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Killed their pal... yea right, Magisters will kill a entire village if it means catching a sourcerer, it is to kill or be killed, or do you expect for them to just let the magister go and wait for a entire group of magisters to kill everyone?
''legit justice'' was funny, such a thing do not exist with the Magisters, if you mean killing a child if front of its own parents just for housing a member of the family as ''justice'' then your sense of ''justice'' its worse than those from the magisters itself.
What the magister do is literally a ''Witch hunt'' against the Sourcerer, don't matter if its a pure and innocent child or a mother, they kill without remorse all for the sake of the ''order'', if they don't kill you then they put a collar in your neck and use you as a experiment, or torture you to a point where your shrieks of pain will turn you into a weapon ''Shriekers'' for the magisters, yea right, pure justice of course.
Magisters did not spurt overnight to "force" sourcerers to use their powers. They adopted such extreme tactics after years of ruination brought back by unchecked sourcerers running around. What they do, makes sense, if you're capable of seeing from their own position, while having limited knowledge about the void.
But anyway, no point wasting any more words on a person who can only see in black and white and who can't even bother to read game lore before making posts though.
the fire oils wont cross a water or ice surface, can use it to keep them contained
I saved that guy and everyone else in the game. Though it's tough fight you have the Height advantage through out so you can do more damage and stop the big monsters before they get to you.
Remember there is only one way that the BIG blobs can get to you (the little ones jump, but they don't 1hit KO you either). That's where your summons / tank will go.
I burned one dome of protection when fire voidlings showed up - which kept everyone on the platform - including the rescue guy - topped up (along with soothing frost, mend metal and soul mates). By the time I finished off all the oil voidlings, my incarnates were ready to be resummoned - so I switched my fire ones to water to counter the fire. They both did end up dying, but by the time they did, the last big blob was 1 hit from death.
My characters were all full HP by the end of the fight, and so was the guy I was supposed to rescue (since he seemed to want to stay under my dome of protection and not run off). This is at level 13. I do admit that I'm a scrub and play on classic difficulty (haven't played this game enough when I started, and don't want to restart now) - so possibly the above doesn't help any 'real' players :P
My question about the fight is - during the battle, at one point a certain Magister (Magister Axeman) showed up. He was yellow, not red, and 'helped' with the fight. By 'helped' I mean he ran through necro-fire until he killed himself. I am wondering if there's some scripted / actual reason he runs out, or did it just glitch me and he joined the fight late?
Haha, well I apologise - didn't bother looking at the date. Was browsing around for an answer to my question that I posted above at the end of my wall of text and stumbled on this thread. Thought I'll throw my 2c on how the fight went in case, but yeah should have just.....
Anyway.... back to topic - any clues on Magister Axeman? Was that a glitch or is he supposed to join mid-fight as part of the story? I can always reload a save and "try" to stop him suiciding - but thought I'll check if there's any knowledge first.
Funny how ^ this guy haven't even FINISHED the game, and is incapable of seeing things from the sourcerers' or even just the general citizens' point of view. Using legality as an argument for morality is ♥♥♥♥♥♥♥♥. Using your own premise, the order failed to keep evildoers in check and then resorted to extreme measures. That's on them. What they did does make sense, in the same way corrupt government officials abuse their power for their own gain. The same way a witch hunt will cause people to fight back makes sense. There were MANY things the magisters (probably not the ones outside the reach of Dallis) did that were unnecessary, cruel, and outright horrifying. Fort Joy was a freak show! You're saying all of that was 100% necessary to solve this problem THEIR incompetence created? Shriekers, silent monks, the Gheists, Kniles' experiments? WTF is wrong with you. This is waaaaaay beyond the scope of "the ends justifies the means," and even if we account for the magisters falling for the lie (that sourcerers are at fault). But it's not only Dallis' crew. Complacent magisters are almost just as guilty.
But at the end of the day, that's not the true reason why sourcerers are being captured and killed. No, there were no "evil" sourcerers who attracted the voidwoken through their misuse of the source.
And back on the topic of lore: DOS2 takes place 4 years after Beyond Divinity. You say "years" like it's been decades. Feeling stupid now?