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my mage had 1k armor 2.5k magic and 3k hp.
Get gud.
2. Positioning wins fights. Your mage shouldn't be getting hit. Break LOS as much as possible with ranged enemies. Teleport enemies away, create screens of fire/poison/electricity, slow them or cripple them... Don't plan on letting them get close.
So I created a mod which makes armor less omnipresent in the game:
http://steamcommunity.com/sharedfiles/filedetails/?id=1139221227
You simply need to gear up and level up for whatever is one shotting you...
Example... Marg the Troll one shotted my entire party the first time I met her... A level or two later, I returned, made sure that each char had weapons matching her weakness and positioned my chars appropriately. (e.g. mage at the back, tanks to the front etc) poped a few potions.. I then defeated her in a single round of each char spamming her with poison attacks and control spells. She barely hit any of the my chars before she was dead.
This kind of tactical combat usually means that if you are wiped easily, you are either too low level, have crappy gear or have not quite mastered the group tactics needed..
It can be REALLY frustrating to F5 and F8 so many times over and over until you find the particular trick for each situation...
TIP: I LOVE teleporting a boss/leader away from his minions into a position favourable for my chars to kill him before his lackeys can even reach us... Works so well, it feels like cheating...
The start I found to be well-balanced and fair to play through.
The middle becomes absurdly difficult due to gear and skill limitations.
Then at the end you're fully decked out in divine gear, shanking gods and putting down Eternals like the punk-ass ♥♥♥♥♥♥♥ they are, summoning monsters with better stats and abilities than the bosses you're fighting. It's a joke.
Anyways, with your mages you have two options:
1: out two or three attribute points into strength or finesse. Attributes don't actually mean nearly as much in this game, and all the Mage armour is ♥♥♥♥. 2 or three points in exchange for survivability is a no brainer IMO
2: Use shields. Your basic attack is garbage anyway.
3: Chameleon is amazing. Always pop it if you're not in a safe position, polymorph has some very useful abilities in general and every character should have a couple of points in it IMO.
4: If your armour gets one-shot then pick up glass canon, as your armour won't do anything to protect you from CCs anyway. I had glass canon for about half the game and almost never got CCed because I gave my Mage all the blink abilities as well as invisibility, so he was never targetable for long. I took it off near the end of Act 2 because I ended up doing the above and had actual armour. In a four person squad you can also give everyone anti-CC abiliti s (I.e first aid, fortify, armour of frost, soul bond) so that if someone does get CCed you can just break them out of it.
PS: I find the reason summoners are so good is because they have absolutely no dependence on gear, all they need are skills and then even if they are useless their incarnate won't be.
Every single other class depends almost entirely on gear for their strength, and when properly feared they can in fact be stronger than summoners, it's just that getting geared without exploits every single level is so difficult and time consuming. IMO he game's progression should be far more incremental, as exponential level progression not only instantly invalidates old gear but also makes underleveled encounters disgustingly easy.
He's decked out in full Mage gear, Mage gear gives ♥♥♥♥ all for physical armour
I'm pointing out that you're wrong about him being under-equipped. He could be wearing level appropriate gear and it wouldn't matter if it's Mage armour dude. Chill out.
Mage armor is just absolutely horrible when it provides barely any physical armor, and yet the strenght/finesse armor have at least a good balance between physical and magical.
I say the armor system is beyond annoying because an enemy of the same level as me can have 900 on both physical and magical armor, while my characters can barely get 700 in one side, with gear for their level.
I know fully well that positioning is important, but when the fights happens right after a dialogue there's not much we can do about it, unless you exploit the fact that the npc is locked in dialogue and position every one from the party.
And this is precisely how I've been playing so far, exploting the npcs, and that's no fun.
@Drakilian
I think that's the conclusion I'm coming to, no point in investing so heavy into intelligence, even the damage bonus hasn't been significant.
I think I might respec into finesse and get some crit/dodge chance gear.
The IA will try to avoid fire / electric pools / poison / aoe in general so play with it ! The game gives you a lot of way to survive, take a higher position, put some points into initiative, start a fight with a huge aoe spell (before entering in combat), SHIELD UP !
Put some oil on the ground so they can't just walk at you, and if they use a mobility spell, teleport the ♥♥♥♥ out of them away, or you can use the wings / phoenix dive / cloak and dagger / netherswap / any mobility spell to reposition your char and stay alive.
The armor system is fine, otherwise it's DOS 1 all again, cc everyone everyturn and you just ♥♥♥♥ the tactical in this game.
Also, leadership doesn't affect the char who gets it, and dodge is (imo) a bad way to try to survive, especially as a mage !
In the end it's just adapt or perish. The game gives you the tools, use them !
So you're saying ignore every single damaging spells mages have and just play them as support, yeah thanks, very usefull.
You do realize the problem with that statement right?
How is this physical/magical system better than DOS 1?
Once you break someone's armor you have 100% chance to CC, in the fights where I had the upper hand, the moment they were up from knockdown they would go immediatelly down.
Even if they somehow get some armor back, its never enough to prevent another CC, or they wasted their turn defending.
Seems you're as good at reading as you are at the game. He said get support skills, he didn't say throw away your attack spells.
If you just want to faceroll every fight without thinking about your build, tactics, gear, or abilities, set the difficulty to explorer. Otherwise, adapt how you play to the situation. Position your squishies such that they don't get hit, or buff them so that they can take a hit.
It's not down to the game to fit your playstyle, you have to adapt your playstyle to fit it.