Divinity: Original Sin 2

Divinity: Original Sin 2

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realms18 Sep 25, 2017 @ 7:20pm
Best Fane builds?
I'm really interested in playing as Fane for RP purposes, but I can't for the life of me figure out the best way to build him. Does anyone have any suggested/best builds?
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Showing 1-13 of 13 comments
When it comes to the undead, I personally love envesting into geo for the posion damage, and then pump summoning for the totems and incarnate. the poison should help kill off groups of squishies and enemies with soft MA, it will also keep you alive. Summoning will give you plenty of PA piercing and some insane damage. Grab rain if you are running with those living types. They don't take well to poison puddles all over the map.
IlluminaZero Sep 25, 2017 @ 7:39pm 
I'm really conflicted over melee vs caster Undead. On one hand melee seems best equipped to benefit from poison healing - Especially if I boost fire resistance. On the other hand a lot of Fire spells are caster AOE anyways.

Secondly both poison and burning typically only take affect when magic armor is stripped anyways - Implying a STR or FIN Undead.

Since I like human crit chance with Two-Hander and Bows I am thinking of going dual dagger Fane. Which seems completely contrary to his personality but w/e
BLOODRAGE Sep 25, 2017 @ 7:42pm 
Originally posted by illuminazero:
I'm really conflicted over melee vs caster Undead. On one hand melee seems best equipped to benefit from poison healing - Especially if I boost fire resistance. On the other hand a lot of Fire spells are caster AOE anyways.

Secondly both poison and burning typically only take affect when magic armor is stripped anyways - Implying a STR or FIN Undead.

Since I like human crit chance with Two-Hander and Bows I am thinking of going dual dagger Fane. Which seems completely contrary to his personality but w/e

why do you even need extra crit if daggers have 100% crit chance from behind?
BemusedBear Sep 25, 2017 @ 7:42pm 
I have liked starting with the fighter preset (geo/warfare) and then adding necro, sort of death knight build. I also have geo on my support mage and it's nice to have Fane charge in and then spread the poison around. With good magic armor and/or the heal over turns from poison, regular fire and burning aren't that big of a problem when they happen.
IlluminaZero Sep 25, 2017 @ 7:48pm 
Originally posted by BLOODRAGE:
why do you even need extra crit if daggers have 100% crit chance from behind?
While I was theorycrafting I forgot that Fane was Undead [Human], thats why.

Welp, in that case he is bumped to huntman or warfare then
Last edited by IlluminaZero; Sep 25, 2017 @ 7:48pm
MrFrengLitch Sep 25, 2017 @ 7:50pm 
The best builds for Fane are Shadowblade, wizard or Enchant.

Fane can be one of the best healer/support if built properly. An Enchanter Fane using Geo/Hydro is recommended. You can pick Rain and Contamination to create massive pools of poison that would heal you and deal damage at the same time. Add Restoration and you can also heal your party members. Later you could spec into mass CCs frozen/stun.

That said, I'm currently playing a Deathknight build that I saw on youtube. Basically going warfare/necromancery. I have most of my points into necromancy. That way everytime I hit an enemy I heal half of my HP, lol. It's pretty sick. But it's definitely not the "best" for Fane.
Jdagamer Sep 25, 2017 @ 7:51pm 
how do you get crits with 2hander?
IlluminaZero Sep 25, 2017 @ 8:20pm 
Originally posted by MrFrenglish:
The best builds for Fane are Shadowblade, wizard or Enchant.
+5% crit is wasted on dagger builds. +200% Poison; and hopefully later >100% fire is minimizing magic damage for INT armor that has an excess of magic armor.
Last edited by IlluminaZero; Sep 25, 2017 @ 8:21pm
KingMcMullen Sep 26, 2017 @ 2:35am 
Best builds? Lone wolf/executioner for talents. Then Go Max warfare/5 hunt/ 1 poly and the rest into range. Then put your points into finesse/wits and mem. Make sure you do ifans crossbow quest. I did that solo on tactician for ezmode. Camo/play dead cheese
Last edited by KingMcMullen; Sep 26, 2017 @ 2:36am
Full of Stars Sep 26, 2017 @ 2:47am 
Fane's fine for anything, but not great for anything. Undead poison immunity/healing is usually trumped by how quickly poison turns to fire in this game, and lockpicks are basically free with crafting.

I love his unique source ability though, and that works for any build.
Last edited by Full of Stars; Sep 26, 2017 @ 2:47am
Euphytose Sep 26, 2017 @ 3:42am 
Doesn't really matter how you build him, that time warp is insane, just be sure to have him in your party.

Also, has anyone tried 4 undead that all do Play Dead?
Last edited by Euphytose; Sep 26, 2017 @ 3:43am
ECHO5 Jan 3, 2018 @ 7:07am 
Originally posted by BemusedBear:
regular fire and burning aren't that big of a problem when they happen.

Only problem I had with Contamination in my Geo build was the poison's inevitable transition to necropoison and sometimes necrofire, especially against oil voidlings. I just stopped using it because of that and because not all of my party are undead and so it was causing more problems than it was solving.
Revolucas Jan 3, 2018 @ 8:53am 
Originally posted by Euphytose:
Doesn't really matter how you build him, that time warp is insane, just be sure to have him in your party.

Also, has anyone tried 4 undead that all do Play Dead?
I'm with this guy, anything on Fane is good. Seriously, the Time Warp and Play Dead are so OP if you combine them with Delay turn and invisible. You get 4 turns in a row.
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Date Posted: Sep 25, 2017 @ 7:20pm
Posts: 13