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Some parts of the game feel like nobody actually tested the game before release it's a bit scary. And I can easily name at the very least 3 important battles (this one, one major audio bug in the blackpits, and one puppet fight at the end being beyond absurd and annoying as hell)
There's difficulty and then there's just thoughtless design, this particular portion of the map feels like it was done by someone entirely different who just didn't put as much care into it. Or maybe the original person had a bad day or something I don't know lol but it needs fixing.
Either reduce the respawn range Larian Studios, or put a limit on how many times these revenants can cast cursed arrow because they seem to be able to do it too fast, at the very least, limit the range to the rooms they're in so they can be killed rather than the whole building.
It is possible now to complete this bit, but whoever designed this thing, booooo -_-
It took me waiting for the NPC to all get killed and cleansing every little bit of cursed flame to get this bit done, but if they're still spamming cursed arrows sometimes that's pretty damn bad, the biggest problem is just the respawn range, they spawn in places they shouldn't and that's how the friendly guard NPCs and everybody else gets dragged into it.
- Revenants still use Cursed Arrow (also drop it) - I guess the choice between FA and CFA is completely random, after reloading several times because respawn in tiny ass surfaces I couldn't pin down whether or not they spam FA or CFA
- grab yourself a book or drink or something to eat, get Tornado and spam it everywhere, wait for 10 turns cooldown, spam again, wait CD again, enter fight to cleanse last bits (because some areas can't be reached without entering fight)
Either they massively buff Tornado or they heavily limit respawn range. Then again, they would need to fix stuff in the first place. Inclination to finish this "game" keeps dropping.