Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. you can convince them with your High persuation level (when skill check appears)
2. you already got high reputation with your party members - let them talk with quest character affilated with.
Trick with point 1: You can go to the mirror on ship -> redestribute to persuation all points -> convince them to stay with you -> redestribute points again -> Profit
Nameless isle is full of such checks when you can lose your party members (sebille and mother tree, fane and voidwoken right after lunar gate)
I had no trouble convincing them due to the high attitude i've accumulated because i wasnt treading them like sh*t. :D
I didn't treat them like ♥♥♥♥ either, I just apparently didn't have as high an attitude as needed. I view the companion quests as an enjoyable diversion when I think of it, something to deal with once or twice in each area as I stumble upon more of their quests, not something to have to baby them about and focus on. I actually very rarely had any positive or negative reactions from any companion. I was planning on starting a second playthrough as soon as I finished my first to be able to use the other companions I didn't in this one, but now I'm thinking I'm still going to start a new game, but I'll use mercs I make myself instead of bothering with the companion BS. It's not my idea of fun to have to police my actions in the world to make sure I don't accidentally offend one of my companions who will then leave.
Its more like some kind of trustbuilding exercise. All of those companions have pretty important stuff to do themselves and only end up with you because its convenient. I mean who would refuse an invite from a batsh*tcrazy person that just arrived on a prison island and is already yelling around that he will escape.
They take a gamble with you, you get them out with their help and they stick with you because you just so happen to be traveling in the same direction. Just because they are semiNPCs doesnt automatically mean that they are your warslaves because you mashed 1 sometime in the beginning of the game.
In the coop playthrough with a buddy of mine we lost sebille to the master because my buddy neglected to talk to her, get to know her and win her trust over so she shares the song with him. I kinda like that stuff can go wrong bad.
And you're shocked that in a RPG there could be repercussions for this?
"OK"
Yep! In the vast majority of games with companion questlines, they don't end with your companion literally leaving your party forever if you don't cater to their every whim. It sort of makes sense story-wise in this game, since there can be only one divinity, whereas in other games you're all working together against a larger threat and it seems pretty petty for someone to say they're not going to help because someone hurt their feelings, but it's still not anything I'm interested in as a mechanic or remotely find fun gameplay-wise. And it's not like I even treated my party poorly: I did their quests as they came up and talked to them at random times when I remembered, and by the time I got to that point, Fane's quest didn't even have any more objectives for me. It was saying stuff like "Maybe he's getting used to living in this time," and "You've discovered he used to have a family." There were no other dialogue options, and nothing else for me to do to progress his quest. But apparently I didn't do every little tiny thing he could think of, and he left until I cheesed the entire thing by dumping points into persuasion. Really dumb design and not like any other RPG I've played, and you're shocked I wouldn't expect that?
"OK"
Sounds fair to me that you need to either please them with your decision or with your charm.
Not forgiving but fair.
My lizard is as much F buddies as real buddies with all 3 of the comapnions so they stay.