's not the case, but it's sort of killed any desire for me to keep playing. Anyone want to enlighten me so that I can choose to push through until I get him back or decide "Screw this" and stop playing completely if he's just gone?
Never had i a problem with convincing my own members to stay with me. Even if you mistreat them under certain quests (when they want to speak to some people before you) you should immedietly talk to them afterwards to regain some attitude. To add, make sure you always have 2 lines of conversations with them (leave my party or thats all for now) Its logical when you think of it. Talk to them sometimes and you Will all come to agree with one another. Heck. Sebille even made love to my bony body.
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Date Posted: Oct 1, 2017 @ 2:06pm
Posts: 41