Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Asmodeus Sep 21, 2017 @ 5:57am
lone wolf build?
i just would like to hear your opinion on what would be the best lone wolf build and why? i would like to play tactical lone wolf, and i would love to hear your opinion on what would be the best build path, thanks.
< >
Showing 1-15 of 41 comments
Buddhacheese Sep 21, 2017 @ 6:04am 
Take fane with summoner and geo maby necro. As your custom character take a undead aswell with hydro and geo for healing and dealing damage. U can make the custom undead a dwarf with 2 hander for damage and focus on str and con (Con to make him a bit more tanky). Running these builds atm both lonewolf on classic mights get a bit too easy tho. Still on fort joy and not really been in really big fights but I heard these builds can get a bit op. Still gotta experience if these builds are op or not. Can always respect after act 1.
Last edited by Buddhacheese; Sep 21, 2017 @ 6:05am
Vicious Sep 21, 2017 @ 6:24am 
Nothing comes remotely close to Undead Geo Summoner. Ever.
Fonglet Sep 21, 2017 @ 6:24am 
Summoner is broken.
Bomjus Sep 21, 2017 @ 6:27am 
summoner because you get incarnate champion at like level 4 or something ridiculous. and then it roflstomps everything.

custom character > two points into summoning right away = 4 points with lonewolf > 3 more levels 3 more skill points into summoning x2 = 6 > 10 summoning which means incarnate champion.

obviously rushing it might not be a good idea but it would be funny to say the least. i didn't get incarnate champions until level 6/7 and that was with save scumming quest rewards for summoning gear. (that's with 4 in a party)
Last edited by Bomjus; Sep 21, 2017 @ 6:30am
CrazyOdd Sep 21, 2017 @ 6:34am 
Tank with reflect damage, is also very good. You need more potions and skills to increase armor and heal, but since you can go upto 200%? reflect, so is it worth it.
dudex Sep 21, 2017 @ 6:35am 
u can get it at level 3 with all skilled up. even on tactician summoner lone wolfs break the game and makes it too easy. expect nerfs for it soon
Hidden Draco Sep 21, 2017 @ 6:37am 
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.

For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.

You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.

This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.

By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.

You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.

For lone wolf just make two characters like this, one with more damage and one that is more tanky.
Last edited by Hidden Draco; Sep 21, 2017 @ 6:43am
Asmodeus Sep 21, 2017 @ 6:49am 
Originally posted by ソードマスター:
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.

For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.

You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.

This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.

By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.

You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.

For lone wolf just make two characters like this, one with more damage and one that is more tanky.
what are my options if i dont want to play undead? lets say a human for example?

Edit: for my second character i was thinking more along the line of an archer, with summoning abilities and such, is that a good idea?
Last edited by Asmodeus; Sep 21, 2017 @ 6:52am
g0jira Sep 21, 2017 @ 6:53am 
20 in warfare? from skill points limit is 10, so rest i assume is from items
CrazyOdd Sep 21, 2017 @ 6:53am 
Originally posted by ソードマスター:
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.
20 Warfare + 20 Necro + 20 Retribution + Picture of health = unkillable.
It just takes a while to get it online.
CrazyOdd Sep 21, 2017 @ 6:54am 
Originally posted by g0jira:
20 in warfare? from skill points limit is 10, so rest i assume is from items
Lone Wolf doubles it, so you get 20 without any items.
g0jira Sep 21, 2017 @ 6:56am 
Originally posted by ソードマスター:
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.

For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.

You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.

This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.

By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.

You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.

For lone wolf just make two characters like this, one with more damage and one that is more tanky.
also, what attribute is major for you? STR for melee or INT and most dmg you do with necro spells?
Hidden Draco Sep 21, 2017 @ 7:26am 
Originally posted by g0jira:
Originally posted by ソードマスター:
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.

For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.

You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.

This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.

By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.

You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.

For lone wolf just make two characters like this, one with more damage and one that is more tanky.

Okay to elaborate.

You do not take any points in anything but CON and STR except MEM, for the second character its CON and FIN, you use gear to get your initiative. Explanation below.

Necro is for lifesteal, and the utility of certain spells like deathwish and chains for cheesing certain encounters, also bone shield for that boost on armor to solve the cc problem. You will not be doing damage with this at all.

Warfare skills are where the bulk of your damage will come from, you max the points for a ridiculous health and damage boost.

