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More things for you to add on to the Overpower thing would be Soul Mate and shields up, and all those same skills on the soul mate caster, and maybe Dome of Protection (custom undead basic source skill). Of course this would all build up Reactive Armor as well, but tbh, with all the AP you'd spend it probably wouldn't be worth it :P
Personally I like explosions, so I'm all for poison + fire :D
I also really love the idea of your Rupture Tendons + Chicken Claw, I'd probably never think of that.
Good point with the fire + poison. There are a lot of great combos between the pyro and geo skills
Hell yeah. I was co-oping with a friend when we first pulled off the chicken combo and we couldn't stop laughing for the rest of the session.
Chicken Claw might be my favorite skill. It's armor-save 2-turn 2 AP cc that no one has immunity to. And when we used it on the Knight of Duna it seemed like his immunities were nullified. I need to test that further.
Gigantic poison field. I'm running undead so it was nice early game but now EVERY enemy sets it on fire
Rain + Contaminate + Siphon Poison.
I've yet to test it but I have great hopes for it.
Deflective Barrier/Fortify/Reactive Armor
The best dmg combo I have for my sword and board battlemage.
Living on the Edge + Forced Exchange
Hilariously broken but it gets the job done.
As an inquistior after your armor goes down you rely on lifesteal from your attacks to keep you alive. So using this combo you can let yourself get hit a lot and then turn around and wack 1 target for a crapload of damage and heal yourself back up. They end up taking damage from both the inital attacks on you and then again from your supercharged attack from deathwish
That sounds so troll haha I can't wait to try it
For 3 AP you can fully heal your physical armor with: Fossil Strike + Oily Carapace. To remove the slow, spend an additional AP to cast Haste or Tactical Retreat.