Divinity: Original Sin 2

Divinity: Original Sin 2

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Primus Sep 19, 2017 @ 7:30pm
Crafting, anything useful?
Is there anything useful in crafting besides potions and grenades?? I didnt find a single armor schematic yet.
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Saint Sep 19, 2017 @ 7:36pm 
That's because potions, grenades and scrolls are the only thing worth crafting. I'm only halfway through act two though so I could be wrong.
Chitoloco Sep 19, 2017 @ 7:44pm 
This is one of the many things that's different from the first game. Crafting in DOS was completely broken. There was basically no point in wearing/wielding anything other than crafted gear which was extremely easy to make. I think this change is for the better as it gives you an incentive to buying/finding awesome gear.
Primus Sep 20, 2017 @ 6:43am 
Originally posted by Prismbox:
This is one of the many things that's different from the first game. Crafting in DOS was completely broken. There was basically no point in wearing/wielding anything other than crafted gear which was extremely easy to make. I think this change is for the better as it gives you an incentive to buying/finding awesome gear.

I understand but, now its just the opposite way around, I can buy whatever I want, or find it. But crafting them are a nuissance. Doesnt it need to be a bit more balanced, like we should be crafting pieces we cannot find? I honestly waited 5 levels until I found a proper STR chest for my 2h knight.
Råb!d Sep 20, 2017 @ 6:46am 
Make sure you're reading all the books.

Resurection is a pretty handy craft!

The food, weapons, and armour are all useful. Food mostly for health reasons. Weapons and armour for gold, when you sell them.
Бесявый Sep 20, 2017 @ 6:47am 
Originally posted by Primus:
Is there anything useful in crafting besides potions and grenades?? I didnt find a single armor schematic yet.

You will find a few armour/weapon recipes, but I don't think, that you could combine something useful by yourself.
Last edited by Бесявый; Sep 20, 2017 @ 6:49am
Cutlass Jack Sep 20, 2017 @ 6:49am 
Originally posted by Primus:
Is there anything useful in crafting besides potions and grenades?? I didnt find a single armor schematic yet.

Well I can get you started in armor:

Needle+thread=Needle & Thread
Needle & Thread + Cloth, leather or metal scraps= mage/leather/chain armor (scales to level)
Anvil+scale scraps or plate scraps= scale/plate armor
metal scraps + wood chips= handmade shield

But really the best stuff I've gotten has been drops.
Råb!d Sep 20, 2017 @ 6:49am 
Originally posted by Primus:
Originally posted by Prismbox:
This is one of the many things that's different from the first game. Crafting in DOS was completely broken. There was basically no point in wearing/wielding anything other than crafted gear which was extremely easy to make. I think this change is for the better as it gives you an incentive to buying/finding awesome gear.

I understand but, now its just the opposite way around, I can buy whatever I want, or find it. But crafting them are a nuissance. Doesnt it need to be a bit more balanced, like we should be crafting pieces we cannot find? I honestly waited 5 levels until I found a proper STR chest for my 2h knight.

Craft weapons and armour, and then trade/barter for better stuff with the gold you make. Also, make sure you buff the barter ability, along with pleasing the seller. *You can also save before opening a chest that you suspect might have good valuables. Use your companion with the highest wit and/or luck to open it. If you don't like it, just close the game and reopen your last save. The contents usually change, sometimes for the better, or not.
Vicious Sep 20, 2017 @ 6:50am 
Someone else pointed this out the other day, but if you grab a Poison/Ooze barrel, or whatever it is they're called, you can dip any of your weapons in t (doesn't seem to work with wands) to enchant them with poison. The barrel's also infinite, so it never goes away.

The enhchant damage is pretty small, but it DOES add damage, so that's nice. Been doing it to all of my weapons.

I assume it also works with oil barrles, maybe? I haven't tried it.
Cutlass Jack Sep 20, 2017 @ 6:54am 
That was probably me discussing my love of ooze barrels. In addition to weapon poisoning one barrel can infinitely make you poison items (with the right containers) and poison any food/drink item making them usable by undead.

You can use oil/water barrels similarly to make water/oil items but probably not worth lugging them around.
Primus Sep 20, 2017 @ 6:54am 
Originally posted by Vicious:
Someone else pointed this out the other day, but if you grab a Poison/Ooze barrel, or whatever it is they're called, you can dip any of your weapons in t (doesn't seem to work with wands) to enchant them with poison. The barrel's also infinite, so it never goes away.

The enhchant damage is pretty small, but it DOES add damage, so that's nice. Been doing it to all of my weapons.

I assume it also works with oil barrles, maybe? I haven't tried it.
wow this is actually nice, im going to try this one out. I hope it also works on ranged weapon.
Vicious Sep 20, 2017 @ 7:00am 
Originally posted by Primus:
Originally posted by Vicious:
Someone else pointed this out the other day, but if you grab a Poison/Ooze barrel, or whatever it is they're called, you can dip any of your weapons in t (doesn't seem to work with wands) to enchant them with poison. The barrel's also infinite, so it never goes away.

The enhchant damage is pretty small, but it DOES add damage, so that's nice. Been doing it to all of my weapons.

I assume it also works with oil barrles, maybe? I haven't tried it.
wow this is actually nice, im going to try this one out. I hope it also works on ranged weapon.

It works on crossbows. I haven't tried it on regular bows because I haven't found a good one yet.
I think it doesn't work if the extra element on your weapon is already poison though.
Råb!d Sep 20, 2017 @ 7:03am 
How long does it last? One turn?
bullock Sep 20, 2017 @ 7:04am 
I have played enough. For now is 11 level. And wil say you absolutely clear - it is useless.
Materials rare.
Crafted items as far as I saw was weak. Lost in power to found or bying equal.
Example.
I made a knife 3-4 level. It was not magical. I didnot know how to make it magical.
I cost 57-59 money on selling. And I am a good in barter.

But weaponory in the shop of a lisard in cave near the kitchen was wider in choice. Later in game on the second island shop choice are more wider.

In Original Sin 1 I crafted a weapon, and it was enough for 2-3 levels next. For this moment in Original Sin 2 for craft is no motivation - thing wauld't be better than analog of level. By the way, I search and buy books of craft, trying not to miss any.
But this now is only a habit of true full game and fair play.

Command researchers failed this part of a game from my oppinion.
I suggested them to fix, and show them a steppes. We will wait and see.
Last edited by bullock; Sep 20, 2017 @ 7:06am
Vicious Sep 20, 2017 @ 7:05am 
Originally posted by Råb!d:
How long does it last? One turn?

Far as I can tell? It's a permanent enchant.
Råb!d Sep 20, 2017 @ 7:09am 
Originally posted by Vicious:
Originally posted by Råb!d:
How long does it last? One turn?

Far as I can tell? It's a permanent enchant.

Nice! I'll try it first thing!
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Date Posted: Sep 19, 2017 @ 7:30pm
Posts: 16