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What's the harm if she guts the addict anyway?
Dunno... I have nothing against her killing him, just didn't want to at the time...
Oh well...
They should make it so you can stop companions from talking to someone the first time you encounter the NPC with them and from then on, if there's some special dialogue - to just be accessible when you switch to that character... Easy.
This won't get you the tag, but you can position three of your guys near Stingtail while the fourth gives him up to Griff. An assassin will attack Stingtail promptly, but you can fight her off and Griff still holds up his end of the bargain. That's the *least* violent way of getting Amyro out and keeping Stingtail alive.
It seems like you only get one shot, unfortunately. It would be REALLY nice if Larian had given you a "Wait, give me a few minutes..." option when your followers want to butt in just in case you're on the verge of making a mistake. Then again, that might displease the hardcore "decisions matter" crowd.
For Act 1, have to be careful with Sebille regardless of whether you're playing as her or she is your follower. Such a pain in the arse!
*Sebille as Follower:
1. She will kill Stingtail. If you want to proceed with the Sebille storyline, try to complete the Prince's business with Stingtail first. Make sure Sebille is standing far away.
2. She will not kill Griff.
3. She will not fight Zaleskar.
*Sebille as Player:
1. I believe you have the decision to not kill Stingtail. Can't recall if this is a persuasion check.
2. Same with Griff. Can't recall if this is a persuasion check or not.
3. This is definitely a persuasion check. Be sure to complete Ifan's portion first, which is Master Borris (talk to him or kill him and obtain his letter) then Zaleskar in case you do fail the roll.
I'm now a fair way ahead, having reached the Hideout, though honestly wouldn't mind starting over (or finding a save prior to the "Griff incident") if it's proves absolutely impossible to pick up her quest at any later point...