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It's like the npc just randomly chooses who they feel like talking to.
Now if it was multiplayer I'd say nah it's not important.
That's not what's happening, as I said I'm initiating the convo on my main, so clearly my companion isn't the closest person.
It's about 50/50 who the npc will actually talk to.
I am playing 2 custom characters though, so that may have something to do with it.
Im currently playing my 2nd play through and the only time my main is not targetted in conversation is if she isnt the closest or the NPC targets one of my party members because its scripted to do so. Not sure why you are experiencing something different.