Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Timmy Sep 22, 2017 @ 12:27pm
They need to fix revive...
It's completely nonsencial to make the revived person move last. Whenever I try to revive someone they instantly die the next turn.
< >
Showing 16-28 of 28 comments
Originally posted by NigHtEagLe:
is there a res book? or spell? aside from the scrolls

There's a reviving skill on the necromancer's skills called "Last Rites" but this skill might kill you instead because of the massive damage you'll get. To prevent you from being dead you should cast "Living on the Edge" before using the spell, then you'll survive it.

LAST RITE
Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.

Necromancer 3 is needed to learn it.


LIVING ON THE EDGE
For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.

Necromancer 2 is needed to learn it.
NigHtEagLe Sep 22, 2017 @ 3:20pm 
Originally posted by Clopin Trouillefou:
Originally posted by NigHtEagLe:
is there a res book? or spell? aside from the scrolls

There's a reviving skill on the necromancer's skills called "Last Rites" but this skill might kill you instead because of the massive damage you'll get. To prevent you from being dead you should cast "Living on the Edge" before using the spell, then you'll survive it.

LAST RITE
Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.

Necromancer 3 is needed to learn it.


LIVING ON THE EDGE
For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.

Necromancer 2 is needed to learn it.

ahh i see, thanks. :D
Timmy Sep 22, 2017 @ 11:52pm 
Originally posted by Velmarg:
Originally posted by UGLKid Buu:
It's a balance issue, for sure.

all of the above solutions are really situational, and there may be circumstances where none of them work, and you're just kind of ♥♥♥♥♥♥. If one of my guys ever die i reload and see if i can do somthing differntly so i dont have to burn a res scroll.

How is it a balance issue? Your character died, which is a failing on the player's part. You want to resurrect that character. They only return with 20% HP, so there's a risk in doing so in combat. There's no balance issue or flaw in the design at all; isn't this how res has work in almost all party-based role playing games in like, forever? Even Final Fantasy's Fenix Downs only brought a character back with a sliver of HP.
It's a balance issue because reviving anyone is completely useless (unless you get the perk that revives you with full hp), they die the next turn.
Timmy Sep 22, 2017 @ 11:57pm 
Originally posted by Dusk Skybane:
It works just the way it is supposed to. There are consequences, as there should be. If you can't figure out how to get a character revived, then too bad. They are going to stay dead.

If it is becoming a problem, pick up the Morning Person talent. That is why it is there.

The way it works is complete garbage you shouldnt have to get a perk to make reviving someone possible. I really dont understand how you can argue against what I'm saying when I'm objectively right. Play the game and try to revive someone, let me know how long they last (I'm willing to bet they'll only survive until the next enemy turn). If your going to add something like revive into your game you should at least make it functional.
wds_ncs Sep 22, 2017 @ 11:57pm 
You just need to have heals ready when you revive. If you don't and can't revive them somewhere safe... Avoid rolling the dice? It's not a useless ability, but you can't just use it mindlessly.
DefofChaos Sep 23, 2017 @ 12:33am 
Can't you just use teleport ability on the dead body to move it to another location and than revive them? This would allow better positioning when they do get revived and a higher chance of survival.
Xtrm Schuesseled Sep 23, 2017 @ 12:39am 
So rez them after enemies have taken their turns?????

you can delay if necessary


--

Also you can rez them far enough away and out of line of sight so they drop out of combat, use bed roll and jump back in.
Last edited by Xtrm Schuesseled; Sep 23, 2017 @ 12:41am
BlazeRomulus Sep 23, 2017 @ 12:42am 
You shouldn't rely on Rez scrolls to win fights anyway.
BenTenpenny Sep 23, 2017 @ 1:28am 
I just like aspect about this game. The revive spell isn't just a cheap 100% back in action spell ... you get the luxury of coming back to life AND get teleported to a position of your choice.

The pay off is that you only get a small percentage of your vitality unless you invest in a perk.

That is the very meaning of a balanced spell.

Look at the turn order, look who would be the best one to revive that character (preferably someone who can heal him/refill his armor bars afterwards).

You can also pass items from one character to another during combat.

Stuff like this is what adds depth to the game, because it just doesn't simply give you 100% positive effects , everything comes with a catch you have to take into account.

BTW: There is someone in the underground area of the driftwood tavern who may have an interesting item for reviving at the cost of permanently loosing 2 constitution. I haven't tested the item enough so I don't know if it works in combat.

Izunyami Sep 23, 2017 @ 1:44am 
Except everyone is ignoring how armor makes up about 1/2 of your health and 100% of your survivability.

So yes, rezzing should give some of your armor back in addition to your 20% vitality.

inb4 ''git gud'' ''game perfect''. OOPS too late.
wds_ncs Sep 23, 2017 @ 1:52am 
Originally posted by Manannananam:
Except everyone is ignoring how armor makes up about 1/2 of your health and 100% of your survivability.

So yes, rezzing should give some of your armor back in addition to your 20% vitality.

inb4 ''git gud'' ''game perfect''. OOPS too late.
There are easily available ways to restore armour on characters. Fortify and Armour of Frost are basic, basic skills. So cast them. Your complaint still doesn't address the points about mitigating the enemy's ability to hurt them through timing the rez right and positioning the revived character correctly.
Zehm Sep 23, 2017 @ 2:00am 
Res and freeze with cryostasis. Next turn they will be at half health and back to their normal turn order.
Last edited by Zehm; Sep 23, 2017 @ 2:01am
Skybane Sep 23, 2017 @ 2:24am 
Originally posted by Timmy:

The way it works is complete garbage you shouldnt have to get a perk to make reviving someone possible. I really dont understand how you can argue against what I'm saying when I'm objectively right. Play the game and try to revive someone, let me know how long they last (I'm willing to bet they'll only survive until the next enemy turn). If your going to add something like revive into your game you should at least make it functional.

Oh, you're objectively right? I'm sorry, I should have known that.

I have no trouble reviving people because I time it very carefully. Save some action points and use a healer. Revive then heal right after. Or use a potion. Or figure out where to place them that they won't die right after. Or use the MANY other resources you have to keep them alive.

Stop making excuses for why you aren't any good at the game. This is a strategy game, you have to use S-T-R-A-T-E-G-Y. You can't just revive someone at any time and expect the game to compensate for your lack of thought.
Last edited by Skybane; Sep 23, 2017 @ 2:25am
< >
Showing 16-28 of 28 comments
Per page: 1530 50

Date Posted: Sep 22, 2017 @ 12:27pm
Posts: 28