Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Source skills don't even feel that powerful. I thought about using source abilities only once, when was thinking about 1hp build. Basically you take an ability that rests all CDs and keep recasting resist death on yourself. But it would be hard to maintain since you can be simply CCd.
Some source skills doing great damage or utility.
For me the game is just so easy even on tactician that I basically just auto attack everything to death and win and rarely have to consider using them though.
I haven't NEEDED to use them yet though so they might be a tad too incovenient to use/not strong enough to bother with for most people.
+6AP first turn
+5AP second turn
-2AP for time warp
+5AP time warp turn
+2AP adrenline
For a whopping 16 total AP worth of abilities/attacks back to back before the enemies can even take a movie. If you got glass canon or lone wolf its even better.
There's a big tank of source with an unlimited supply in Act 1.
Ohhh, must try next!