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The Ranger is, surprise, ranged and thus can in some situations act easier and from a safer place than the Rogue. Especially if you have some mages with magical damage in the party who play the surface game, a Ranger might participate in the fight with less chance to get CCed by skills of the own party. On the other hand, some fights take place in very restricted areas and melee abilities come in handy.
You can test both ways of playing as you can respec endlessly after boarding the Lady Vengeance at the end of Act 1, with about lvl 8. You just need the money to buy the skills.and items.
Archer is, go high sit there and snipe and hope no one comes your way. If they do get out or fly out. But you get elemental pew pew pew.
Rogue -> raw damage
Ultimately it depends how you build them and what function you want them to perform. If you build them pure, they will both deal large amounts of damage, with rogue coming out slighly ahead in terms of damage but in potential danger.
I suggest taking poly for the cameleon cloak at the very least.
Pretty much this if you use adrenaline.
You also eventually learn skills that cause silence and disable enemy weapons. They also get a teleport-ish skill and a skill that lets you automatically backstab an enemy from afar (you teleport behind them and backstab them).
Pretty much. She is squishy. But she can break armor in one go and put some bleeds in then jump out. That leg cripling move that does dmg as they run is helerious! If that doesnt kill them it can put a serious dent on hp bar.
BTW, some funny and seemingly great CC, like Chicken Claw, Rupture Tendon or so, lose a bit of flavour later when source skills appear.