Divinity: Original Sin 2

Divinity: Original Sin 2

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Zen Sep 25, 2017 @ 8:28pm
Difficulty getting past character creation
Because there is so many damn good options I have 6 hours in this game and I still cant figure what class and origin I want to put my time into.
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Showing 1-9 of 9 comments
Jardenon Sep 25, 2017 @ 8:37pm 
I would reccomend Fane. Start as an inquisitor.
genacline1 Sep 25, 2017 @ 8:41pm 
Originally posted by Zen:
Because there is so many damn good options I have 6 hours in this game and I still cant figure what class and origin I want to put my time into.
Keep in mind for class, you'll get to change pretty much everything as you go if you want, since things get added. Just definitely get pet pal. Most useful trait ever.

Fane would be a good origin to play, based on his interaction with the world from what I've seen. I think Ifan's is pretty cool too, but it takes a bit more time to find out how deep that delves, at least with him as a party member, might be different playing him. Lohse might be interesting... Beast may be fun? He might be better as a party member though. Same with the Red Prince. Sebille... eh.
playornot Sep 25, 2017 @ 8:49pm 
yeah ifan and seb on lone wolf is awesome silly op, in game they have great reactions together and you get to use both human and elf conversations. and they both follow a close path in gme with NPC's.

I will say Fanes ( LOL multi face ) helmet looks badass
Last edited by playornot; Sep 25, 2017 @ 8:49pm
NeverOdd Sep 25, 2017 @ 8:54pm 
Dont worry too much, just choose something you'll like and just roll with it, because at the end of act 1 you can do a total respec. Minus the origin.
Last edited by NeverOdd; Sep 25, 2017 @ 8:55pm
Full of Stars Sep 25, 2017 @ 9:17pm 
The only choices that matter in the beginning are race, and your origin tags. Everything else can be changed at will in act 2. And you will change it once you discover that half the archetypes you know from other RPGS are mostly useless. So just go with what looks fun, then change anything that isn't working.
Deltarizon Sep 25, 2017 @ 9:17pm 
Originally posted by Zen:
Because there is so many damn good options I have 6 hours in this game and I still cant figure what class and origin I want to put my time into.
So here's my suggestions based off of how the characters work:
Races matter slightly more out of combat than in, but they do have their advantages.
Humans: The most populous, and therefore "The Norm". Seen by the "Minority" races as bigots.
Elves: Tension between Elves and Humans due to DeathFog bombings. Generally gets along well with the other races and has the ability to consume dead body parts to gain access to the memories of the deceased. Useful in its own right; collected quite a few appendages over time.
Lizards: The most stuck up race in the entire game. Their interactions seem comical (to me) and they have several useful skills both in and out of combat. First and foremost, you'll never need to waste inventory space on a shovel again; they can dig with their claws. Secondly, Lizards gain the combat ability to breathe a cone of fire, which isn't something to scoff at if used right.
Dwarves: The most discriminated against from what I've seen; not sure what the exact benefits are of playing a dwarf path, maybe someone else can elaborate.

Lets talk classes:
You have your usual classes like Wizards and Paladins, Clerics and Witches, Assassins and Rogues; you get the idea. But there's also a wide variety of classes that are new and worth checking out.
First off, the Polymorph. I feel like this class is shunned by first time players because it doesn't seem like a viable choice in battle, but I'd like to argue the contrary. See, Polymorphs do a spectacularly good job at controlling the battlefield. My best run through the game used atleast 4 seperate Polymorph skills on a character that wasn't even a Polymorph. The reason that the Polymorph does so well is because they can build into ANYTHING. Do you want to do a lot of magic damage? Then build into it, there's skills to match. Do you want to rend your foes limb from limb? Then do it, you have the skills to build into it. Do you want to cheat certain parts of the game by controlling the environment and how you traverse it? Then toss in a few more Polymorph skills, they'll do the trick.
Lets talk "Mancer". By that I mean any magic based class that controls some aspect of elements. These classes can be pretty overpowered if you know what you're doing and how to combo skills together in the right order. For example, the Hyrdophist eventually learns a spell that instakills frozen enemies below 10% health. For anybody with the right tactical knowledge and know how, that's absolutely GODLY. And Geomancers, they mostly control oils, poisons, and slows. Sounds lame at first until you realize that those are some of the most effective combo skills in the game. For example, creating splotches of poison or oil will, when ignited, create a nearly inescapable ring of fire. I have it on good authority (As in I used this spell a lot, though I can't even begin to remember the name of it) that there's a spell that can spot lock an entire team of enemies. Geomancers also deal with slows, which is helpful when you're being hunted down by a very angry creature, such as a Troll or an Abomination. Tag teaming a Geomancer with a Wizard can also lead you to creating some very explosive (and fun) results in combat, what with the Wizard class being an already powerful unit.
Let's talk Summoner. Now I know what you're thinking; it's a pet class, one that won't even let you have fun with your summons. Well, you're right, but only at first. See, the Summoner doesn't do so great at first unless you really know what you're doing. Now you may have heard this before, but once you hit Summoner level 10, things start getting mother ♥♥♥♥♥♥♥ WONKY. Your basic summonable minion is your greatest ally; the ability to empower them only gets better as time goes on. And your totem abilities are secretly amazing for the fact that you can summon an INFINITE NUMBER OF THEM. That's right, the Summoner at one point gets to sit at the back of battles while a miniature army wipes out their enemy; imagine what a four person party of Summoners would do to this poor game?

And here we reach the end; my suggestion on using premade characters. I would personally recommend playing through the game with your own character first, just to get a taste of what it's like to play through the game as YOU. Afterwards, once you know more about the game's secrets and such, go and play Fane. He really does have an interesting connection to the storyline at large, providing that much more interest and depth to the plot. Other than that, maybe play the Red Prince or Ivan; from what I've seen and heard those are the next most viable/interesting origin characters. The rest, Beast, Sebille, Lohse... ech. Not really seeing anything fun or interesting there, especially once you know what's going on with their stories.
wds_ncs Sep 25, 2017 @ 9:25pm 
Originally posted by INVALID_USER:
Dwarves: The most discriminated against from what I've seen; not sure what the exact benefits are of playing a dwarf path, maybe someone else can elaborate.

It's just a dorf thing. You either dorf or you don't.

That and a decent buff to vitality and dodging as well as an innate single target 1 round KO ability is pretty nice (it's definitely a weak ability, but costing a target a turn is costing a target a turn).
Tyler Durden Sep 25, 2017 @ 9:30pm 
You can definitely play your lizard as arrogant and haughty, but they can be very kind and humble, too. They treat each other like family, calling one-another kin. I'm playing as the Red Prince and I'm loving his story so far.
Ghost Sep 25, 2017 @ 9:34pm 
Undead Dwarf Geomancer / Warfare Tank imho
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Date Posted: Sep 25, 2017 @ 8:28pm
Posts: 9