Divinity: Original Sin 2

Divinity: Original Sin 2

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500KG Sep 24, 2017 @ 9:53am
Pyro Problems - Killing Everybody with Fire (By Accident)
Hey Guys, anybody else finsing that the pyro will turn all battlegrounds into a lake of fire which the enemy will very cleverly use to ruin your day? Any tips for making us fire resistant or do I just burn alive every fight slowly?
Last edited by 500KG; Sep 24, 2017 @ 9:53am
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Showing 1-7 of 7 comments
BemusedBear Sep 24, 2017 @ 9:56am 
Picking up Armor of frost and the regenerate magic armor over time skill helps.
World Eater Sep 24, 2017 @ 10:01am 
You should be able to focus your fire on enemies without difficulty. I don't get why you have to aoe your own team?
its necesary to keep pyro balanced, and a lot of other spells as well, they are insanely strong for aoe and tbh even aoe spells still do great dps on single targets like bosses and stuff, the down side is that if you have melee companions they will be hurt as well so you just gotta think smarter about positioning
lubed_assassin Sep 24, 2017 @ 10:08am 
rain spell, which makes clouds too, useful :)
Bones Sep 24, 2017 @ 10:15am 
Get demon and elemental affinity, you just turned your problem into a blessing.
Stiven Sep 24, 2017 @ 10:44am 
Originally posted by Pixel47:
Hey Guys, anybody else finsing that the pyro will turn all battlegrounds into a lake of fire which the enemy will very cleverly use to ruin your day? Any tips for making us fire resistant or do I just burn alive every fight slowly?
Drop melee trash out you party and use only range, prefetably casters. Just stay in fire unde mage armor and watch them burn. Tanks and melee is useless in this game since they limiting your casters wayy to much for neglegeble bonuses from melee skills.
Izunyami Sep 24, 2017 @ 10:56am 
Originally posted by Stiven:
Originally posted by Pixel47:
Hey Guys, anybody else finsing that the pyro will turn all battlegrounds into a lake of fire which the enemy will very cleverly use to ruin your day? Any tips for making us fire resistant or do I just burn alive every fight slowly?
Drop melee trash out you party and use only range, prefetably casters. Just stay in fire unde mage armor and watch them burn. Tanks and melee is useless in this game since they limiting your casters wayy to much for neglegeble bonuses from melee skills.

While I disagree with your conclusion... you validate OP's point that the game could be tweaked.

Originally posted by Bones:
Get demon and elemental affinity, you just turned your problem into a blessing.

AKA ''I'd rather work with a design flaw instead of criticizing it and potentially opening up more environmental effects than fire''.

Fire spreads way too damn far and way too damn fast.

To add to OP's post: The fact that literally ♥♥♥♥♥♥♥ every elemental attack causes a mini explosion (hitting everything with a .5 to 1m radius) which then causes environmental effects... AKA poison+fire cause things to explode or ignite respectively while water attacks DON'T extinguish fire.

Or how fire spreads like 5m in one turn or barrels explode outward 5+m. They literally have greater range than many of my skills. I once used a fire skill on an enemy next to a barrel, the enemy was about 6, 7 meters away from the caster. The ♥♥♥♥♥♥♥ oil barrel somehow reached my caster, afflicting slow, before igniting the entire area in that 6, 7m radius.

That seems excessively wide. I'd rather be able to make use for ice skills or poison clouds in this game, but fire is so ♥♥♥♥♥♥♥♥ unbalanced that it dominates the environmental effects.
Last edited by Izunyami; Sep 24, 2017 @ 10:58am
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Date Posted: Sep 24, 2017 @ 9:53am
Posts: 7