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Maybe someday, it will be implemented with a new product using this engine, you never know.
How so?
Actually, it would have taken more work then you're suggesting. You have to consider the fact that you have absolutely NO idea what their status was through the entire operation. Production isn't simply a process of "Oh lets do this idea." It's.. okay we need to get this okay'd and then work our assess off to make sure we are on time with what our director is telling us or we're going to be behind for everything else and fall completely off schedule. Given your statement I assume you have absolutely zero idea how things work in the Game Design industry. You may not "Think" it would have created a ton of work but only the devs/designers of the games know where they are in regard to being in a place that they can simply "Add" a feature, or if it's even doable with all the other elements they are working on. Just because you fail to see the difficulty of it doesn't mean it doesn't exist.
I think you either quoted the wrong person or you misunderstood my post.
@Kilo_60
What i wanted to say is that even without D&N Cycles the game feels a bit unfinished/unpolished. So they simply had no time for any additional feature.
Considering the circumstances, it is mind boggling the game has as much as it does