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While I disagree with your conclusion... you validate OP's point that the game could be tweaked.
AKA ''I'd rather work with a design flaw instead of criticizing it and potentially opening up more environmental effects than fire''.
Fire spreads way too damn far and way too damn fast.
To add to OP's post: The fact that literally ♥♥♥♥♥♥♥ every elemental attack causes a mini explosion (hitting everything with a .5 to 1m radius) which then causes environmental effects... AKA poison+fire cause things to explode or ignite respectively while water attacks DON'T extinguish fire.
Or how fire spreads like 5m in one turn or barrels explode outward 5+m. They literally have greater range than many of my skills. I once used a fire skill on an enemy next to a barrel, the enemy was about 6, 7 meters away from the caster. The ♥♥♥♥♥♥♥ oil barrel somehow reached my caster, afflicting slow, before igniting the entire area in that 6, 7m radius.
That seems excessively wide. I'd rather be able to make use for ice skills or poison clouds in this game, but fire is so ♥♥♥♥♥♥♥♥ unbalanced that it dominates the environmental effects.