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See I wouldn't even say physical is outright better. Maybe early on it is but late game because you can reduce the cost of spells with elemental affinity you can cast spells for 1 ap where you can't swing for 1 ap and if your magic can crit and easily hit multiple targets it can do more damage in a turn than a melee fighter.
So it's "feeling" like magic weaker and not as comfortable as physical damage.
So if Larians throw here and there physical resistance for mobs - all will be OK with balance.
See that's true but there are also enemies with evasion, enemies that teleport and fly, there are a lot of ways to negate a melee character's ability to do his damage just like you can come across enemies with fire resist
Source skills become spamable soon as you get source vampirism. That can be lvl 12 or so if you aim for it
executioner, tons of singletarget dmg, 5+ TP abilites for 1 ap
anyway mobs are more underpowered then any classes
You can source vamp corpses and spirits out of combat. You have 3 point for each character every fight. More than enough, given their strength.
Or u can use a spell that makes spells source free