Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well it wasn't missing the point because you weren't even making that point in the first place, you just made a straight up comment saying 4ap is the max and it wasn't/isnt.
But I'd love to know what you are playing to even have 4ap as the minimum let alone the maximum, are you sure you are counting all the pips properly?
You are mixing your own words there i'm afraid to say. It's very paradoxical. Are you just arguing for fun?
Last I checked 4 wasn't the base any way. I don't think you are counting properly.
its actually not about challenge. i beat tactician with those 4 ap, but i WISH i could increase them like in the previous game, since i actually LIKE having one character casting al ot of spells in one turn...
its a flavour thing more than a skill thing.
You shoould read your own posts tbh before you contradict yourself if you want to be taken seriously.
Enjoy
http://steamcommunity.com/sharedfiles/filedetails/?id=1139733084&searchtext=ap
i dont care so much about the limit but the points you get every round
what do i care about 20 ap limit when i still only get 4 ap each round
They made it more inline with d20 systems.
One round is 6 seconds in most table-tops, things take a portion of that time to do and no one gets more time then anyone else unless they find a way to manipulate time or vastly speed themselves up.
By not having AP scale they are keeping more in tradition with how a combat ound goes in a lot of TT games. Hence why adrenaline gives more AP, you get this boost that allows you to suddenly accomplish more in that 6 seconds but at the cost of the effect draining your stamina the following round.
I completely understand their thinking with how they did AP in this game and 100% agree with it (even if it is weird coming from playing the first game.)
The only thing I don't particularly care for is the armor system, however, I am learning to work with that too and it isn't as big of a deal as I first believed.
DOS 1 Have an other "use" of AP system this is why you have way more point to spent.
Character was less strong because you will need more than 1 points to lvl up a skill.
Healing was not 1 Point but you can have a heal every turn depending on what int & skill you have.
Rain was not a 1 Point.
Rogue with double Weapon was not only 2 AP it was 3-4-5 depending on lvl & the dual weapon improvement.
They delete this & add the source point to make stronger technique not a common thing.
Move cost less for a rogue to.
At the end of DOS 1 it was broken because you will spawm last tiers skills, the last boss on tactician was kill in 2 turn "wouhou" ...
So the new AP system allow to begin with a rogue without have the talent to backstack & allow to do more than 1 or 2 action at the begin.
The heal is less spammable because they add more support skill and you have to manage it.
CC is less spam to but cost less.
Everything cost less in this game since the begin that why you have less AP.
at mid game the DOS II is already broken & can kill a lot with only 5 AP with ranger.
Sebille is good without lone wolf with sacrifice & adrealine, you can break armor, curse & make it bleed who was not possible in DOS 1 with more AP & set to death in 1 turn any enemies with the help of other dps.
If you want more AP you want the game to be easier so set it to easier.
The fact is that the boss in DOS 1 was barrely CC with their HIGHT anti CC.
In DOS 2 a lot of boss can be CC; & a boss who is CC is free that why they can kill you easier.
The mod tactician is actually more "tactician" then DOS 1.
But the improvement of character was more Fun & obvious on DOS 1.
Solo and 2-man runs feel... Better to play? Probably because you can actually get more than one skill/ability in.
You can really notice the difference that two AP difference makes when you have 3-4 players/"AI" companions. Even if you get stuff that deals with the movement speed costs, that screws with min-maxing a bit.
You can see that the devs love tea.
Sorry to hear the game is too hard for you
My favourite trick right now is to delay my high initiative Ifan until the end, fane gives him time warp + enrage. So basically a double turn. With execute and adrenaline added in as well it's pretty much mop up duty by the time Ifan as done.