Divinity: Original Sin 2

Divinity: Original Sin 2

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Gaming Lax Sep 21, 2017 @ 11:07am
Do enemies have more ap?
Seems like they have access to more then 6 ap, especially later in the game, maybe i'm just tripping here. running forever, then using 3 ap skills
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Showing 16-30 of 44 comments
dergefata Oct 14, 2017 @ 12:07am 
Originally posted by Gamebot:
My GC also uses 9AP with Adrenaline and Flesh Sacrifice, so I think it's well balanced.
Not saying the game isn't well balanced. I think the difficulty is pretty close to right. But the boss doesn't need to use Adrenaline or Flesh Sacrifice to get those 9-10 AP. The OP just asked if they have access to more AP, and I think it's pretty clear that they do, at least on higher difficulty levels. That's not perception bias; it's design choice.
Gamebot Oct 14, 2017 @ 12:16am 
Originally posted by dergefata:
Originally posted by Gamebot:
My GC also uses 9AP with Adrenaline and Flesh Sacrifice, so I think it's well balanced.
Not saying the game isn't well balanced. I think the difficulty is pretty close to right. But the boss doesn't need to use Adrenaline or Flesh Sacrifice to get those 9-10 AP. The OP just asked if they have access to more AP, and I think it's pretty clear that they do, at least on higher difficulty levels. That's not perception bias; it's design choice.
Honestly, you're just assuming that they have 9 AP, yet you have no proof except "I counted it", and it's not a proof. There are skills or foods that increase AP or decrease the cost of AP/SP, and we don't know what's actually happening before opening the log.
Last edited by Gamebot; Oct 14, 2017 @ 12:30am
Gwumpy Fwog Oct 14, 2017 @ 12:21am 
Originally posted by Climhazzard:
Summoner bosses feel kind of broken right now. The summon always gets top priority in the turn order so if a boss that goes first can summon two mobs and cast a chain lightning, then those two mobs will also get to go, all before your team can do a damn thing. At the very least if summoned mobs aren't going to have delayed turns they should go at the end of the round.

There is a fight in the graveyard that really highlights this summoning issue, because the boss will summon summons that can summon more sumons themselves which in turn can summon more. There's literally an entire army of mobs on the battlefield attacking you before you even get to go.
Aetera huh
dergefata Oct 14, 2017 @ 12:53am 
Originally posted by Gamebot:
Honestly, you're just assuming that they have 9 AP
Nope. Boss used 2 2AP skills, 2 1AP skills, and did two "special" actions, plus moved a bit. The special actions are at least 1 each because all offensive actions are at least 1. Then we're left with either the boss used 9-10 AP, or else enemies can use different rules than the player. If the enemies can use different rules, then there can be no value in discussing how many AP they have; thus, they follow your rules. No assumption necessary.
Gamebot Oct 14, 2017 @ 1:20am 
Originally posted by dergefata:
Originally posted by Gamebot:
Honestly, you're just assuming that they have 9 AP
Nope. Boss used 2 2AP skills, 2 1AP skills, and did two "special" actions, plus moved a bit. The special actions are at least 1 each because all offensive actions are at least 1. Then we're left with either the boss used 9-10 AP, or else enemies can use different rules than the player. If the enemies can use different rules, then there can be no value in discussing how many AP they have; thus, they follow your rules. No assumption necessary.

Originally posted by Gamebot:
There are skills or foods that increase AP or decrease the cost of AP/SP, and we don't know what's actually happening before opening the log.
Did you skip the next sentence? There are foods or skills that increase AP or decrease the cost of AP. We can't know what's actually happening before opening the log. We can't confirm what kind of errors you've made while you were 'counting' that AP, and it can't be a solid proof or reliable rules.
Last edited by Gamebot; Oct 14, 2017 @ 1:20am
Brakiros Oct 14, 2017 @ 1:27am 
Some have 8 AP (elites), some have 10 AP (bosses) and some of them cheat by not having cooldowns on skills like marksman's fang and whirlwind
Gamebot Oct 14, 2017 @ 1:32am 
I also 'cheat' by using Time Warp and use 15AP in 1 turn and 'cheat' by using Skin Graft and use Marksman's Fang twice in 1 turn. I haven't seen any enemies using more AP than my GC.
kilozombie Oct 14, 2017 @ 1:33am 
Are you acting willfully dumb, @Gamebot? It would make perfect sense for enemies to have more AP and quicker cooldowns if they were using skills to do it, but they rarely, if ever, do. Instead, they're given more AP and quicker cooldowns just for being themselves.

