Divinity: Original Sin 2
Game is such a joke, full melee party wins.
I really dont like this game and unfortunately i fell asleep with my PC on/running it and now I cant return it, weee.

So here is a pro tip that makes this game even more garbage. SO its all about the pretty spells right? Well you notice you have to bring magic armor down, which everyone seems to magically get, in order to get spell effects...burning, chilled etc.
Spells have cooldowns and they can even dmg friendly units, not everyone is a spellcaster so your dmg will be divided. Random mobs and bosses can have defence against spell afflictions but guess what, they dont against physical ;)

Soo I got the pro tip of making everyone a melee character and guess what, i havent lost a fight since. IM crusing, im just smashing people down wethout any thought. Sure im thinking of adding an enchanter for restoration and some rain to null fire but other then that, im actually just laughing my♥♥♥♥♥off. How a game that takes pride on just the one thing that sets it apart can still be juked by just having 4 fighters.

OH NO BUT ITS A GREAT GAME

I can legit ignore all the spells and win this game, just wow.
Отредактировано Obi Hung Kenobi; 24 сен. 2017 г. в 11:17
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Автор сообщения: Vio Lau
Автор сообщения: aaronthuglife
I did that my first play through.. had two mages 1 hydro, 1 pyro and with the pyro more than Anything I was annoyed as hell not having any abilities to uSe on them.
Like the blackpit fight, pyro/geo basically just useless, and those fire resistance undead too!!! End up my pyro/geo mage just keep swing his shield and do some support.
Hero/aero mostly support skills, healing are just too weak to heal and do damage to undead actually, i hope they put healing + some armor recovery, that would be nice.
That was by far the most fun fight for me with the duo undead build lol.... I managed to save the guy with like 60hp left. Teleported him into the hut on the hill every couple rounds (had two teles) and threw dwarf bubble on him because I had 0 heals
Автор сообщения: Ceredh
Автор сообщения: Euphytose

No you can't, re-read the posts above. The physical resistance attribute is so rare that it doesn't matter, magic resistances are on almost all NPCs.

The physical damage resistance is called "accuracy" and "dodging", that's when you see the litlle "missed" reports pop up.
Nop, compare to DOS1, you hardly miss in DOS2, DOS1 you can see sometimes only 60% hit chance, but in DOS2 almost always 89%, maybe when you facing hammer pet yes, you do miss sometimes, but generally speaking its rare.
Автор сообщения: aaronthuglife
Автор сообщения: Vio Lau
Like the blackpit fight, pyro/geo basically just useless, and those fire resistance undead too!!! End up my pyro/geo mage just keep swing his shield and do some support.
Hero/aero mostly support skills, healing are just too weak to heal and do damage to undead actually, i hope they put healing + some armor recovery, that would be nice.
That was by far the most fun fight for me with the duo undead build lol.... I managed to save the guy with like 60hp left. Teleported him into the hut on the hill every couple rounds (had two teles) and threw dwarf bubble on him because I had 0 heals
Yes its was fun and i feel like aaaahhhh what a battle, everyone been "trapped" on top of the tower, and you have to take care that brat who keep running around and try to kill himself on fire. (But his chain lighting does wonder though)
But the necro-fire whole battlefield animation are killing me... make the whole battle sooooooo slow.
Отредактировано Banana; 25 сен. 2017 г. в 2:15
And also I just want to point this out:

The OP is literally complaining that anything is viable and you don't have to have a full 4 man party of one melee tank, a crit ranger, a control mage, and a healer for every single playthrough every single time.

He's is literally saying the game is a joke because it is built in such a way that provides you with different options on how to approach the game.
Автор сообщения: AarkTheDragon
And also I just want to point this out:

The OP is literally complaining that anything is viable and you don't have to have a full 4 man party of one melee tank, a crit ranger, a control mage, and a healer for every single playthrough every single time.

He's is literally saying the game is a joke because it is built in such a way that provides you with different options on how to approach the game.

Actually i think hes trying to say that one set up will beat the rest.
No one character should be OP. No one skill set should be OP.
I Havnt been playing long , im playing on classic, but i definatly see what Drones 200 is saying. My archer and my dwarf just kill everything while my mage is left trying to dampen that magical armour and setting all my allies on fire. Useless in my mind, i should of picked a restoration mage, used as nothing but a medic.
I havnt seen the difference in enimies yet, like most rpgs ud have a wizard class weak against fighters but tough against/with magic. yet apart from the attacks they use everyones defence is the same. Two strikes with the archer. and the dwarf finishes them off.
Personally i think its the ability to play as a single character that breaks it. It means nothing is special against anything else. If it wer the single char idea wouldnt work. Your mage would get cut down straight away by a fighter. But it corrolates to the enimies, it means they all have to be all rounders and masters of nothing so that u can finish the game as jack of all trades.
explorer mode is designed for people with absolutely zero gaming skills and no ability to think-act accordingly.. , including small kids, and people doing everything wrong.

classic also is not that hard, but still harder than ur avg game.
i do not believe that your playing at tactican difficulty, and steamrolling it at all.
i had to respecc my entire party at lvl 14, and buy new gear for everyone, since mobs dealt 2-3x more dps than me at tactican.
Отредактировано viktorhallo; 25 сен. 2017 г. в 3:02
Автор сообщения: Drones200

OH NO BUT ITS A GREAT GAME

Must be. You were just on, playing it.

