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dual wield is the best damage dealing option. 2 handed doesn't scale so great as duals.
dual daggers and scoundrel skills make a great damage.
add Wits and you're the god of Phys damage.
or you all play with two "magic schools" as in first D:OS?
Either way unless you go all in on strength + warfare + dual wield or all in on dex + scoundrel + dual wield the damage will be underwhelming. To play a solid dual wielder you dont have much wiggle room
Blood corse is pretty sick an aero mage in the group tho. Explode in cloud of blood now stun