Divinity: Original Sin 2

Divinity: Original Sin 2

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DrDreadMarley Sep 27, 2017 @ 11:16am
Thief/Rogue Type Build?
Any advice on what to focus on? New to Divinity.
Last edited by DrDreadMarley; Sep 27, 2017 @ 11:40am
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Showing 1-7 of 7 comments
Vicious Sep 27, 2017 @ 11:22am 
Finesse. Ignore all other stats, you don't need em. Put points into memory as needed.

Get Polymorph to either 1 or 2. 1 for Chicken Claw and Chameleon Cloak, 2 if you want flight (you do)

Pick up The Pawn for your talent.

Get 2 daggers, ALWAYS position yourself behind enemies fr auto backstabs.
wds_ncs Sep 27, 2017 @ 11:23am 
Yes, your primary attribute is going to be finesse. Plan on dual wielding daggers--when you drop an enemy's armour through backstabbing, you can unequip your off hand for free to get a 1AP knockdown skill called "Sucker Punch" (then you spend an AP to re-equip your offhand). Scoundrel school is great, the next best in terms of damage would be Warfare. Scoundrel's Backlash and Cloak and Dagger are great. It's often suggested that you take a point or two in Poly and/or Huntsman for the following: Chameleon Cloak, Chicken Claw, Tentacle Lash, and maybe things like Medusa Head for Poly, First Aid and Tactical Retreat for Huntsman.
Singrave Sep 27, 2017 @ 11:24am 
4 rogues is most fun and easy party to play :)
Vicious Sep 27, 2017 @ 11:25am 
Also, Duck Duck Goose (1 point in Huntsman, I think?) talent is invaluable for manuevering imo.
DarkFenix Sep 27, 2017 @ 11:26am 
Pretty much pure finesse for attributes. You don't need wits because your backstabs auto-crit anyway, you don't need con because no class really needs that. So memory as required, everything else into finesse.

Skills is a no brainer. Scoundrel and dual wielding primarily. Warfare secondary (get at least one early point for two knockdown skills). Couple of points into polymorph for support abilities/CC. Optionally dip into necromancy and elements for support spells.

If you're running lone wolf you have a lot of flexibility with secondary and optional skills, if not you're better off specialising and letting other characters worry about those.
Vicious Sep 27, 2017 @ 11:28am 
Originally posted by DarkFenix:
Pretty much pure finesse for attributes. You don't need wits because your backstabs auto-crit anyway, you don't need con because no class really needs that. So memory as required, everything else into finesse.

Skills is a no brainer. Scoundrel and dual wielding primarily. Warfare secondary (get at least one early point for two knockdown skills). Couple of points into polymorph for support abilities/CC. Optionally dip into necromancy and elements for support spells.

If you're running lone wolf you have a lot of flexibility with secondary and optional skills, if not you're better off specialising and letting other characters worry about those.

I ahvent done much testing, but I think Warfare actually does more for your damage then Scoundrel. So, imo, either level Warfare and Scoundrel evenly, or leave Scoundrel at whatever level the skills you have are, and level Warfare.

That seems true for any physical class.
DrDreadMarley Sep 27, 2017 @ 11:40am 
And put civil points into thievery?
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Date Posted: Sep 27, 2017 @ 11:16am
Posts: 7