Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How does that one work? how do I build it?
Yeah i find summoning skills to be the strongest Abilities since u can boost ur stats to 20 and ur summon get 200% bonus dmg.
Ur main character can focus on going tanky (shield character with high const) plus some support skills to heal urself up and create the right surfaces for ur summons.
Get Summon to 10+
Get some poison skills in geo
Summon/infuse Incarnate.
Put some poison on the ground
Place totems on poison for free healing, and or infuse Poison incarnate for more healing
As for stats? Whatever you want. Summons don't scale with anything, so Int for harder hitting spells, wit to always go first, hell you can even do strength or finesse if you want.
Yes. In my playthrough my summons easily outscaled my 'melee dps' in terms of raw dmg.
huh?! Oo
you are saying that at skill 10 (20 in lone wolf) an incarnate with infusions does more dmg than a warfare 10 (20 in lone wolf) character with a two hander? and a backstab rogue/wtch?
it was a 4 character playthrough. Summoning skill around 15 with items. The incarnate has around 8-10k armor and deals 2-3k dmg per hit depending on the right surface u put it on.
It does not have the flexibility, mobility nor the utility a played character provides but it can wreck every armor or magic armor there is around.
So in terms of tanking and smashing it s really strong.