Divinity: Original Sin 2

Divinity: Original Sin 2

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Blackpits Encounter
Well, the oil voidling encounter at the oil pumps.

How? I've made it this far on tactician mode without needing help or complaining about difficulty but I don't see how to do this encounter. Once the fire voidlings show up it's GG. Anyone have some tricks or tips for this one?
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Showing 31-44 of 44 comments
NouH Oct 6, 2017 @ 1:12pm 
Originally posted by Nox Eterna:
Originally posted by Heleonis:
How are they not wrong? the magisters killed a kid in front of its own parents just for the sake of it, also the amount of loot and EXP you can get from the voidlings is huge.
"for the sake of it"? lolwut? this family housed a sourcerer which is like a lure for evil in magister's eyes and they also killed their pal when he came to investigate it. For a medieval society invaded by monsters from the void its a perfectly legit justice, even it is cruel.
Yea right, the sourcerers isn't a problem in this game, never was, the Magisters that force them to use their powers, resulting in the Source attracting the Voidwokens, its not the sourcerers that attract calamity, it is the magisters that force them.

Killed their pal... yea right, Magisters will kill a entire village if it means catching a sourcerer, it is to kill or be killed, or do you expect for them to just let the magister go and wait for a entire group of magisters to kill everyone?

''legit justice'' was funny, such a thing do not exist with the Magisters, if you mean killing a child if front of its own parents just for housing a member of the family as ''justice'' then your sense of ''justice'' its worse than those from the magisters itself.

What the magister do is literally a ''Witch hunt'' against the Sourcerer, don't matter if its a pure and innocent child or a mother, they kill without remorse all for the sake of the ''order'', if they don't kill you then they put a collar in your neck and use you as a experiment, or torture you to a point where your shrieks of pain will turn you into a weapon ''Shriekers'' for the magisters, yea right, pure justice of course.
Last edited by NouH; Oct 6, 2017 @ 1:19pm
what even is this thread anymore
Nox Eterna Oct 6, 2017 @ 3:09pm 
Not a single real arguement in such a long post, sad...
Magisters did not spurt overnight to "force" sourcerers to use their powers. They adopted such extreme tactics after years of ruination brought back by unchecked sourcerers running around. What they do, makes sense, if you're capable of seeing from their own position, while having limited knowledge about the void.
But anyway, no point wasting any more words on a person who can only see in black and white and who can't even bother to read game lore before making posts though.
Myth Jan 2, 2018 @ 1:03am 
big tip for the fight...
the fire oils wont cross a water or ice surface, can use it to keep them contained
NotSure Jan 2, 2018 @ 6:31am 
Originally posted by Sifmuna:
Well, the oil voidling encounter at the oil pumps.

How? I've made it this far on tactician mode without needing help or complaining about difficulty but I don't see how to do this encounter. Once the fire voidlings show up it's GG. Anyone have some tricks or tips for this one?
Turn the necrofire into holy fire on the platform. It makes the fight a borderline pushover, and you may even be able to keep the guy who was getting executed alive. Also, ice skills are extra effective against the ice ones later in the fight.
Last edited by NotSure; Jan 2, 2018 @ 6:32am
strangecat Jan 2, 2018 @ 6:37am 
Originally posted by NotSure:
Originally posted by Sifmuna:
Well, the oil voidling encounter at the oil pumps.

How? I've made it this far on tactician mode without needing help or complaining about difficulty but I don't see how to do this encounter. Once the fire voidlings show up it's GG. Anyone have some tricks or tips for this one?
Turn the necrofire into holy fire on the platform. It makes the fight a borderline pushover, and you may even be able to keep the guy who was getting executed alive. Also, ice skills are extra effective against the ice ones later in the fight.

I saved that guy and everyone else in the game. Though it's tough fight you have the Height advantage through out so you can do more damage and stop the big monsters before they get to you.
Solid Snack Mar 6, 2018 @ 7:01am 
It was a long drawn out fight for me, but didn't seem to have any issues with it - despite my main damage being mostly fire / earth (so had to rely on summons / totems and basic attacks for the fire blobs). Started at the top platform, have lots of mobility CC (teleport / swaps) on all characters. Kill Johnathan first - the rest of the magisters seem to focus on the voidlings that show up. Set the whole thing ablaze, use necrofire to your advantage (it's gonna happen sooner or later, might as well have it happen sooner - you are likely not going to be hit straight away anyway on your platform).

Remember there is only one way that the BIG blobs can get to you (the little ones jump, but they don't 1hit KO you either). That's where your summons / tank will go.

I burned one dome of protection when fire voidlings showed up - which kept everyone on the platform - including the rescue guy - topped up (along with soothing frost, mend metal and soul mates). By the time I finished off all the oil voidlings, my incarnates were ready to be resummoned - so I switched my fire ones to water to counter the fire. They both did end up dying, but by the time they did, the last big blob was 1 hit from death.

