Divinity: Original Sin 2

Divinity: Original Sin 2

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Sanguinus XII Sep 21, 2017 @ 11:01pm
Ranger vs Rogue
I've decided i want to play a finesse build but I'm having trouble picking if i want to be ranged or melee focused so i figured I'd ask in here and get some other opinions.
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Showing 1-15 of 18 comments
Balalaika Sep 21, 2017 @ 11:02pm 
Range gives u bit more fun. You get elemental arrows. You can pew pew pew in style.
Ceredh Sep 21, 2017 @ 11:29pm 
Both are high physical damage single target chars (until the Ranger gets Arrow Storm which is very op). Both are viable and mobile and rather straight forward. The op-ness of the Rogue from EA is gone. Both "classes" do not have the most effective CC. The Rogue can use CC which is good in the first part of the game if coupled with Polymorph (Chicken Claw f.e.). He can even use knockdowns from Warfare.

The Ranger is, surprise, ranged and thus can in some situations act easier and from a safer place than the Rogue. Especially if you have some mages with magical damage in the party who play the surface game, a Ranger might participate in the fight with less chance to get CCed by skills of the own party. On the other hand, some fights take place in very restricted areas and melee abilities come in handy.

You can test both ways of playing as you can respec endlessly after boarding the Lady Vengeance at the end of Act 1, with about lvl 8. You just need the money to buy the skills.and items.
Last edited by Ceredh; Sep 21, 2017 @ 11:33pm
PandaSav Sep 21, 2017 @ 11:30pm 
rogue uses so many skills sometimes to kill targets
Balalaika Sep 21, 2017 @ 11:34pm 
Rogue is more like, go in hit hard and jump out, cool down, repeat.

Archer is, go high sit there and snipe and hope no one comes your way. If they do get out or fly out. But you get elemental pew pew pew.
Last edited by Balalaika; Sep 21, 2017 @ 11:34pm
Ozymandias Sep 21, 2017 @ 11:36pm 
Ranger -> versatility, survivability

Rogue -> raw damage

Ultimately it depends how you build them and what function you want them to perform. If you build them pure, they will both deal large amounts of damage, with rogue coming out slighly ahead in terms of damage but in potential danger.

I suggest taking poly for the cameleon cloak at the very least.
Ozymandias Sep 21, 2017 @ 11:37pm 
Originally posted by kancho anego:
Rogue is more like, go in hit hard and jump out, cool down, repeat.

Archer is, go high sit there and snipe and hope no one comes your way. If they do get out or fly out. But you get elemental pew pew pew.

Pretty much this if you use adrenaline.
Freshmaker Sep 21, 2017 @ 11:40pm 
I haven't played a rogue since EA, but elemental arrows gives a ranger so much versitality.
Harikajo Sep 21, 2017 @ 11:40pm 
not sure about pure dps rogues, but i use my scoundrel like a support character. He teleports, swaps, deuff and soft targets before my 2h annihilation machine enters the stage
Ka-mai19 Sep 21, 2017 @ 11:40pm 
I can't speak for ranger, but the rogue has some fun skills to use, like the slash tendons skill which causes enemies to take air damage every time they move. I took half off a Gheist's health bar with that skill on a long map.

You also eventually learn skills that cause silence and disable enemy weapons. They also get a teleport-ish skill and a skill that lets you automatically backstab an enemy from afar (you teleport behind them and backstab them).
Balalaika Sep 21, 2017 @ 11:44pm 
Originally posted by Harikajo:
not sure about pure dps rogues, but i use my scoundrel like a support character. He teleports, swaps, deuff and soft targets before my 2h annihilation machine enters the stage

Pretty much. She is squishy. But she can break armor in one go and put some bleeds in then jump out. That leg cripling move that does dmg as they run is helerious! If that doesnt kill them it can put a serious dent on hp bar.
Last edited by Balalaika; Sep 21, 2017 @ 11:45pm
Ceredh Sep 21, 2017 @ 11:45pm 
I see the elemental arrows as a nice gadget but I hardly need them. I go mostly against physical armor and there are only few situations where it would have been better to knockdown or so instead of greatly reducing the hp. Maybe I'm just too stingy to use them.

BTW, some funny and seemingly great CC, like Chicken Claw, Rupture Tendon or so, lose a bit of flavour later when source skills appear.
Last edited by Ceredh; Sep 21, 2017 @ 11:51pm
Harikajo Sep 21, 2017 @ 11:47pm 
i think i'm doing smth wrong.. my dualdagger rogue (no lonewolf) hits like ~500-600 per backstab and my warrior hit 1.5k+ crits with ~40% chance. Even non crit attack is like rogue stab
Euphytose Sep 21, 2017 @ 11:49pm 
Speaking of elemental arrows, is there any difference between fire arrows and explosive arrows? I fired 5 of them for testing purposes and didn't see any difference. Same damage, same radius.
Fluffy Arsonist Sep 21, 2017 @ 11:53pm 
if you want a finesse build, you can also use warfare. spears are finesse, and daggers work for warfare skills.
PQ3 Sep 22, 2017 @ 12:50am 
As a Ranger you can get Enrage from Warfare and Adrenaline from Scoundrel and unleash a chain of basically ranged backstabs (which are just crits). I run a a high crit build Archer and 50% of it's attacks are crits...high crit modifier with Scoundrel, high crit chance with Wits + Ranged skilled up + Hot Headed talent. Access to plenty of high mobility moves like Phoenix Dive, Cloak and Dagger, and Tactical Retreat, and you can also add in Aero for Nether Swap and Teleport to get enemies and yourself where you need to be to have that height damage bonus, which stacks well with that Enrage + Adrenaline combo.
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Date Posted: Sep 21, 2017 @ 11:01pm
Posts: 18