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DW is going to increase your base damage and dodge.
Scoundrel is going to make your crits larger and make it easier to position yourself.
Personally I focused more on DW, and raised Scoundrel as needed to match the level new skill books when they become available.
EDIT: DW alsos improves your basic attacking, because to put it bluntly, late in the game, you won't always have the option to use an ability every turn. Wheras Scoundrel only focusses on abilities not just damages
Well without doing the math I can tell you that 5% damage will work on 100% of attacks. Even when you arent backstabbing or critting. And having a larger base damage number will make those crits larger too.
They're the same damage if you're critting 100% of the time. You start at 150% crit damage from crits and each time you put in a point it increase the damage by 5%.
Personally I prefer DW because I take wings in poly, you can move anywhere on the battlefield whenever you want and don't need to move at all thus dodge is better than movement and it's also better for the occasions when you can't back stab.
Unless bonus damage and crit are calculated separately and added together at the end. Which is how I assumed it was done like;
total = base + (base * crit) + (base * damage)
In which case they are both equal.
It would equal less damage, or rather it would mean the damage is the same weather you add +5% damage or +5% crit. That almost always how games calculate damage values to prevent the thing which you posted above.
total = base + (base * crit) + (base * damage)
Assuming 200% crit damage, and +5% bonus damage
205 = 100 + (100 * 1.00) + (100 * 0.05)
Assuming 200% crit damage, and +5% bonus CRIT damage
205 = 100 + (100 * 1.05) + (100 * 0.00)
It's 205 either way.
So 105 + (105 * 1.00) = 210?