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It doesn't fit.
Amazing This Dwarf's Pants and shirt actually fits me!!!
"que badly hidden snikering as the party notes that these clothes most definitely do not fit...Especially on a lizard"
Ha ha!
How is getting cut by a sword, or poisoned or even burned going to dissintegtate an metal armour piece?
Plus, if they made armor to fit why isnt it sized and race appropriate when NPCs sell it?
Looks ridiculous to have an NPC lying on the ground in full plate and I cant even loot it!
Your excuses make no sense whatso ever!
Magic
Balance > Realism
Not to mention magic would ruin armor and being smashed in the front with swords/axes/maces plus being shot and backstabbed, would ruin the armor anyways.
I have and...
I guarentee anyone with it on could easily be bludgeoned to death and die of internal bleeding without even scratching the links!
Same goes for plate helms. Getting a dent it it would easily kill you via brain trauma but a single dent hardly makes it unuseable for the next wearer...
Have you seen what happens to chain mail when bludgeoned with a magic axe that makes its wielder better at warfare? What about bombarded with poisonous green ooze? Maybe hit with an explosive arrow? I haven't, but I can guess it doesn't hold up as well
Sure, these are all just rationalizationa to help maintain immersion for myself, but I'd rather take that approach than pull at the threads of balanced game design and ruin it all for myself.
The reason is that it wouldn't make for good balance or gameplay.
Think about it, looting every single person's full set would mean you would have the ability to collect an insane amount of armor, possibly giving a small fortune of gold with the current in-game item gold values. To keep the game balanced, armor would need to be worth less, meaning that all that (heavy) armor you are hauling around wouldn't be worth much. Very high weight with little value? Not appealing and players would thus just leave it on the ground.
And in that case, it would be basically the same as it is now. Ta-da!
You scale the armor to the beginning areas a player is exposed to by sort of scaling it in a way.
There's no reason why all the guards in Ft Joy have to be decked out in late game plate. They can wear simple leather or mages robes and up their unkillability by upping their levels respective to the level the player would be at when exposed to that location.
As it is now it makes no sense for me and my party to be running around in Ft. Joy, in simple clothing, yet taking out an equal amount of prison guards decked out in mail and plate. Upping the difficulty just exaborrates this issue. How's a guy with no armor and a pick axe gonna take out 4 dudes in full armor with real longswords???