You've got 145 other games in your library. But you're still playing Divinity Original Sin II.

For 24 hours. And counting.

When people don't like games, they actually don't play them. You should know that. You're a self-proclaimed professional gamer. One of those 'pro-tipper' guys.

Oh, wait...

You wouldn't know that, because your brain has been fried playing DOTA II for 3,000 hours.
On Act 2 in Classic Mode, loving this game so far. In fact, might even be one of my most favourite games of all time. But from what I can tell, OP has a point, even if he puts in a deliberately antagonistic way.

It takes ages to take down magic armor of enemies, either I waste my best spells on stripping the magical armor off the enemies (and the cooldown means I might not get to cast them again). Or I waste turns flinging weak wand bolts to chisel it away.

There needs to be physical damage types with resistances (piercing, crushing, slashing, etc) and end-game enemies need to have at least one elemental weakness to balance it out.

It's not a huge issue, I've respecced Lohse and Fane from direct damage and enemy debuffing, to party buffing and summoning. Maybe it's not the most effective builds, but it's working out so much better from what I can tell.
Автор сообщения: Drones200
Game is such a joke

Автор сообщения: Drones200
i fell asleep with my PC on
The balanced party model works well for me in Tactician.

Fane is hydro/geo/aero, able to manipulate the field, buff, heal
Prince is Warfare/Necro/Pyro. Tanks and lights things on fire to compliment Fane's geo. Or summons another decoy to tank with him. Also heals on hit.
Ifan - Huntsman/Poly. Mainly for flight for height advantage
Sebille - Necro/Summoner/Poly - Flight for high ground, summon things to low ground.

Dunno how people are using full melee in some parts of act 2 where Magister Bruisers and some other enemies have double or even triple the physical armor of their life pool (about 2k+ value overall) and about 200 magic armor. They cleaved Prince down in about 3 hits which was about 450 phys armor and 650 life pool.
Here is my view on things. (Didn't read every post so might be repeating a few points)

Physical damage is a much more reliable form of damage because of the lack of physical resistance. However, physical damage can be completely useless in certain fights, either the some enemies lack armour or have certain effects that render physical damage useless. For example, there is one enemy that I faced that had an evasive aura giving all allies and himself evasion giving them 80-90% chance to dodge, can't remember exact numbers. Most of the physical attacks can be dodged, so killing that group with full melee or physical comp is almost impossible. (BTW sever tendons + chicken is hilarious sometimes, try it out).

Magic on the other hand have to deal with resistances true, but there are spells and statuses that can help out. There is a polymorphe skill that can completely negate enemy resistances, but you have to get through magic armour first, rain and other statuses can reduce enemy resistances, so combine together you can dear a lot more damage then any physical damage dealer. Magic also has a greater variety of cc in their tool kit freeze, stunned and don't forget charmed. Teleporting a melee enemy that used all their movement abilities to get to you then slowing them down with impalement for example can take them out of the fight for 2-3 turns depending on how far you took them. And most impotently, magic users don't get a significant damage decrease when using a shield, magic does not require a high damaging weapon to do more damage, only benefits they can bring is crit chance and intelligence, maybe initiative if that's important. So casters can be a lot tankier the bow, two hander or dual wield chars
Wearing a shield make them hard to kill.
I think melee fighter just lack of skills to cut down enemies magic shield and magic lack of skills that cut down enemies physical shield - except necromancy, maybe its a good idea that magic and melee can do more mix and match.
But you cant ignore the facts that a lot of enemies have 2 or 3 high magic resistance and no weakness, imagine your pyro/geo mage facing a pyro/geo 100% resistance enemy....
to OP : You havent even completed the first act. ( the easiest one )
Автор сообщения: Vio Lau
Wearing a shield make them hard to kill.
I think melee fighter just lack of skills to cut down enemies magic shield and magic lack of skills that cut down enemies physical shield - except necromancy, maybe its a good idea that magic and melee can do more mix and match.
But you cant ignore the facts that a lot of enemies have 2 or 3 high magic resistance and no weakness, imagine your pyro/geo mage facing a pyro/geo 100% resistance enemy....


Probably why I opted to not mix my combos in one toon.

Fane has Geo to heal himself and also set up potential detonation oil/poison. Prince has Demon talent and will light up the entire field on his turn after. If he goes before his racial is OP and leaves fire on the ground long enough for someone elses turn to ignite things with it.
I mean if you didnt like the game maybe return it before you got so bored you fell asleep? Or you know, you could have waited for reviews, gameplay, walkthroughs, strats and all that to come out before deciding to try abd trash talk a game that YOU do not like. All in all this seems like a personal problem, not a game design problem.
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Дата создания: 24 сен. 2017 г. в 11:16
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