Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LOL.
Plus potion bottles are cheap as chips from the traders. Just stock up when out shopping.
http://steamcommunity.com/sharedfiles/filedetails/?id=1233384386
Code for those interested:
IF
CharacterUsedItem(_Char,_Item)
AND
IsTagged(_Item,"Potion",1)
AND
IsTagged(_Item,"DRINK",1)
THEN
ItemTemplateAddTo("cd6e86ca-e9be-444e-a7df-d295ec6bb578",_Char,1);
It doesn't do a check to see if the character is a player, so I suppose if an enemy uses a potion they would also get a bottle which you could loot (but I think that's probably ok).
Thank you for this :) I personally don't use mods, simply because I don't want my achievements blocked. Regardless, I wanted to show some appreciation to you on behalf of those who requested this mod.
You're a scholar and a gentleman!
np :) thanks for the feedback
The code is about 20 times longer now so that it gives the correct type of bottle. I didn't expect so many people to like it.
Full code for those interested in modding:
https://docs.google.com/document/d/11HuBMWYVJvpKs3NtzlSLSGY7Rjtt6rDKW7UdflAD63w/edit
(basically just a database of items and bottles and a small snippet of code to give you the bottle when one of the items is used)