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Its not that spears are ineffective, with high warfare and finesse they can do plenty of damage. The problem is they just dont excel at anything.
For the Hybrid Scoundrel/Warfare (if thats what you are interested in) I prefer dual wield daggers + High warfare because abilities like Whirlwind WILL crit behind your enemy.
As it stands there's really no reason to take them, except as Alexei said above, as a stand-in for the 20 minutes it takes to acquire decent daggers.
Str armor has more phy armor than their finesse counterparts, is more useful for a melee fighter.
If yo go finesse you have the advantage of being able to use ranged weaponry or daggers if you find good ones.
In that case, maybe you can go poly, focusing on finesse and wits (for crits), con is not really that critical since you are not going to use shields anyway.
Dwarf warfare/poly/2H with geo ( not for damage, to slow enemies and use fortify and Oily carapace) and counter your lack of shield with spells that add armor, chameleon for avoidance and cc like medusa. Also recomend human undead. Not really a tank build or a particularly strong one, but you can use more variety of weapons.
Warfare skills scale with the weapon you have equipped, if you are holding a spear (finesse) then a whirlwind (warfare) will do bonus damage based on your characters finesse, not strength