Divinity: Original Sin 2

Divinity: Original Sin 2

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CD_Bear Sep 25, 2017 @ 8:47pm
Leya Problems
I've hit a snag with the source collar removal for my party. In my playthrough, Gareth has died. When I give Gareth's broken source collar to Leya she removes the collars of my companions BUT only those that are currently in the party. When I attempt to bring my other companions by to get the same treatment, she dispenses with her generic dialogue as she already has the item that she needs.

I've already thought about trying to pickpocket the item from her and giving it to her again, but my companions only have a Thievery of 1 and Thievery 2 is required for pickpocketing.

Suggestions?
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Showing 1-6 of 6 comments
Shmider Sep 25, 2017 @ 9:12pm 
Heres 2 other ways i know you can take the collar off
1: Win the arena fight in fort joy and you can get it taken off by a lady in fort joy, east of the way point statue plaza. She has a small forge
2: Get Beast in your party and he will persuade Leya to remove the colar as soon as you run in to her and the Dwarf that's with her
Last edited by Shmider; Sep 25, 2017 @ 9:13pm
kcnik Sep 25, 2017 @ 9:49pm 
And at the end of Act 1 it gets removed anyway.
Cutlass Jack Sep 25, 2017 @ 10:13pm 
Try talking to her with a character that still is wearing a collar, not your main.

But really you don't need to worry about it.
CD_Bear Sep 25, 2017 @ 10:24pm 
Thanks for the suggestions, guys. I tried having Beast speak with her, but the dwarf moved on to the abandnoned camp and is no longer standing next to Leya so that didn't work unfortunately. If they all get removed after Act 1 then I'm cool. I just didn't want to spend the entire game with two of my companions sporting source collars the whole time.
Last edited by CD_Bear; Sep 25, 2017 @ 10:24pm
wds_ncs Sep 25, 2017 @ 10:26pm 
Originally posted by BH Blackwatchman:
Thanks for the suggestions, guys. I tried having Beast speak with her, but the dwarf moved on to the abandnoned camp and is no longer standing next to Leya so that didn't work unfortunately. If they all get removed after Act 1 then I'm cool. I just didn't want to spend the entire game with two of my companions sporting source collars the whole time.

Take any foreboding warnings from the game in your near future very, very seriously.
CD_Bear Sep 25, 2017 @ 11:00pm 
Originally posted by wds_ncs:
Originally posted by BH Blackwatchman:
Thanks for the suggestions, guys. I tried having Beast speak with her, but the dwarf moved on to the abandnoned camp and is no longer standing next to Leya so that didn't work unfortunately. If they all get removed after Act 1 then I'm cool. I just didn't want to spend the entire game with two of my companions sporting source collars the whole time.

Take any foreboding warnings from the game in your near future very, very seriously.

Oh boy, that's cryptic...
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Showing 1-6 of 6 comments
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Date Posted: Sep 25, 2017 @ 8:47pm
Posts: 6