Divinity: Original Sin 2

Divinity: Original Sin 2

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HTF Sep 23, 2017 @ 7:03am
is there a betterway for sell items?
For my main character i maxed lucky charm so he can find most loot while exploring and i leveled barter to my 2nd character so now everytime i find something vlauable that i want to sell i have to pick it up with my lucky character send it to barter character and sell, you cant even take items from youre allys stash when in barter windows... barter should really be global stat
Last edited by HTF; Sep 23, 2017 @ 7:04am
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Showing 1-12 of 12 comments
BlazeRomulus Sep 23, 2017 @ 7:04am 
This sounds like a first world problem.
LegacyXI Sep 23, 2017 @ 7:05am 
Why not just open the box and click send to the barter char?
HTF Sep 23, 2017 @ 7:05am 
Originally posted by Blaze:
This sounds like a first world problem.

sounds like annoying game develoment problem, why did they have to make it so unneccessary micromanage way
HTF Sep 23, 2017 @ 7:05am 
there is no reason to not make barter global stat
Vacca Sep 23, 2017 @ 7:07am 
Originally posted by Tuomari:
there is no reason to not make barter global stat
I too think civ abilities should become global in certain scenarios like when you sell items or use lucky charm on containers, but hey. They went for this system, which is inefficient as fùck, but it's what we got.
Martin Sep 23, 2017 @ 7:07am 
Right click item, Add to Wares. At merchant, click sell all wares. Problem sorted.

I don't even use the barter skill. I have 40k or so gold atm at lv 15, every spell i can buy is bought. Maybe in Arx I can blow it all. But making money is easy.
Last edited by Martin; Sep 23, 2017 @ 7:09am
HTF Sep 23, 2017 @ 7:08am 
Originally posted by Martin:
Right click item, Add to Wares. At merchant, click sell all wares. Problem sorted.

wares arent globla i tried, they only appear in that character ware tab, and even if it would add to global ware tab it still would be easier if barter were a global stat.. i hope someday mod comes out that makes this better
Hunter83 Sep 23, 2017 @ 7:09am 
I started to keep junk loot in a box then its just one fast item transfer to the barter guy
LemonyNebula Sep 23, 2017 @ 7:10am 
Well the game is designed to treat each character as an individual, hence the emphasis on pvp/pve switching on the fly. If bartering is a certain characters thing, then you would send it over so they can do it. Mostly a coop thing. However, seeing as the game recognises party members and players as different, I don't see why the barter systems of those characters couldnt mix a bit more. Minor problem but annoying.

If you have things to share with someone use the bag. Shove all pickups you want to sell in the bag as you get them and send the bag to your ally when you come to a shop. Means only one thing to send.
peteyb Sep 23, 2017 @ 7:10am 
If my friend is good at bartering and I suck, then he's going to get a better deal than I would. I don't see how bartering would be a global stat.
HTF Sep 23, 2017 @ 7:11am 
it's a fantasy game... i doesnt need to work on real life facts. Most important is QoL improvements and this would be a big one
Sacred)(Rhaine Sep 23, 2017 @ 7:14am 
Ye social abilities should def effect whole team when playing solo, all it does is add a ton of micromanaging as it currently stands. It makes sense when you are playing with others and adds value to the whole rpg system but as a solo player it just makes things more annoying.
Last edited by Sacred)(Rhaine; Sep 23, 2017 @ 7:15am
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Date Posted: Sep 23, 2017 @ 7:03am
Posts: 12