Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Niunit Dec 7, 2017 @ 2:29pm
Quest markers
I've seen different people give different answer to this question. I've seen a picture of the map that shows red flags that show there for questiosn,but some people say theRe still aren't quest markers. To what degree are quest markers used? If at all.
< >
Showing 1-4 of 4 comments
Gregorovitch Dec 7, 2017 @ 3:44pm 
Thay are not quest markers - they are map markers. They get put on your map when someone tells you about something or you read about something in a letter or journal or whatever. For this reason they are not removed when you complete a quest etc.

You get red ones, which relate to important main plot line places, and orange ones that relate to side quest places. Not all main plot line or side quest places are given map markers. This is becasue, as I say, they are not quest markers, they are just markers that someone happens to put on your map (or you read about) when they tell you about a place of interest and that doesn't happen on all quests.
monoculo_jim Dec 16, 2017 @ 6:07am 
I disagree, those are quest markers. They are color coded so you know whether they are main plot related or side quest related. They are called 'quest marker' in-game ffs. Yeah, they may not happen in every quest, they're less 'in your face' and they're added in a more organic way than most games, but they're still, clearly, quest markers. Disappointing.
Bibzuda Dec 16, 2017 @ 6:55am 
They only tend to appear if A) Your character discovers something through reading, or B) The NPC says something along the lines of "Gimme your map and I'll mark it for you"

Which I quite like as it adds to the flavor..though I'm sure there are exceptions to this
Zloth Dec 16, 2017 @ 7:14am 
Originally posted by Azi:
They only tend to appear if A) Your character discovers something through reading, or B) The NPC says something along the lines of "Gimme your map and I'll mark it for you"
I've seen at least one that marks where an NPC is that you're supposed to go back to see later on. Basically, they put markers in when your character really does know right where they are supposed to go.

That's why they are NOT disappointing. Quest markers are bad when they give away the location of something which you should not know. When "You need to find the brown bear cave out in the forest" turns into a quest marker out in unexplored territory, that's bad. If you do find that cave, though, then go somewhere else it's fine for the game to leave a marker for you. At that point, it's a convenience.

The only thing I think this game gives away that it shouldn't are the waypoint shrines.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Dec 7, 2017 @ 2:29pm
Posts: 4