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DW will give you a bit more dodge (there are dodge pots and spells though)
If you go Nercomancy for a lifesteal - then more dmg you have - better for you. And you want to go Necromancy with any melee char. That doesn't mean DW is unplayable, it's just a bit worse choice if you calculate each point.
2H weapons, highest damage end game.
DW swords maces etc, lowest damage.
You shouldn't be putting any points into dual wield at all until you have maxed warfare if you are building a pure dps build because warfare gives you the highest damage scaling by far.
The only benefit that DW has over 2H is that you get more overall 'bonus' stats due to each item having its own stats, and you have access to the dodging talent.
Also, it's easier to find one good 2H than two good 1H weapons - and unless both 1H weapons are at the same tier as the 2H, you're always going to be behind the 2H in damage by default.
I made threads about it back during early EA and the only change they ever made to the situation was turning dual wield's crit chance into dodge chance, and that was because daggers were the only used dual wield, and they auto-crit via backstab.
Feeling is nice, and DW hit animation is sweety, but facts are facts - 2H has more dmg. Finished the game trying every class and spells in the end - 2H wins in terms of dmg versus DW.
The weakest is a summoner school if anyone wonders. Never go only summoning,
It looks like a point of Warfare gives +5% physical while a point of 2H gives +5% physical AND greater crit.
Never said it was better, even went out of my way to say 'personally'
There was a whole ♥♥♥♥♥♥♥♥ about it in another thread. Long story short, it's not an equivalent 5%. Points in classes are multiplicative and the weapon skills are additive. If you have 10 points to invest, put them into warfare first before 2h, it'll be better damage, I promise.
Warfare scales multiplicatively while all the other bonuses scale additively so its better than all the other abilities, with the exception being 2H where they will both add roughly the same amount of damage (warfare still slightly better), but warfare will give more consistent instead of spikey.
Two handed is the second best stat which is why it scales out better in the end game, but 2H is A LOT weaker in the early game than dual daggers until you max out warfare.
Thanks for the heads up. I've found my 2Her guy lagging behind my crossbowman so I'll go to the Lady Vengance and try a respec.
Even your crossbowman should be maxing warfare over ranged and huntsman only putting the min points in to get the skills.
As such, they are basically just "icing on the cake" after you have maxed out everything else you want to take.