Playing a tanky warrior is also recommended because you need high armor to negate alot of the physical CC that the enemies have, the mages etc you have a second lone wolf character which i will suggest later with high mobility.

Since you put zero points into one handed and two handed, it is very easy to switch between the weapons. I suggest two handed more though because one handed and dual require some points to take off the off hand damage decrease and the hit chance thing with one handed. Two handed is the most streamlined.

You only put points into con to get to the tankiness you need to get wailed on by difficult encounters, which is going to be about 60-70% of what your strength should be. In simple words, your strength will be significantly higher than your con because of the boost from picture of health, allowing you to be damaging as ♥♥♥♥.

Focus on AOE skills to wipe large groups of mobs quickly.


For you second character, you have this exact build, but you take a few points in scoundrel and you take the bare minimum points in dual wield to cut the damage decrease for offhand. Note: you still take warfare and picture of health, you will still be ridiculously tanky. Also note that you need a few skills like chameleon or the stench trait to reduce the damage you take as the other character is the main damage dealer/reciever in combat.

When you enter combat you put the first character into the thickest areas of the fight, and use AOE skills + enraged attacks of oppourtunity. The secondary character will manouvre to the hardest areas with huntsman and scoundrel teleports etc, and kill mages to reduce the amount of elemental CC applied to the tankier guy.


As for the undead thing its just preferance, i prefer it because poison enemies are cheese and its just more interesting but as for the build it doesent really effect it.

Last edited by Hidden Draco; Sep 21, 2017 @ 7:27am
Hidden Draco Sep 21, 2017 @ 7:30am 
Originally posted by Forsaken:
Originally posted by ソードマスター:
Im playing a literally unbeatable build right now.

This build involves using picture of health the perk which gives 3% health for every point in warfare.

You focus points on necro and warfare, and one point in geo for fortify, maybe one point in pyro for haste but not required. I am FULL warfare and necro, dont need anything else, also i personally play undead. No points in anything else except MAYBE retribution. Dont even put points in one or two handed.

For each point in warfare you will receive 5% damage with melee weapons, and 3% health. At my level i have 20 points in warfare and 10 in necro, giving me a total of 60% extra health, and 100% extra damage not including my strength bonus which i have double than my constitution making me insanely tanky and powerful.

You will do so much damage you heal back anything that penetrates your armor in a single turn, if not during theirs with attacks of opportunity.

This picture of health trick works with any melee class and is generally proven to be more viable in almost every way. This allows you to take points off constitution and go into more damage. It allows you essentially to streamline everything into damage, or go all out tank and take retribution ontop. This increased damage combined with necro, and all the general warfare skills will make you unstoppable.

By the 2nd act of the game, i was tankier than boss mobs 4 levels higher than me, and i was doing enough damage to kill a minimum of one mob per turn sometimes even wipe entire clusters.

You can take the perk that causes you to deal 100% of your vitality on death this will guarantee a kill on any boss at all. Also make sure to take executioner as in lone wolf you will need more AP per turn to be useful.

For lone wolf just make two characters like this, one with more damage and one that is more tanky.
what are my options if i dont want to play undead? lets say a human for example?

Edit: for my second character i was thinking more along the line of an archer, with summoning abilities and such, is that a good idea?

Yes, to be honest even with just the one lone wolf warrior type you can still rape any enemy so your second character can be anything. But for archer, you cannot use the picture of health thing. I recommend archer + scoundrel for teleport skills + geo for CC and summoning for aggro, you will be self sufficient.

For me i like to build lone wolf characters each sufficient on their own and can fight independantly of each other but still have some kind of synergy.
Asmodeus Sep 21, 2017 @ 7:33am 
Originally posted by ソードマスター:
Originally posted by Forsaken:
what are my options if i dont want to play undead? lets say a human for example?

Edit: for my second character i was thinking more along the line of an archer, with summoning abilities and such, is that a good idea?

Yes, to be honest even with just the one lone wolf warrior type you can still rape any enemy so your second character can be anything. But for archer, you cannot use the picture of health thing. I recommend archer + scoundrel for teleport skills + geo for CC and summoning for aggro, you will be self sufficient.

For me i like to build lone wolf characters each sufficient on their own and can fight independantly of each other but still have some kind of synergy.

i see, thanks alot for your help. btw how can i custom my second character instead of choosing a pre-custom build with the dialogue options?
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Sep 21, 2017 @ 5:57am
Posts: 41