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custom character > two points into summoning right away = 4 points with lonewolf > 3 more levels 3 more skill points into summoning x2 = 6 > 10 summoning which means incarnate champion.
obviously rushing it might not be a good idea but it would be funny to say the least. i didn't get incarnate champions until level 6/7 and that was with save scumming quest rewards for summoning gear. (that's with 4 in a party)
This build involves using picture of health the perk which gives 3% health for every point in warfare.
You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.
For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.
You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.
This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.
By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.
You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.
For lone wolf just make two characters like this, one with more damage and one that is more tanky.
Edit: for my second character i was thinking more along the line of an archer, with summoning abilities and such, is that a good idea?
It just takes a while to get it online.
Yes, to be honest even with just the one lone wolf warrior type you can still rape any enemy so your second character can be anything. But for archer, you cannot use the picture of health thing. I recommend archer + scoundrel for teleport skills + geo for CC and summoning for aggro, you will be self sufficient.
For me i like to build lone wolf characters each sufficient on their own and can fight independantly of each other but still have some kind of synergy.
i see, thanks alot for your help. btw how can i custom my second character instead of choosing a pre-custom build with the dialogue options?