Divinity: Original Sin 2

Divinity: Original Sin 2

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Mike Sep 23, 2017 @ 11:45pm
Dual-Wielding Rogue?
I'm a rogue, and I need to know if you dual wield daggers, how will it work? Do I need to put points into Dual-Wielding for it to cancel out the negative effects?

I mostly use a Crossbow, or I teleport behind an enemy and backstab them with a single dagger. Will using 2 daggers increase the damage I do? And at what cost?
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Nomad Sep 23, 2017 @ 11:53pm 
Put points into Warfare and scoundrel if you are going to use daggers, not Dual Wield. Warfare gives you more damage than DW does.

Will using daggers make you do more damage? If you build right, absolutly and allways make sure to be backstabbing your enemies, absolutly.
Chosokabe Wariamu Sep 23, 2017 @ 11:56pm 
Yes..double daggers is more effective than one dagger on a backstab at no additional cost. Points in dual wielding will increase the damage you do..but your mainhand dagger will always produce the most damage.
Bydluck Sep 23, 2017 @ 11:58pm 
off-hand do about 50% dmg, definitely worth it. Not sure about dual-wield, I had really good results with dual-wield + scoundrel, but many people say warfare is better so they are probably right. Get The Pawn perk, with scoundrel it's really awesome for rogue
warfare and dualwield give the same amount of damage but dualwield also gives % dodge ontop so dont go warfare unless you have points to spare for damage or want a skill from it.

I believe the penalty to dualwielding is 50% damage reduction, not sure if its only on the offhand but u get the bonus stats of both weapons, you could also use a dagger and shield if you wanted to play tankier and grab the 1H skill instead.

putting points in doesnt cancel out the negatives of dualwielding, just ups your damage like other things that up your damage. IMO Dual Wield>Scoundral>Warfare not including wanting the skill level requirements. Dualwield is dodge ontop, scoundral is movement ontop.
Malfeasance Sep 24, 2017 @ 12:02am 
Dagger rogues are beastly. Executioner + glass cannon + adrenaline and if you went Sebille + 10% damage and +1 additional AP means you can kill at least 2 weaker targets per first move.

Not to mention they have great Source-based abilities, movement abilities (and movement in general, I think I'm at just under 11 for 1 ap) and great abilities in general, including bleed, terrify, decay, disease, atrophy etc. Just a great all around damage dealer.

Originally posted by Anne of Clean GapeHoles:
warfare and dualwield give the same amount of damage but dualwield also gives % dodge ontop so dont go warfare unless you have points to spare for damage or want a skill from it.

Doesn't dual-wield cap at 5? Regardless, you don't need the dodge. It's also vastly easier to stack Warfare from gear. I'm currently at 14 warfare, 5 coming from gear (level 18), while I have 1 point from gear in DW.

Edit - Just killed the Great Guardian in one turn, executed him for 3500 damage. Easy game.
Last edited by Malfeasance; Sep 24, 2017 @ 12:10am
Chosokabe Wariamu Sep 24, 2017 @ 12:06am 
Won't call myself an expert by any means...but far as i can tell Dual-wield is superior for the rogue over warfare because of the dodge bonus and because you may also use daggers with magical damage properties...which warfare doesnt increase.
IlluminaZero Sep 24, 2017 @ 12:06am 
The advantage of Warfare is not superior damage but that it globally boosts physical damage - In other words you are boosting bow and crossbow damage as well, which a scoundrel will be competent with thanks to finess emphasis.

Whether you go dual wield or warfare first is therefore completely dependent on whether or not you want to +dodge to increase survivability or boost global physical damage for ranged.
Last edited by IlluminaZero; Sep 24, 2017 @ 12:07am
Chosokabe Wariamu Sep 24, 2017 @ 12:10am 
Originally posted by illuminazero:
The advantage of Warfare is not superior damage but that it globally boosts physical damage - In other words you are boosting bow and crossbow damage as well, which a scoundrel will be competent with thanks to finess emphasis.

Whether you go dual wield or warfare first is therefore completely dependent on whether or not you want to +dodge to increase survivability or boost global physical damage for ranged.

A fair point. It depends how you want to use your rogue.
Originally posted by Malfeasance:
Doesn't dual-wield cap at 5? Regardless, you don't need the dodge. It's also vastly easier to stack Warfare from gear. I'm currently at 14 warfare, 5 coming from gear (level 18), while I have 1 point from gear in DW.

Dodge combined with evasion aura is pretty nuts+ the talent of 10% is only for dual wield, especially on lonewolf, all combat abilities go to 10 and civil goes to 5. If you dont want to specialize into daggers then warfare is better, but if you want a dps closeup backstab build then dualwield is better.

stacking doesnt really matter except for civil abilities, the net percentiles are still the same per point.
Last edited by Shower With Joe Dad Simulator; Sep 24, 2017 @ 12:14am
Malfeasance Sep 24, 2017 @ 12:20am 
Originally posted by Anne of Clean GapeHoles:
Dodge combined with evasion aura is pretty nuts+ the talent of 10% is only for dual wield, especially on lonewolf, all combat abilities go to 10 and civil goes to 5. If you dont want to specialize into daggers then warfare is better, but if you want a dps closeup backstab build then dualwield is better.

I mean, just take Stench and never have to worry about dodging anything at all. My rogue almost never gets attacked by melee, only ranged.

I suppose if you're lone wolfing it then yes, I would do that too, but with a full 4-man party, it's not needed.
Last edited by Malfeasance; Sep 24, 2017 @ 12:21am
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Date Posted: Sep 23, 2017 @ 11:45pm
Posts: 10