Which is fine, y'know, as a game mechanic! But I don't think it's fair to say that the enemies are on the same level as you. They can have tons and tons of AP.
Brakiros Oct 14, 2017 @ 1:36am 
Originally posted by Gamebot:
I also 'cheat' by using Time Warp and use 15AP in 1 turn and 'cheat' by using Skin Graft and use Marksman's Fang twice in 1 turn. I haven't seen any enemies using more AP than my GC.

Then you're blind and not capable of counting
Brakiros Oct 14, 2017 @ 1:38am 
Originally posted by kilozombie (zkkzz):
Are you acting willfully dumb, @Gamebot? It would make perfect sense for enemies to have more AP and quicker cooldowns if they were using skills to do it, but they rarely, if ever, do. Instead, they're given more AP and quicker cooldowns just for being themselves.

Which is fine, y'know, as a game mechanic! But I don't think it's fair to say that the enemies are on the same level as you. They can have tons and tons of AP.

Certain mobs typically the ones with large pools of armor/health but aren't bosses are the ones that either cheat or have 8 AP at the start. And its easy to confirm as well because if you have Loremaster 5 it tells you how much AP they have in total, how much they can start with and how much they can gain.

Ones for example like Aetera she has 10 AP and can I think gets 8 AP per turn could be 6 can't remember. And Mommy Dearest in the Lone Wolf camp has 8 AP total
Last edited by Brakiros; Oct 14, 2017 @ 1:40am
Gamebot Oct 14, 2017 @ 1:44am 
I haven't seen any proof that shows me enemies using more than 9~15 AP, which is pretty easy and common for player's side. If you felt enemies are using more AP than you are, it's your biased perception or you're not fully utilizing AP tools, or there's something wrong with your build or strategy. Time Warp, Skin Graft, Adrenaline, Flesh Sacrifice, 'Tea' from Kemm, Elemental Affinity etc. They exist for a reason, so use it.
Brakiros Oct 14, 2017 @ 1:46am 
Originally posted by Gamebot:
I haven't seen any proof that shows me enemies using more than 9~15 AP, which is pretty easy and common for player's side. If you felt enemies are using more AP than you are, it's your biased perception or you're not fully utilizing AP tools, or there's something wrong with your build or strategy. Time Warp, Skin Graft, Adrenaline, Flesh Sacrifice, 'Tea' from Kemm, Elemental Affinity etc. They exist for a reason, so use it.

It's your inability to understand that yes there are mobs with a total AP cap of 8-10 also Time Warp, Skin Graft, Adrenaline, Flesh Sacrifice and Elemental Affinity don't increase your capped total.
kilozombie Oct 14, 2017 @ 1:46am 
But the enemies don't use Time Warp, Skin Graft, Flesh Sacrifice, 'Tea' from Kemm, ever. I've seen two enemies use Adrenaline in an entire Classic playthrough. I'm actually getting upset at how ridiculously stupid you're pretending to be/actually are right now.

The enemies just have more base AP. That's what's being discussed here. They get more AP for being more powerful, not for using any skills or items.
Gamebot Oct 14, 2017 @ 1:48am 
Have you tried Green Tea, White Tea, and Haste on GC character? I haven't tried it yet because 15AP was always enough to shred enemies. It's hilarious that you're complaining about enemies' AP. You just don't know how to utilize your skills and foods. It can't be a problem because players can have much more AP than enemies.
kilozombie Oct 14, 2017 @ 1:52am 
Originally posted by Gamebot:
Have you tried Green Tea, White Tea, and Haste on GC character?
I don't know what GC means. I have never even used tea in the game. Haste only gives one AP.

Originally posted by Gamebot:
I haven't tried it yet because 15AP was always enough to shred enemies.
It's neat that you play the game that way, but that's not how I play the game at all.

Originally posted by Gamebot:
It's hilarious that you're complaining about enemies' AP.
You must be confusing me for somebody else, because not once have I complained about enemies' AP. I like that enemies have enough AP to do lots of stuff, usually. It's the fault of the initiative system that sometimes the starts of fights are a ♥♥♥♥♥♥♥♥♥♥♥, but I don't mind at all having enemies with 10, even 12 AP.

Originally posted by Gamebot:
You just don't know how to utilize your skills and foods.
I most definitely know how to utilize my skills, but I will concede I never dabbled in using tea?

Originally posted by Gamebot:
It can't be a problem because players can have much more AP than enemies.
No, players can use skills and items to get more AP, but they don't start with more AP. Your willful ignorance of the point we're trying to make is painful.
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Date Posted: Sep 21, 2017 @ 11:07am
Posts: 44