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Divinity Original Sin 1, where vendor items/boss drops or uniques contsantly are 25% behind every crafted WHITE weapon.
And you didn'T even need any materials, hell you smelted your old lvl 15 sword and made a lvl 16 one. Doing this every level (like who the hell wouldn't) resulted in chain-one shotting enemies (e.g. with the crit build for a 2h weapon user).
such nice crafting. much depht. wow.
but to be fair, the craftring system in 1 was a bit better than now, where all you do is making arrows and lockpicks. maybe healin potions early on.
Which was why crafting was more worthwhile to invest points into & build a char around it. That's the point.
Yeah, you built a companion around it, and said companion was left in town until you needed their service. Same as lockpicking. Just take the chest with you, and lockpick it later. This was totally stupid.
- Framed runes are nearly impossible to get without crafting
- Exotic scrolls like Curse are nearly impossible to find, not to mention crossschool skillbooks
- Overpowered pots like Green Tea without crafting you can get only once per (human) character
Different Weapons/Armor crafting is not in, just some unique things made it.
And it's for the better as we'd all just craft and not loot/buy anything which would render thievery, luck and barter social skills completely irrelevant.
If that's how you chose to play. Mine came with me. Much more useful & efficient.
No, that's the point, it wasn't efficient at all. The most efficient way for crafting, identifying, lockpicking, or any other non combat skill, was to put them on the companions you didn't recruit, and only bring the combat built characters with you.
Which by the way, is exactly why they created the new "social" or whatever it's called, new section, so you don't waste points in non combat aptitudes, they now have their own points. And that's a really good change.
Nope. In DOS I had 2 lone wolves. One crafting. One thief. Restricting or removing thievery would make crafting better then?
In DOS2? It's the most broken talent in the game. Picking it will drastically reduce the difficulty.
I understand what you're saying & yes it does make sense depending on how you want to play. My own way is more efficient for me as I can craft as I explore & don't need to horde items to travel back, dismiss then recruit & then transfer them all over to the other char & spend time crafting, identifying, etc. Then dismiss, recruit & return back to where ever I was before.
I agree the way those points are seperate is much better.
You might be better off posting on their own forum. Supposedly they read everything there.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=589254#Post589254