Divinity: Original Sin 2

Divinity: Original Sin 2

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Balalaika Sep 24, 2017 @ 8:58pm
Source system is suck.
For real. Every non source skill performs equally good or better and does not require every AP + source. Seriously feels pretty half♥♥♥♥♥♥♥

Should have just made it a resource to buff regular spells.

Instead of feeling like sorcerer i feel like a damn water boy.

Bad!
Last edited by Balalaika; Sep 24, 2017 @ 8:59pm
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Showing 1-15 of 31 comments
jack_of_tears Sep 24, 2017 @ 9:21pm 
I agree that the source powers are underwhelming for their cost. Source is easy enough to get once you have Ghost Sight and Source Vampirism but I rarely ever feel compelled to use the abilities.
Gharldo Sep 24, 2017 @ 9:46pm 
Fire Slug is love.

Fire Slug is life.
Balalaika Sep 24, 2017 @ 9:48pm 
Originally posted by Gharldo:
Fire Slug is love.

Fire Slug is life.
Give u that! Pets are cute! Love pets!

Everything else suck!
Euphytose Sep 24, 2017 @ 9:50pm 
Disagree, some of them are very powerful like the arrow spray or some summons if you invested in that.

Edit: Also, meteor strike.

Some that really suck are the wolf for example, even with a bit of summoning it really can't do much.
Last edited by Euphytose; Sep 24, 2017 @ 9:51pm
Malfeasance Sep 24, 2017 @ 9:51pm 
Overpower? Time Warp? Mortal Blow? Arcane Stitch?
Serrassi Effect Sep 24, 2017 @ 9:52pm 
i dont mind the source system, but using souce to enhance normal spells to make them bigger/stronger would actually really interesting.
Euphytose Sep 24, 2017 @ 9:52pm 
Originally posted by ⎛⎝Serrassi Effect⎠⎞:
i dont mind the source system, but using souce to enhance normal spells to make them bigger/stronger would actually really interesting.

Yeah, not a bad idea.
B Unit Sep 24, 2017 @ 10:10pm 
Yeah I like the idea of source points giving bonuses to an ability, rather than being required... maybe it would let you cast it for no AP and give a 25% bonus to its effect or something.
Last edited by B Unit; Sep 24, 2017 @ 10:10pm
Kolopaper Sep 24, 2017 @ 10:12pm 
Half of them(on guess) are actually worth having. Those which cost 3 source to be more fair, are very strong in actual damage. Even arrow spray is amazing in single large targets. Let's hope they might improve things overall though
Izunyami Sep 24, 2017 @ 10:16pm 
Some source skills are really good. Many source skills are about equivalent to regular skills and not worthwhile. Many source skills have an inflated AP cost that doesn't warrant that AP cost (AKA not equivalent to two skills worth of damage or effects).

For a system that is basically FF's overdrive/limit-break, they're not nearly as good as they could be. Let alone the fact that some skills cost 2 or 3 source points... aka one-time use unless you find time to vamp.

The system could be a lot better. It wasn't nearly as bad as I was hoping it wasn't when I first started but not nearly as good as I was hoping before release.
Nuro Sep 24, 2017 @ 10:20pm 
i have one source skill i use on my wayfarer

it hits all enemies in an 8m ring for like 5k+ damage

if i get a good rng fall of the arrows i can do over 7k damage.
Nuro Sep 24, 2017 @ 10:22pm 
also my rogue has a source spell that allows her to use source skills for free for two turns. so thats useful

lohses a water mage and her hail storm / thunder storm skills are bad ass.

source skills are definitely the most powerful skills in the late game.
Enorats Sep 24, 2017 @ 10:23pm 
The 3 source abilities are generally pretty useful. They're mostly high damage AoE effects.

Arrow spray is utterly useless as an AoE, as most of the arrows will miss. It's downright godlike against a large enemy in melee range. I dropped the more difficult of the bridge trolls with it by "retreating" into melee range and emptying my quiver up his loincloth.

The level 5 polymorph ability that takes 3 source and 2 AP seems useful too, though I don't have a polymorph character that high yet. Might have to visit the mirror to try it out. It makes all source abilities take -3 source, so they don't take source at all (unsure if a 1/2 source ability would actually give source..). Lasts 2 turns, so a lone wolf character could unleash like five (maybe six with adrenaline on the second turn) free source abilities while it was active, provided that was all they did.

A mage with several elemental schools under their belt could drop several high damage source AoE's while that was active.
Nomad Sep 24, 2017 @ 10:42pm 
Originally posted by kancho anego:
For real. Every non source skill performs equally good or better and does not require every AP + source. Seriously feels pretty half♥♥♥♥♥♥♥

Should have just made it a resource to buff regular spells.

Instead of feeling like sorcerer i feel like a damn water boy.

Bad!
That is not true of the ultimate skills, I can speak personaly to the power of Thunderstorm. Good freaking god is Thunderstorm strong. Huge AoE area, and damage output that will plant your jaw to the floor. My ifan doesnt even have 20 in aero and Thunderstorm is doing over 2000 damage per lightning bolt and multiple lightning bolts can strike the same target in the same round. Also worth mentioning is that the thunderbolts stun, and can stunlock enemies. Its as simple as this. You cast thunderstorm at the start of a fight. You win in 2 or 3 turns just from thunderstorm alone. thats how powerful it is.
Last edited by Nomad; Sep 24, 2017 @ 10:49pm
Balalaika Sep 25, 2017 @ 12:57am 
It is true because they are single use spells, no better than a scroll which too can turn the tide of battle but at least i can have buch scrolls that have no pre requisites. The sheer AP and SP cost is way bloated.

Logicaly source skills should be that pure soure skills, bless, curse etc. And. Normal spells should be just that normal spells that can recieve secondary effects from source.

Source should have been used like rune system. It should simply add different passive or active effects to spells. Like instead of normal fire it will turn to necro fire, or add more damage or prolong buffs.
Last edited by Balalaika; Sep 25, 2017 @ 1:02am
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Date Posted: Sep 24, 2017 @ 8:58pm
Posts: 31