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Fane would be a good origin to play, based on his interaction with the world from what I've seen. I think Ifan's is pretty cool too, but it takes a bit more time to find out how deep that delves, at least with him as a party member, might be different playing him. Lohse might be interesting... Beast may be fun? He might be better as a party member though. Same with the Red Prince. Sebille... eh.
I will say Fanes ( LOL multi face ) helmet looks badass
Races matter slightly more out of combat than in, but they do have their advantages.
Humans: The most populous, and therefore "The Norm". Seen by the "Minority" races as bigots.
Elves: Tension between Elves and Humans due to DeathFog bombings. Generally gets along well with the other races and has the ability to consume dead body parts to gain access to the memories of the deceased. Useful in its own right; collected quite a few appendages over time.
Lizards: The most stuck up race in the entire game. Their interactions seem comical (to me) and they have several useful skills both in and out of combat. First and foremost, you'll never need to waste inventory space on a shovel again; they can dig with their claws. Secondly, Lizards gain the combat ability to breathe a cone of fire, which isn't something to scoff at if used right.
Dwarves: The most discriminated against from what I've seen; not sure what the exact benefits are of playing a dwarf path, maybe someone else can elaborate.
Lets talk classes:
You have your usual classes like Wizards and Paladins, Clerics and Witches, Assassins and Rogues; you get the idea. But there's also a wide variety of classes that are new and worth checking out.
First off, the Polymorph. I feel like this class is shunned by first time players because it doesn't seem like a viable choice in battle, but I'd like to argue the contrary. See, Polymorphs do a spectacularly good job at controlling the battlefield. My best run through the game used atleast 4 seperate Polymorph skills on a character that wasn't even a Polymorph. The reason that the Polymorph does so well is because they can build into ANYTHING. Do you want to do a lot of magic damage? Then build into it, there's skills to match. Do you want to rend your foes limb from limb? Then do it, you have the skills to build into it. Do you want to cheat certain parts of the game by controlling the environment and how you traverse it? Then toss in a few more Polymorph skills, they'll do the trick.
Lets talk "Mancer". By that I mean any magic based class that controls some aspect of elements. These classes can be pretty overpowered if you know what you're doing and how to combo skills together in the right order. For example, the Hyrdophist eventually learns a spell that instakills frozen enemies below 10% health. For anybody with the right tactical knowledge and know how, that's absolutely GODLY. And Geomancers, they mostly control oils, poisons, and slows. Sounds lame at first until you realize that those are some of the most effective combo skills in the game. For example, creating splotches of poison or oil will, when ignited, create a nearly inescapable ring of fire. I have it on good authority (As in I used this spell a lot, though I can't even begin to remember the name of it) that there's a spell that can spot lock an entire team of enemies. Geomancers also deal with slows, which is helpful when you're being hunted down by a very angry creature, such as a Troll or an Abomination. Tag teaming a Geomancer with a Wizard can also lead you to creating some very explosive (and fun) results in combat, what with the Wizard class being an already powerful unit.
Let's talk Summoner. Now I know what you're thinking; it's a pet class, one that won't even let you have fun with your summons. Well, you're right, but only at first. See, the Summoner doesn't do so great at first unless you really know what you're doing. Now you may have heard this before, but once you hit Summoner level 10, things start getting mother ♥♥♥♥♥♥♥ WONKY. Your basic summonable minion is your greatest ally; the ability to empower them only gets better as time goes on. And your totem abilities are secretly amazing for the fact that you can summon an INFINITE NUMBER OF THEM. That's right, the Summoner at one point gets to sit at the back of battles while a miniature army wipes out their enemy; imagine what a four person party of Summoners would do to this poor game?
And here we reach the end; my suggestion on using premade characters. I would personally recommend playing through the game with your own character first, just to get a taste of what it's like to play through the game as YOU. Afterwards, once you know more about the game's secrets and such, go and play Fane. He really does have an interesting connection to the storyline at large, providing that much more interest and depth to the plot. Other than that, maybe play the Red Prince or Ivan; from what I've seen and heard those are the next most viable/interesting origin characters. The rest, Beast, Sebille, Lohse... ech. Not really seeing anything fun or interesting there, especially once you know what's going on with their stories.
It's just a dorf thing. You either dorf or you don't.
That and a decent buff to vitality and dodging as well as an innate single target 1 round KO ability is pretty nice (it's definitely a weak ability, but costing a target a turn is costing a target a turn).