Divinity: Original Sin 2

Divinity: Original Sin 2

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Kickass Sep 29, 2017 @ 1:49am
So many quests couldn't carry on because of bugs.
At the first 5 hrs, i still felt good about this game, I liked its style, music and story very much. However, I encountered tons of bugs after my character arrived in Driftwood, I was so fustrating about it, there were at least 8 quests couldn't be completed. Let me show u some at this moment:

1. Counting your chicken - I ate the chicken egg after the void death, there 's suppoesed to be a special dialogue with the hen, but the dialogue was missing, it couldn't move on.
2. Business rival - Killed the troll and reported back to another one, but the dialogue was missing again, I couldn't get the reward.
3.The law of the order - U have to choose report Lohar or keep his secret at the end, however, neither of them could be done, because the dialogue was bug again.
4. All in the family, Tarquin wasn't show in the graveyard but on the ship, no mission dialogue was triggered, I found the sword parts with no use of it.
5. The mission about the lonewolf chief, dialogue bug again, I had to attack him myself in order to start the fight not by the talking.

There's 2 more quests bug , but I forgot the name of it, I will fill in later.

Besides the quest bugs, I still found some npcs weren't speaking at all or missing part of the speeches and terrain bugs, but those are the small one.

Is there anyway to solve these problems? Are they going to fix it? Because I don't want to check every mission details on the wiki before I receive the mission or pressing the reload button (I have been pressing the F5 & F8 buttons more than thousand times.), it's quite annoying and boring at all, I really hope there will be a patch of it.

Pls, let me know if there's any solution about the bug,
Last edited by Kickass; Sep 29, 2017 @ 9:01am
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Showing 1-5 of 5 comments
BlitzBob NoPants Sep 29, 2017 @ 1:52am 
The triggers seem to sometimes just not go off when they should. It is very random and sometimes saving and reloading before conversations fixes it. Other then that I guess all we can do is hope for a patch that fixes it right now. :/
Ceredh Sep 29, 2017 @ 2:43am 
Bugged quests are the biggest real problem of the game (now that you can change Ifan's terrible beard with the mirror :steamhappy:), not armor, difficulty or few ap. I was quite lucky to avoid bugs but got one with Ifan's quest lately.
Lampros Apr 21, 2018 @ 12:28pm 
I am experiencing the same frustration. None of these are game-breaking per-se (at least so far), but I am losing such a massive amount of XP, because of the inability to get full XP credit for many quests.

In the case of Business Rivals - which is one of the quests the OP mentioned - I couldn't even trigger the quest at all. I tried everything - talking to Marg first, Grog first, trying every click options, etc.

WTF.
mcjakims Apr 22, 2018 @ 3:53pm 
Yea it is pretty lame I've same problem, the law of the order, all in the family a few others can't get completion SUX
Scrapper-Lock Apr 22, 2018 @ 9:05pm 
Originally posted by Ceredh:
Bugged quests are the biggest real problem of the game

I agree with this.

I've experienced some of the bugs that the OP says. There are others I am not able to recall.

So many quests in this game can be short-circuited by something else, but the game does not seem to acknowledge it. Several quests we finished, but the quest is still "open" (and yes, I have checked online, the final step has been done -- quest still open).

Also, my co-op friend and I have experienced quest bugs such as, we talk to "A", and don't kill him, but get a quest update saying we fought and killed him. What? He's still alive and we are standing right there looking at him, because we passed a persuasion check or something. Now, because it was clear in the log that we were *supposed* to kill him, we force-attacked him and did kill him. The quest should not update until that happens, though.

I realize there is a massive # of quests in this game but the devs need to do a better job cleaning this up. Too many times we have accidentally missed or by-passed the NPC who starts the quest, picked the quest up farther into the story, done it, and then found the NPC and he is trying to give us the quest we already did. Is it that hard to put an if-else check at the top of the dialogue tree to stop the quest from showing up if we already did it? I mean come on now -- I was able to do that with my home-made modules in NWN in 2002. It is 2018... this should not be that hard to accomplish.
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Date Posted: Sep 29, 2017 @ 1:49am
Posts: 5