My characters were all full HP by the end of the fight, and so was the guy I was supposed to rescue (since he seemed to want to stay under my dome of protection and not run off). This is at level 13. I do admit that I'm a scrub and play on classic difficulty (haven't played this game enough when I started, and don't want to restart now) - so possibly the above doesn't help any 'real' players :P

My question about the fight is - during the battle, at one point a certain Magister (Magister Axeman) showed up. He was yellow, not red, and 'helped' with the fight. By 'helped' I mean he ran through necro-fire until he killed himself. I am wondering if there's some scripted / actual reason he runs out, or did it just glitch me and he joined the fight late?
Last edited by Solid Snack; Mar 6, 2018 @ 7:12am
Dr.Fumetastic Mar 6, 2018 @ 7:03am 
Originally posted by volkier:
<snip>
Helping is always nice, but try to look at the date of the post before posting since your post may be obsolete.
Solid Snack Mar 6, 2018 @ 7:15am 
Originally posted by Dr.Fumetastic:
Originally posted by volkier:
<snip>
Helping is always nice, but try to look at the date of the post before posting since your post may be obsolete.

Haha, well I apologise - didn't bother looking at the date. Was browsing around for an answer to my question that I posted above at the end of my wall of text and stumbled on this thread. Thought I'll throw my 2c on how the fight went in case, but yeah should have just.....

Anyway.... back to topic - any clues on Magister Axeman? Was that a glitch or is he supposed to join mid-fight as part of the story? I can always reload a save and "try" to stop him suiciding - but thought I'll check if there's any knowledge first.
Dr.Fumetastic Mar 6, 2018 @ 7:22am 
Originally posted by volkier:
Anyway.... back to topic - any clues on Magister Axeman? Was that a glitch or is he supposed to join mid-fight as part of the story? I can always reload a save and "try" to stop him suiciding - but thought I'll check if there's any knowledge first.
Probably some form of glitch, although I can't say for sure since it's been a while for me. He may simply not have been triggered correctly for combat at some point due to not seeing an enemy or something of the sorts (or he was a random patrol from somewhere else).
DJTron Mar 6, 2018 @ 7:36am 
Originally posted by Sifmuna:
Well, the oil voidling encounter at the oil pumps.

How? I've made it this far on tactician mode without needing help or complaining about difficulty but I don't see how to do this encounter. Once the fire voidlings show up it's GG. Anyone have some tricks or tips for this one?
if you have a summoner bone widow is your friend. the fire voidlings have much less physical armor.
pecbounce Feb 20, 2019 @ 12:31am 
Originally posted by Nox Eterna:
Not a single real arguement in such a long post, sad...
Magisters did not spurt overnight to "force" sourcerers to use their powers. They adopted such extreme tactics after years of ruination brought back by unchecked sourcerers running around. What they do, makes sense, if you're capable of seeing from their own position, while having limited knowledge about the void.
But anyway, no point wasting any more words on a person who can only see in black and white and who can't even bother to read game lore before making posts though.

Funny how ^ this guy haven't even FINISHED the game, and is incapable of seeing things from the sourcerers' or even just the general citizens' point of view. Using legality as an argument for morality is ♥♥♥♥♥♥♥♥. Using your own premise, the order failed to keep evildoers in check and then resorted to extreme measures. That's on them. What they did does make sense, in the same way corrupt government officials abuse their power for their own gain. The same way a witch hunt will cause people to fight back makes sense. There were MANY things the magisters (probably not the ones outside the reach of Dallis) did that were unnecessary, cruel, and outright horrifying. Fort Joy was a freak show! You're saying all of that was 100% necessary to solve this problem THEIR incompetence created? Shriekers, silent monks, the Gheists, Kniles' experiments? WTF is wrong with you. This is waaaaaay beyond the scope of "the ends justifies the means," and even if we account for the magisters falling for the lie (that sourcerers are at fault). But it's not only Dallis' crew. Complacent magisters are almost just as guilty.

But at the end of the day, that's not the true reason why sourcerers are being captured and killed. No, there were no "evil" sourcerers who attracted the voidwoken through their misuse of the source.

And back on the topic of lore: DOS2 takes place 4 years after Beyond Divinity. You say "years" like it's been decades. Feeling stupid now?
Last edited by pecbounce; Mar 1, 2019 @ 10:10pm
[N63] chrisragnar Feb 20, 2019 @ 3:12am 
You can also teleport him out and avoid a fight with the slime
Terotrous Feb 20, 2019 @ 6:49am 
Are you using Source abilities? You may be hoarding source points, but by this point you shouldn't be. You can have all 3 source points by this fight, and it might be a good idea as this fight is fairly hard.
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Date Posted: Sep 24, 2017 @ 1:51pm
Posts: 44