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I'm not sure, I'm not claiming its calculated the way I said it is, but in my experience looking at game files modding etc, thats almost always how they do the calculations.
I was just pointing out he shouldn't make the assumption that they do stack, unless someones actually tested it.
Personally I think it makes less sense for dual wield to give twice as much damage and dodge, and than the alternative which only gives a bit of extra movement speed. Again though definitely not claiming this is the way it is calculated. Just that it's a possibility unless someones tested it... actually I might test it now.
Also, don't underestimate movement speed; it's extremely powerful. Dodging is nice but as a rogue you have so many tools to escape and avoid being hit so it's second to movement for me.
I was hitting for around 140 with 12 in dual weild
i was hitting for around 170 with 12 in scoundrel
Doubt it, I'm barely out of act 1, setting the cap now would be redic
Just tested it and according to the tooltip you still get bonuses from having more than 10 DW so I'm pretty stumped if your test was completely controlled and accurate. Would seem that neither of our assumptions are correct for calculating dmg.
It could also just be variance between hits. I mean my base damage is 113-131 so there's a lot of wiggle room there for one hit to do a bit more damage than the next.
That was the average damage, I hit it 4 times each on both builds. Granted thats not a lot but enough to see. It wasn't totally controlled, I could have some sort of weird effects on gear or buffs I didn't notice, but one was definitely 12 dual weild 0 scound, and the other was definitely 0 dual, 12 scound.
Seems we were both wrong. I'lll have to do some more testing later to figure out exactly what's cuasing it.
base critical multiplier 150%
case 1) critical chance 0%
If you invest 10 points on DW, = + damage 50%
150 × 100% + 150 × 1.5 × 0% = 150
If you invest 10 points on SC = + critical multiplier 50%
100 × 100% + 100 × 2 × 0% = 100
→ Average damage of SC is 100 lower than DW
case 2) critical chance 25%
If you invest 10 points on DW = + damage 50%
150 × 75% + 150 × 1.5 × 25% = 168.75
If you invest 10 points on SC = + critical multiplier 50%
100 × 75% + 100 × 2 × 25% = 125
→ Average damage of SC is 43.75 lower than DW
case 3) critical chance 50%
If you invest 10 points on DW = + damage 50%
150 × 50% + 150 × 1.5 × 50% = 187.5
If you invest 10 points on SC = + critical multiplier 50%
100 × 50% + 100 × 2 × 50% = 150
→ Average damage of SC is 37.5 lower than DW
case 4) critical chance 100%, i.e. backstab
If you invest 10 points on DW = + damage 50%
150 × 0% + 150 × 1.5 × 100% = 225
If you invest 10 points on SC = + critical multiplier 50%
100 × 0% + 100 × 2 × 100% = 200
→ Average damage of SC is 25 lower than DW
Even in case4, even if you can backstab every enemy, SC inflicts less damage than DW. If the character is a pure dealer, DW is always better than SC. You should invest points on SC only if you need movement bonus or scoundrel skills. Otherwise, DW is better choice for a pure dealer.
Weapon Damage = Base
Damage stat (Finesse, Str, Int)
Weapon skill damage (two handed, two handed, ranged, dual wield)
Warfare
Crit modifier.
All of these sources are multiplicatively stacked onto eachother.
So assuming we have have 50 base damage, 2 ranged, 2 scoundrel, 2 warfare, 20 finesse, and the base 150 crit boosted to 160 from scoundrel, we will get this vallue.
50+10% (ranged) =55
55+10% (warfare) =60.5
60.5+50% (finesses) =90.75
90.75+60% (crit multiplier) =145.20