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There's a reviving skill on the necromancer's skills called "Last Rites" but this skill might kill you instead because of the massive damage you'll get. To prevent you from being dead you should cast "Living on the Edge" before using the spell, then you'll survive it.
LAST RITE
Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.
Necromancer 3 is needed to learn it.
LIVING ON THE EDGE
For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.
Necromancer 2 is needed to learn it.
ahh i see, thanks. :D
The way it works is complete garbage you shouldnt have to get a perk to make reviving someone possible. I really dont understand how you can argue against what I'm saying when I'm objectively right. Play the game and try to revive someone, let me know how long they last (I'm willing to bet they'll only survive until the next enemy turn). If your going to add something like revive into your game you should at least make it functional.
you can delay if necessary
--
Also you can rez them far enough away and out of line of sight so they drop out of combat, use bed roll and jump back in.
The pay off is that you only get a small percentage of your vitality unless you invest in a perk.
That is the very meaning of a balanced spell.
Look at the turn order, look who would be the best one to revive that character (preferably someone who can heal him/refill his armor bars afterwards).
You can also pass items from one character to another during combat.
Stuff like this is what adds depth to the game, because it just doesn't simply give you 100% positive effects , everything comes with a catch you have to take into account.
BTW: There is someone in the underground area of the driftwood tavern who may have an interesting item for reviving at the cost of permanently loosing 2 constitution. I haven't tested the item enough so I don't know if it works in combat.
So yes, rezzing should give some of your armor back in addition to your 20% vitality.
inb4 ''git gud'' ''game perfect''. OOPS too late.
Oh, you're objectively right? I'm sorry, I should have known that.
I have no trouble reviving people because I time it very carefully. Save some action points and use a healer. Revive then heal right after. Or use a potion. Or figure out where to place them that they won't die right after. Or use the MANY other resources you have to keep them alive.
Stop making excuses for why you aren't any good at the game. This is a strategy game, you have to use S-T-R-A-T-E-G-Y. You can't just revive someone at any time and expect the game to compensate for your lack of thought.