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Our winning strategy was to open with Medusa head and the AoE Petrify, and follow that up with heavy focus on the black wolves & CC on them every turn to minimize the buffs. Eliminate the Grey Wolf after to remove Vampirism from the boss. The Abomination can resurrect his wolves, but on a fairly long cooldown, and they return weak enough to be easily powered down with range.
He's also susceptible to most CC himself, including effects like Charm, just take note that he shrugs off status effects 1 turn earlier than expected. A Summoner's mind control will only last 1 turn, for example, but he can easily kill one of his own wolves in that turn.
Very much so. A single level different puts you at a big disadvantage, a 3 level difference opens you up to a world of hurt. It doesn't necessarily make this fight impossible, but certainly much harder than it has to be
I summoned incarnates (x3) pre-fight, let Ifan and Sebille stay in the elevated ruins at the corner furthest away from the abomination. Used Red Prince (Two-Handed, Summoning) to guard it.
Triggered the fight with avatar. Abomination begins first and usually teleports, attacks and possibly kills an incarnate. He then hunts your backline, but takes a few hits in the process.
I killed the grey wolf and a nearby wolf with AoE. Incarnates/avatar killed another in the ruins.
Next 2 turns, abomination clobbered my backline (no kill) and resurrected a wolf, but incarnates and ranger picked off all wolves. Fighters took down abomination's armour, knockdown CC kept him down. Was prepared to Chicken Claw/Medusa Head with Sebille, but wasn't even needed.
Tips:
- Kill wolves ASAP and let unneeded characters take down abomination's physical armour
- Do a physical CC chain on the abomination (Knockdowns, Chicken Claw, Cripple, Petrify)
- Pre-fight buffs and summons always help considerably