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After that only item bonuses etc. can raise them further.
People keep saying 20 for combat skills but this is wrong, its ten. you can only put ten points in. but this encourages you to put points into leadership or retribution, etc. Maybe diversify a bit later in the game. Of course for me early on i was getting squashed unless i really laser focused my combat and stats.
Hmm even with the passive bonuses some skills seem like a poor investment choice, take for instance pyromancy, +5% damage to fire damage for each point spent, seems like you would be better off taking the point you would have spent on Pyro and putting it into Polymorph and putting the stat point into intelligence which gives 5% damage to all intelligence based spells and weapons (which I assume includes fire spells and thus fire damage) for every point spent.
Not seeing the point in investing over 5 points (or less if you are only interested in the level 3 spells and below) in some skills so 10 seems a little overkill
How many skill and stat points do you get over the course of the game? What is the max level?
Think people mean 20 with lone wolf, unless of course they are mistaken and the double points you get from lone wolf only allows you to increase it 5 times bringing it to a total of 10?
40 for Attributes.
10 for Skills
5 for Civils
Hard caps (Lone Wolf, gear and other bounses can take you this high):
70 for Attributes.
20 for Skills
10 for Civils
Ah ♥♥♥♥♥♥♥, so you wouldn't happen to know what the highest level required to meet armour requirements and wits checks for hidden items would you?
no, you have to do the math a bit differently. you see, let´s say you start withh 100 % dmg. putting some points into int gives you for example 70 % plus. and let´s say you have 10 points in pyro, which gives you 50% plus for fire dmg. the thing is, these 50 % add up after the 170%, if you know what i´m trying to say. therefor your fire dmg would be 170 + 0.5 * 170 (85) = 255%. if you put, let´s say 8 points into poly and only 2 in pyro, you end up with 210 % (normal dmg) + 0.1 * 210 (21) = 231% fire dmg. which is lower. so if you want a pure fire mage, you should still invest these points into pyro :)
highest is 14. about 1 lvl per act. usually all requirements come exact in the area - meaning it wont vary say from 10 to 13 but rather be exactly 13 for the level/area youre in, so you get to invest as much or reset attribute back to 10
However, this isn't true either. There are wits checks that are above 14, some even in act 1. Its based on difficulty though. Tactician will require higher wits on some things than Classic will.
Finding the leggings of the Tyrant and finding the hatch to the library on Bloodmoon are two examples I know of that are definitely higher than 14. Though it is true that armor requirements should cap at 14.
poison runes with Mystical frame give extra summoning...
But if I can find armor with summoning and rune slots it can be much higher.