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In the case of Business Rivals - which is one of the quests the OP mentioned - I couldn't even trigger the quest at all. I tried everything - talking to Marg first, Grog first, trying every click options, etc.
WTF.
I agree with this.
I've experienced some of the bugs that the OP says. There are others I am not able to recall.
So many quests in this game can be short-circuited by something else, but the game does not seem to acknowledge it. Several quests we finished, but the quest is still "open" (and yes, I have checked online, the final step has been done -- quest still open).
Also, my co-op friend and I have experienced quest bugs such as, we talk to "A", and don't kill him, but get a quest update saying we fought and killed him. What? He's still alive and we are standing right there looking at him, because we passed a persuasion check or something. Now, because it was clear in the log that we were *supposed* to kill him, we force-attacked him and did kill him. The quest should not update until that happens, though.
I realize there is a massive # of quests in this game but the devs need to do a better job cleaning this up. Too many times we have accidentally missed or by-passed the NPC who starts the quest, picked the quest up farther into the story, done it, and then found the NPC and he is trying to give us the quest we already did. Is it that hard to put an if-else check at the top of the dialogue tree to stop the quest from showing up if we already did it? I mean come on now -- I was able to do that with my home-made modules in NWN in 2002. It is 2018... this should not be that hard to accomplish.