Divinity: Original Sin 2

Divinity: Original Sin 2

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MishaXG Oct 1, 2017 @ 5:45am
Crafting.... what happened?
I hope devs might read this post, find the game really cool in many aspect but what the hell did they do to crafting?

Don't know what people think about actual crafting, i really find in poor in comparaison of the first game. Crafting right now is only small bonuses that you don't really care of with some small exceptions (runes / healing potions (or poison) / shoes+needle)

Something that would have been really really interesting was to make people craft their own skillbooks, no more i steal all skillbooks from a trader or buy them. Basic skillbook (before level 4 skills) would have been obtainable from traders and then maybe basic stuff to craft spells.
Afterwards you had to find the item you need for a spell for example: [enchanted feather + inc pot] + white paper + water + feather = raining scroll then combine this scroll to an empty scroll to make the skillbook
We could have think of fun things for necromancy such as: empty bottle + spoon + dead body = bottle of blood then use it to make some necro spells. This would have been fun, but also in a RP way is your character a psyco that will take blood from his victims? Maybe even make some scrools need 10 bottle of blood or so.
As the skillbook wouldn't be all other the place craft would have been much more important and usefull to be able to progress in the adventure. That would have make the game more difficult as you could easily miss some items and not be able to craft "that one spell" you want early on and then have to wait later to be able to craft it.

I'm pretty sure many other cool things could have been done with crafting to make it really usefull and in fact fun.
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Showing 1-15 of 46 comments
Sai Kyouji Oct 1, 2017 @ 6:05am 
Well considering, Blacksmitthing and Crafting skills got removed, safe to say that devs dont really wanna focus on crafting this time around. It's all about Runes now.
phantommail Oct 1, 2017 @ 6:18am 
Yep, They cut off a good chunk of combat system , and character's stats compared to first game. Just pathetic.
Under Your Bed Oct 1, 2017 @ 6:25am 
Crafting was excellent in DOS & a lot of fun. I made a char specifically to craft items & enjoyed finding new recipes either by accident or one's I didn't know existed. I think their main focus this time was necrofire.
El_Bastardo Oct 1, 2017 @ 7:04am 
yeah let's get crafting like in DOS 1 back.

Divinity Original Sin 1, where vendor items/boss drops or uniques contsantly are 25% behind every crafted WHITE weapon.
And you didn'T even need any materials, hell you smelted your old lvl 15 sword and made a lvl 16 one. Doing this every level (like who the hell wouldn't) resulted in chain-one shotting enemies (e.g. with the crit build for a 2h weapon user).

such nice crafting. much depht. wow.

but to be fair, the craftring system in 1 was a bit better than now, where all you do is making arrows and lockpicks. maybe healin potions early on.
Under Your Bed Oct 1, 2017 @ 7:06am 
Originally posted by El_Bastardo:
yeah let's get crafting like in DOS 1 back.

Divinity Original Sin 1, where vendor items/boss drops or uniques contsantly are 25% behind every crafted WHITE weapon.
And you didn'T even need any materials, hell you smelted your old lvl 15 sword and made a lvl 16 one. Doing this every level (like who the hell wouldn't) resulted in chain-one shotting enemies (e.g. with the crit build for a 2h weapon user).

such nice crafting. much depht. wow.

but to be fair, the craftring system in 1 was a bit better than now, where all you do is making arrows and lockpicks. maybe healin potions early on.

Which was why crafting was more worthwhile to invest points into & build a char around it. That's the point.
Euphytose Oct 1, 2017 @ 7:09am 
Originally posted by Axe Wound:
Originally posted by El_Bastardo:
yeah let's get crafting like in DOS 1 back.

Divinity Original Sin 1, where vendor items/boss drops or uniques contsantly are 25% behind every crafted WHITE weapon.
And you didn'T even need any materials, hell you smelted your old lvl 15 sword and made a lvl 16 one. Doing this every level (like who the hell wouldn't) resulted in chain-one shotting enemies (e.g. with the crit build for a 2h weapon user).

such nice crafting. much depht. wow.

but to be fair, the craftring system in 1 was a bit better than now, where all you do is making arrows and lockpicks. maybe healin potions early on.

Which was why crafting was more worthwhile to invest points into & build a char around it. That's the point.

