Divinity: Original Sin 2

Divinity: Original Sin 2

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Drinking a potion should produce an empty potion bottle.
I love DOS1 and DOS2 kicks ass... but i think it would make sense to produce an empty potion bottle when you drink a potion. Use up all these indgredients you find in the wilderness.
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Showing 1-7 of 7 comments
FSugarCRO Dec 16, 2017 @ 4:22am 
yea it doesn't make sense not to get an empty bottle once you drink it...
Zloth Dec 16, 2017 @ 7:17am 
Potions taste extremely good and there's a lot of Norse blood in Larian studio game designers so they just assume you smash the bottle when you finish. ;)
SimranZenov Dec 16, 2017 @ 7:39am 
It would probably be a very simple mod to create.
Gregorovitch Dec 16, 2017 @ 8:26am 
Originally posted by Zloth:
Potions taste extremely good and there's a lot of Norse blood in Larian studio game designers so they just assume you smash the bottle when you finish. ;)

LOL.

Plus potion bottles are cheap as chips from the traders. Just stock up when out shopping.
SimranZenov Dec 16, 2017 @ 8:27am 
Decided to go ahead and toss it together. Here you go:
http://steamcommunity.com/sharedfiles/filedetails/?id=1233384386

Code for those interested:

IF
CharacterUsedItem(_Char,_Item)
AND
IsTagged(_Item,"Potion",1)
AND
IsTagged(_Item,"DRINK",1)
THEN
ItemTemplateAddTo("cd6e86ca-e9be-444e-a7df-d295ec6bb578",_Char,1);



It doesn't do a check to see if the character is a player, so I suppose if an enemy uses a potion they would also get a bottle which you could loot (but I think that's probably ok).
Last edited by SimranZenov; Dec 16, 2017 @ 8:35am
AmorphousAmoeba Jan 2, 2018 @ 4:58pm 
Originally posted by SimranZenov:
Decided to go ahead and toss it together. Here you go:
http://steamcommunity.com/sharedfiles/filedetails/?id=1233384386

Code for those interested:

IF
CharacterUsedItem(_Char,_Item)
AND
IsTagged(_Item,"Potion",1)
AND
IsTagged(_Item,"DRINK",1)
THEN
ItemTemplateAddTo("cd6e86ca-e9be-444e-a7df-d295ec6bb578",_Char,1);



It doesn't do a check to see if the character is a player, so I suppose if an enemy uses a potion they would also get a bottle which you could loot (but I think that's probably ok).

Thank you for this :) I personally don't use mods, simply because I don't want my achievements blocked. Regardless, I wanted to show some appreciation to you on behalf of those who requested this mod.

You're a scholar and a gentleman!
SimranZenov Jan 2, 2018 @ 5:06pm 
Originally posted by AmorphousAmoeba:
Thank you for this :) I personally don't use mods, simply because I don't want my achievements blocked. Regardless, I wanted to show some appreciation to you on behalf of those who requested this mod.

You're a scholar and a gentleman!

np :) thanks for the feedback



The code is about 20 times longer now so that it gives the correct type of bottle. I didn't expect so many people to like it.

Full code for those interested in modding:
https://docs.google.com/document/d/11HuBMWYVJvpKs3NtzlSLSGY7Rjtt6rDKW7UdflAD63w/edit

(basically just a database of items and bottles and a small snippet of code to give you the bottle when one of the items is used)

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Date Posted: Sep 22, 2017 @ 10:22pm
Posts: 7