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But if you really want to steal everything, just respec every char for thievery and go out on a thieving spree with +skill items that you swap around for each one and get to pickpocket every npc 4 times. It should be more than enough to steal pretty much everything they own and than sell it all to the npcs you cant steal from.
This game is guarenteed to get exactly what you want, so instead you have to just chose carefully.
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Look at my sword... Want to buy my sword?
Let me steal my sword back...
Thats why you can't pick pocket multiple times with one character.
Tips:
The "lock" for pickpocketing is character specific. You can steal from them at level 4 for new skills, then again with another character. Kinda annoying during act1, but once you get respec mirror you can have a thieving-spree for all 4 members of your party, each taking gold from the same vendor.
Pick pocket fortjoy when you are level 4 to make the rest of it easier. Pickpocket the other vendors on the island just before leaving the island.
have your bartering character give 1k gold to the arena vendor dude in driftwood. Sell EVERYTHING to him. Buy all your gear off him and only him. I'm currently selling things for +45% gold and buying things 45% cheaper.
Once more, pick pocket everyone before leaving the island.... or if you hit a wall and need $$ for gear, pick pocket the vendors outside of town.
Second tip, will cause you to not ever have to worry about gold again, so long as you sell EVERYTHING to him, and buy gear from only him.
Gets old stealing alot. Takes time. I would rather spend time exploring and fighting.
Thievery is broken as is, making it even more available is beyond unnecessary.
Although, the tacked on simple band aid pick pocketing system was par for the course with this game. It was filled with potential for save scumming and getting rng luck rolls off searchables. It worked for what it was, but the game stopped short of being great.