Yeah, you built a companion around it, and said companion was left in town until you needed their service. Same as lockpicking. Just take the chest with you, and lockpick it later. This was totally stupid.
joxertm22 Oct 1, 2017 @ 7:10am 
Originally posted by Sai Kyouji:
Well considering, Blacksmitthing and Crafting skills got removed, safe to say that devs dont really wanna focus on crafting this time around. It's all about Runes now.
Runes, scrolls/skills and pots. In details:
- Framed runes are nearly impossible to get without crafting
- Exotic scrolls like Curse are nearly impossible to find, not to mention crossschool skillbooks
- Overpowered pots like Green Tea without crafting you can get only once per (human) character

Different Weapons/Armor crafting is not in, just some unique things made it.
And it's for the better as we'd all just craft and not loot/buy anything which would render thievery, luck and barter social skills completely irrelevant.
Under Your Bed Oct 1, 2017 @ 7:12am 
Originally posted by Euphytose:
Originally posted by Axe Wound:

Which was why crafting was more worthwhile to invest points into & build a char around it. That's the point.

Yeah, you built a companion around it, and said companion was left in town until you needed their service. Same as lockpicking. Just take the chest with you, and lockpick it later. This was totally stupid.

If that's how you chose to play. Mine came with me. Much more useful & efficient.
Euphytose Oct 1, 2017 @ 7:13am 
Originally posted by Axe Wound:
Originally posted by Euphytose:

Yeah, you built a companion around it, and said companion was left in town until you needed their service. Same as lockpicking. Just take the chest with you, and lockpick it later. This was totally stupid.

If that's how you chose to play. Mine came with me. Much more useful & efficient.

No, that's the point, it wasn't efficient at all. The most efficient way for crafting, identifying, lockpicking, or any other non combat skill, was to put them on the companions you didn't recruit, and only bring the combat built characters with you.

Which by the way, is exactly why they created the new "social" or whatever it's called, new section, so you don't waste points in non combat aptitudes, they now have their own points. And that's a really good change.
Last edited by Euphytose; Oct 1, 2017 @ 7:15am
Under Your Bed Oct 1, 2017 @ 7:15am 
Originally posted by joxertm22:
Originally posted by Sai Kyouji:
Well considering, Blacksmitthing and Crafting skills got removed, safe to say that devs dont really wanna focus on crafting this time around. It's all about Runes now.
Runes, scrolls/skills and pots. In details:
- Framed runes are nearly impossible to get without crafting
- Exotic scrolls like Curse are nearly impossible to find, not to mention crossschool skillbooks
- Overpowered pots like Green Tea without crafting you can get only once per (human) character

Different Weapons/Armor crafting is not in, just some unique things made it.
And it's for the better as we'd all just craft and not loot/buy anything which would render thievery, luck and barter social skills completely irrelevant.

Nope. In DOS I had 2 lone wolves. One crafting. One thief. Restricting or removing thievery would make crafting better then?
joxertm22 Oct 1, 2017 @ 7:22am 
Lone wolf is overrated.
Euphytose Oct 1, 2017 @ 7:23am 
Originally posted by joxertm22:
Lone wolf is overrated.

In DOS2? It's the most broken talent in the game. Picking it will drastically reduce the difficulty.
Under Your Bed Oct 1, 2017 @ 7:23am 
Originally posted by Euphytose:
Originally posted by Axe Wound:

If that's how you chose to play. Mine came with me. Much more useful & efficient.

No, that's the point, it wasn't efficient at all. The most efficient way for crafting, identifying, lockpicking, or any other non combat skill, was to put them on the companions you didn't recruit, and only bring the combat built characters with you.

Which by the way, is exactly why they created the new "social" or whatever it's called, new section, so you don't waste points in non combat aptitudes, they now have their own points. And that's a really good change.

I understand what you're saying & yes it does make sense depending on how you want to play. My own way is more efficient for me as I can craft as I explore & don't need to horde items to travel back, dismiss then recruit & then transfer them all over to the other char & spend time crafting, identifying, etc. Then dismiss, recruit & return back to where ever I was before.

I agree the way those points are seperate is much better.
Euphytose Oct 1, 2017 @ 7:25am 
Then what you meant is "time efficient". "Efficient" in those games is basically min-max.
Under Your Bed Oct 1, 2017 @ 7:36am 
Originally posted by MishaXG:
I hope devs might read this post, find the game really cool in many aspect but what the hell did they do to crafting?

You might be better off posting on their own forum. Supposedly they read everything there.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=589254#Post589254
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Date Posted: Oct 1, 2017 @ 5:45am
Posts: 46