Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You get red ones, which relate to important main plot line places, and orange ones that relate to side quest places. Not all main plot line or side quest places are given map markers. This is becasue, as I say, they are not quest markers, they are just markers that someone happens to put on your map (or you read about) when they tell you about a place of interest and that doesn't happen on all quests.
Which I quite like as it adds to the flavor..though I'm sure there are exceptions to this
That's why they are NOT disappointing. Quest markers are bad when they give away the location of something which you should not know. When "You need to find the brown bear cave out in the forest" turns into a quest marker out in unexplored territory, that's bad. If you do find that cave, though, then go somewhere else it's fine for the game to leave a marker for you. At that point, it's a convenience.
The only thing I think this game gives away that it shouldn't are the waypoint shrines.