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Also it has a lot of better mechanics.
But, what I liked more in the Divinity 1 was, the enemies were much more physical at the start, like orcs with bows and swords, skeletons with bows and swords and not much elements, so you felt special like a Hero...in the Divinity 2, everyone at the first map uses everything elemental, everything explodes, everything is massive, burn everywhere etc, thats what I didnt like in the two.
And I liked more the crowd control of the 1 too, you had to be clever the the frosts and stuns etc.
conclusion until now
combat:
Divinity 1 > divinity 2
story, graphics, armor variation, characters
Divinity 2 > Divinity 1
Thats MY opinion.
Pedantic and everyone here knows what is meant.
Agreed. Although I like the skill diversity/mechanics a lot more.
If we had the skill system of DOS2 in DOS1, DOS1 would be way better. Although the way the combat skills work in DOS2 somewhat bugs me. Beyond having 10 points to put in each skill but getting 90% of the skills with only 3 points (with 5 giving you the last 10%... which are ''ultimate'' source skills...) combined with how the skills give you these ''buffs''... where some skills are clearly superior to others.
Between huntsman and polymorph.. or scoundrel and warfare... huntsman is honestly the weakest of all the skills post 3 points, polymorph giving you up to 10 attribute points is ridiculous.. necro giving life leech for EVERY attack even through decay compared to most other skills..
Just feels unbalanced... like after you put in JUST 3 points, you'd start specing into other skills just for the boosts... which feels weird to me. Other than that, DOS2 has a way better skill system.
I really enjoy that they nerfed the crowd control system. Now no more random deaths on Hardcore mode because 10% stun suddenly worked on you 3 times in a row. And you always know when your CC will work. You can't just focus the same enemy by the whole team as before, you have to pick your target wisely. With these and the addition of the attack-from-above system, the battles became really tactical. Oh, and shield warriors from useless became a really great archetype.
I just love how they updated skill-stats system. Now you can't just put all your attributes into intelligence and be cool. Most of the characters will require you to invest in at least half of them. Memory is just awesome addition to the parameters, so no more 1 level all skills exploit.
And don't forget about GM mode and the level editor. They're great tools.
Where the first game is better is the difficulty. When CC works not by random chances but by tactical decisions, the flaws of AI are much more noticeable. Even on the hardcore difficulty the game rarely gives you much of a challenge, by moving instead of attacking and ignoring the opportunity attacks. So the first game was harder from my point of view. Hope developers will add some additional difficulty soon.
My opinion , Overall score Dos 2 > dos 1
Like RPG, Story.
Since they aren't directly connected in Story (they play at different points in time) there isn't really any reason to go with the first game. I'd get the new one, since it has a more interesting start of the story and thus has a better chance of pulling you into playing more than the first one. I tried to get a friend to play the 1st with me (I already had it through), but he got bored too quickly at the start and dropped it.