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I see you, fan of English panel shows!
@OP best bet is to lock her down ASAP, stay far away from the casters until she's dead. If possible, pile into the house, but not on top of her position, to get out of line of site quick. She killed my main damage dealer pretty quick so I feel your pain. Wasn't the easiest of fights by any stretch.
You can also abuse teleports to force her to waste AP as well. If you have a teleport scroll you can stand in the doorway of the house and put her far away from the battle. TPs are pretty broken in some instances.
Go into kitchen of camp and find lonesome dwarf named Mummie Dearest - Check
Mummue Dearest procedes to run across the map and one shot your entire party- Check
Advice to throw her out of bounds with Teleport, as someone mentioned, is pretty good if you're too busy with the other wolves to deal with her yet. Spider Legs into Web is also helpful to make sure she waits her turn.
tl;dr All you have to do is use magic to keep her at bay until she's a frozen mumcicle.
First I would say is that you can have this fight with her alone if you approach from the doorway at the south end of the building in which you find her. Generally I rescue Sahalia first and get her out of harms way, then go back to finsih up the rest (You can completely avoid aggroing Mummie and the other 4 NPCs at the top of the map whilst rescuiing Sahalia).
Once you go back make sure you approach Mummie from the south door, so that you are fighting only her. If you are in a party or playing dual lone wolf then you should split up with only one character doing the approaching (or as mentioned above if you have a summon move them in first). If you can, buff the character with Fortify or Uncanny Evasion or Living on the Edge or anything which will help to stop death in the first round (not easy but it can be done). Also get the first blow in to start the fight so that you take down some of her armour either magical or physical depending on your party.
If, as often happens, she puts evasion on herself and your party is physical damage then teleport her about, go invisible, do cloak and dagger, tactical retreat etc to put as much distance as possible so that she wastes AP moving until the effect wears off.
Once you have taken down either physical or magic armour then obviously keep the crowd control going until she's dead.
This is one of these quite tricky fights which seem impossible the first time you come upon them but once you have thought about it a bit and set up correctly it becomes a lot easier to obtain victory.
I mean, Peace of mind and an oil flask negates 50% of uncanny, and the root from spider legs with PoM literally negates it all, or the root and a slow combined. Roots debuff dodge by 70%, slows by 30% and accuracy from PoM 20% for the user. Glitter dust negates it all too.
Indeed, there are many options and probably many more that either of us haven't spotted yet. I hadn't thought of the possible benefit of Peace of Mind, have never used spider legs and sell every grenade I come across. I might have to re-evaluate some of that :)
Spider legs itself being a critical part of the all physical builds that people seem to favor so much. It’s their primary counter to evading enemies.
Having 1 character invested into Retribution is also effective against evading enemies. The reflected damage cannot be evaded. Just stand there and spend your turns eating the overabundant food available in the game, to stay healed while they kill themselves.
So while you’re still right, it’s not something I’d recommend. It’s all for nothing if the evade target doesn’t hit the retribution target as well. The situational nature makes it work, just unreliably so.