Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The same thing with the spider, she kiss you and you get the Spider's kiss talent.
In additon when they use the Dominate Mind skill on an NPC they just run away and a fight starts; is the skill not working and fizzling because of the Summoner requirement?
I though you knew the spell, my bad.
Its a pity, it could of actually been useful to bypass open conflicts with dooor guards or instances where NPCs were monitoring areas that prohibited sneaking.
It works like the spell itself, you simply possess the mind of someone to fight for you for 2 turns... for 3AP... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH !
Now i can clearly see what you meant about the NPCs. In fact you had a good idea, it could have been real in this kind of RPG. In this one you have civil "skills" to interact with the world. It would have been kinda overpowered to charm a merchant and "forced" him to give you his stuff replacing 'thievery' or even being able to sell your wares at a better price, removing the utility of the 'bartering' civil skill.
You have 'persuasion' to avoid a potential bloodbath. It's still a good idea and may see the light of day in a game. You can potentially rollplay in the GameMaster mode, where rolling a dice is a thing.
Edit: Nevermind most of the topic didn't load for me so that was addressed ages ago.